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Riverheim

[BETA, WORLD ALTERATION POSSIBLE] A complete world generation overhaul, adds larger continents, sensible rivers and many other features.

CHANGELOG

v0.12.0

  • Merged mod assemblies into one.
  • Rivers are now approximated by segments rather than points, eradicating occasional unnatural looks at low widths.
  • River profile has changed to be less extreme at large heights, resulting in fewer blending artifacts.
  • Different rivers are now blended separately which should eliminate sharp rock formations between them.
  • River rendering has been optimized to be marginally faster.
  • The above changes produce difference in heightmap compared to 0.11, but it is not drastic and is only contained in close proximity to rivers.

v0.11.0

  • Fixed a bug that occasionally prevented joining other servers with a client with other mods installed that presented in an "Incompatible version" error when in fact versions have been compatible.
  • Starting from 0.11, version checks are relaxed to major.minor. Patch versions are going to be compatible between each other.

v0.10.1

  • Fixed a bug introduced in 0.10.0 that made all terrain rocky and impossible to cultivate.

v0.10.0

  • Fixed fish spawning, oceans are now slightly less deep so fish can properly rise to the surface.
  • Fixed leviathans barely spawning.
  • Slightly lowered overall height of Swamp, improving spawn of locations like the Bog Witch.
  • Reduced the amount of unnavigable shallows at the coast of Plains.
  • Added support for the None biome to support custom biomes in other mods. It will just use base heights with rivers/splats.
  • Added world metrics logging after world generation.
  • Patched server-side startup so that the server will terminate with an exception instead of silently creating a new world upon attempt to load a world that's not compatible.

v0.9.2

  • Added a changelog
  • Added a discord server link to the README (join and provide feedback!)

v0.9.0

  • Initial release