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Riverheim
[BETA, WORLD ALTERATION POSSIBLE] A complete world generation overhaul, adds larger continents, sensible rivers and many other features.
CHANGELOG
v0.12.0
- Merged mod assemblies into one.
- Rivers are now approximated by segments rather than points, eradicating occasional unnatural looks at low widths.
- River profile has changed to be less extreme at large heights, resulting in fewer blending artifacts.
- Different rivers are now blended separately which should eliminate sharp rock formations between them.
- River rendering has been optimized to be marginally faster.
- The above changes produce difference in heightmap compared to 0.11, but it is not drastic and is only contained in close proximity to rivers.
v0.11.0
- Fixed a bug that occasionally prevented joining other servers with a client with other mods installed that presented in an "Incompatible version" error when in fact versions have been compatible.
- Starting from 0.11, version checks are relaxed to major.minor. Patch versions are going to be compatible between each other.
v0.10.1
- Fixed a bug introduced in 0.10.0 that made all terrain rocky and impossible to cultivate.
v0.10.0
- Fixed fish spawning, oceans are now slightly less deep so fish can properly rise to the surface.
- Fixed leviathans barely spawning.
- Slightly lowered overall height of Swamp, improving spawn of locations like the Bog Witch.
- Reduced the amount of unnavigable shallows at the coast of Plains.
- Added support for the None biome to support custom biomes in other mods. It will just use base heights with rivers/splats.
- Added world metrics logging after world generation.
- Patched server-side startup so that the server will terminate with an exception instead of silently creating a new world upon attempt to load a world that's not compatible.
v0.9.2
- Added a changelog
- Added a discord server link to the README (join and provide feedback!)
v0.9.0
- Initial release