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060 Necromes
Updated 6 months agoNecromes
Necromes are ancient constructs of bone, stone, and crystal that sustain and protect the necromancer’s home.
Each tier of Necrome increases its healing, repair, and protective power — but only one may effectively cover a given area due to placement restrictions.
A Legendary Necrome halo can be seen at a Mistlands base.
View a necrome's stats by interacting with it and again to close the stats.
[E] Read the Runes
[E] Fade the Runes
Purpose
A Necrome is more than just a landmark — it actively sustains and protects the necromancer's home.
- Places a protective aura and halo around the necromancer's dwelling.
- Repairs buildings within its range.
- Heals the necromancer while they remain within range.
- Heals summons while they remain within range.
Important: Necromes do not automatically scale their stats. To receive improved healing (amount, interval) or a wider repair/heal range you must construct and place a higher-tier Necrome (for example, replace a Novice Necrome with an Apprentice Necrome). Each placed Necrome has fixed stats determined by its tier.
Placement & Restrictions
- Necromes are placed like standard Valheim pieces using the Hammer.
- They can be rotated freely for aesthetic purposes; rotation does not affect performance or effects.
- Placement Limitation: Necromes cannot be placed too close to each other. A block radius of 100 meters prevents overlapping auras. This ensures each Necrome defines its own territory and prevents stacking multiple Necromes for unfair healing/repair overlap.
Progression
There are 10 tiers of Necromes, each providing improved restore times, range, and healing to the necromancer’s domain.
| Image | Item | Recipe | Effects |
|---|---|---|---|
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Novice Necrome | - 1 × Novice Summoning Crystal - 10 × Stone - 10 × Wood - 2 × Dandelion |
Grants the following: - Necromancer Heal: 50 - Summons Heal: 50 - Heal Interval: 20 seconds - Heal Range: 10 meters - Repairs buildings within range |
| Image | Item | Recipe | Effects |
|---|---|---|---|
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Apprentice Necrome | - 1 × Apprentice Summoning Crystal - 1 × Pukeberries - 1 × Greydwarf Eye - 10 × Dandelion |
Grants the following: - Necromancer Heal: 60 - Summons Heal: 60 - Heal Interval: 18 seconds - Heal Range: 12 meters - Repairs buildings within range |
| Image | Item | Recipe | Effects |
|---|---|---|---|
![]() |
Adept Necrome | - 1 × Adept Summoning Crystal - 1 × Deer Stew - 10 × Blueberries - 20 × Dandelion |
Grants the following: - Necromancer Heal: 70 - Summons Heal: 70 - Heal Interval: 16 seconds - Heal Range: 14 meters - Repairs buildings within range |
| Image | Item | Recipe | Effects |
|---|---|---|---|
![]() |
Proficient Necrome | - 1 × Proficient Summoning Crystal - 1 × Guck - 1 × Ancient Bark - 25 × Dandelion |
Grants the following: - Necromancer Heal: 80 - Summons Heal: 80 - Heal Interval: 14 seconds - Heal Range: 16 meters - Repairs buildings within range |
| Image | Item | Recipe | Effects |
|---|---|---|---|
![]() |
Expert Necrome | - 1 × Expert Summoning Crystal - 1 × Wolf Pelt - 1 × Wolf Fang - 30 × Dandelion |
Grants the following: - Necromancer Heal: 90 - Summons Heal: 90 - Heal Interval: 12 seconds - Heal Range: 18 meters - Repairs buildings within range |
| Image | Item | Recipe | Effects |
|---|---|---|---|
![]() |
Master Necrome | - 1 × Master Summoning Crystal - 1 × Obsidian - 1 × Wolf Fang - 35 × Dandelion |
Grants the following: - Necromancer Heal: 100 - Summons Heal: 100 - Heal Interval: 11 seconds - Heal Range: 20 meters - Repairs buildings within range |
| Image | Item | Recipe | Effects |
|---|---|---|---|
![]() |
Grandmaster Necrome | - 1 × Grandmaster Summoning Crystal - 10 × Stone - 10 × Wood - 2 × Dandelion |
Grants the following: - Necromancer Heal: 110 - Summons Heal: 110 - Heal Interval: 10 seconds - Heal Range: 22 meters - Repairs buildings within range |
| Image | Item | Recipe | Effects |
|---|---|---|---|
![]() |
Legendary Necrome | - 1 × Legendary Summoning Crystal - 10 × Stone - 10 × Wood - 2 × Dandelion |
Grants the following: - Necromancer Heal: 120 - Summons Heal: 120 - Heal Interval: 9 seconds - Heal Range: 24 meters - Repairs buildings within range |
| Image | Item | Recipe | Effects |
|---|---|---|---|
![]() |
Mythic Necrome | - 1 × Mythic Summoning Crystal - 10 × Stone - 10 × Wood - 2 × Dandelion |
Grants the following: - Necromancer Heal: 130 - Summons Heal: 130 - Heal Interval: 8 seconds - Heal Range: 26 meters - Repairs buildings within range |
| Image | Item | Recipe | Effects |
|---|---|---|---|
![]() |
Ascendant Necrome | - 1 × Ascendant Summoning Crystal - 1 × Flame Metal - 100 × Bone Fragments - 100 × Dandelion |
Grants the following: - Necromancer Heal: 140 - Summons Heal: 140 - Heal Interval: 7 seconds - Heal Range: 28 meters - Repairs buildings within range |
Pages
- 000 Darkbound Introduction
- 010 Odin’s Daily Bounty
- 020 Crystal Workbench
- 030 Cores
- 040 Necromancer Workbench
- 050 Essence
- 060 Necromes
- 070 Rings
- 080 The Chest of Forgotten Souls
- 090 Spectral Chests
- 100 Talismans Overview
- 110 Novice Talismans
- 120 Apprentice Talismans
- 130 Adept Talismans
- 140 Proficient Talismans
- 150 Expert Talismans
- 160 Master Talismans
- 170 Grandmaster Talismans
- 180 Legendary Talismans
- 190 Mythic Talismans
- 200 Ascendant Talismans









