Valheim
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RossQoL

Quality-of-life tweaks for Valheim. Every tweak has its own switch, and every category has a master switch, so you keep only what you want.

All config lives in BepInEx/config/com.rossdwest.rossqol.cfg. Each setting's description says whether it is a personal setting or server-controlled when connected.

Edits to the file apply while the game is running; there is no need to restart. Turning a feature off takes effect straight away. Turning on a feature that was off when the game launched takes effect after a restart. Server-controlled settings changed on a server are pushed to every connected player; while connected, your own edits to them are ignored.

Every player on a server needs RossQoL, at the same minor version.

General

Setting Default What it does
HotReload true Apply edits to the config file without a restart.

Combat

Server-controlled when connected.

Setting Default What it does
Enabled true All combat and creature tweaks.
InstantLoot true A killed creature's loot drops the moment it dies, at its body, instead of when the corpse fades a few seconds later. The corpse still falls and fades as normal.

Other mods that drop a corpse's loot early do not cause any loot to drop twice alongside this.

Crafting

Setting Default What it does
Enabled true All crafting station tweaks.
RecipeSearch true A search box above the crafting recipe list. Typing narrows the list to recipes whose name or type contains the text, ignoring case and spaces. Works on the Craft and Upgrade tabs; clears when the panel closes.
SearchAutoFocus true Puts the cursor in the search box when you open a crafting station, so you can type straight away. Not for the plain inventory, or with a gamepad.

Besides names, you can search by type: helmet, chest, legs, cape, armor, shield, utility, tool, torch, ammo, food, material, trinket and weapon, plus a weapon's skill in your game's language (axes, bows, knives and so on). Type words are matched like names, so bow also finds crossbows.

While the search box has the cursor, game keys are ignored: E and Tab type letters instead of closing the panel. Press Enter or click elsewhere to leave the box, or close the panel with Esc.

Interface

Setting Default What it does
Enabled true All HUD and interface tweaks.
Clock true Shows the in-game day and time under the minimap, e.g. Day 42 14:30. Midnight is 00:00, sunrise 06:00, sunset 18:00. Hidden whenever the minimap is, including on worlds without a map.
Clock24Hour true 24-hour time. Off shows 12-hour time, e.g. 2:30 PM.

Portals

Setting Default What it does
Enabled true All portal tweaks.
TamesFollow true Tames following you come through portals with you.
TameFollowRadius 20 (metres) How close a following tame must be to come along. Measured in three dimensions. 0 brings nothing.
TameSearchDistance 6 (metres) How far from your arrival point to look for a clear spot for each tame, before placing it at your own position. Lower it for tight portal huts.

Ridden creatures (a saddled lox, for example) are not brought along.

Production

Server-controlled when connected.

Setting Default What it does
Enabled true All production tweaks.
AutoHarvest true Beehives, sap collectors and fermenters near a player empty themselves into nearby containers.
HarvestBeehives true Include beehives.
HarvestSapCollectors true Include sap collectors.
HarvestFermenters true Include fermenters. A finished batch moves whole or not at all.
HarvestRadius 40 (metres) How far from a producer to look for containers, 1 to 100. Measured in three dimensions.
HarvestInterval 10 (seconds) Time between harvest attempts for each producer, 1 to 3600.

Output goes first into containers that already hold that item, then into the nearest container with room. Containers from storage mods count too: ItemDrawers drawers take only the item they hold, up to their capacity. Output that fits nowhere stays in the producer; a fermenter's batch goes into one container whole and is never split.

Harvesting is done by the game of the player the producer belongs to at the moment, usually whoever is nearest, so a base empties only while someone is near it. Beehives and sap collectors fill up as normal while nobody is. A producer is harvested only while that player has ward access where it stands, the same as it would take to use it by hand.

A container is used only if you could open it yourself: not private to someone else, not behind a ward you have no access to, and not open. A container another player's game is looking after is skipped until they leave the area.

Startup

Setting Default What it does
Enabled true All startup and main menu tweaks.
ContinueButton true A Continue button on the main menu resumes your last session: the local world or server you last played, with the character you used.
SkipSplash true Skips the logos at launch and the main menu intro video.
SkipValkyrie true Skips the Valkyrie flight and intro text on a new character's first spawn. You start at the sacrificial stones as normal.

About Continue:

  • Local worlds resume private. To host for friends, use Start game as usual.
  • Server passwords are never stored; the normal password prompt appears.
  • Crossplay servers are rejoined by join code when one is known, falling back to the server's id. Codes change when a host restarts.
  • The button is hidden when the recorded character or world is gone, or when the game was launched with +connect, -joincode or -joinserverwithcharacter.

Tames

Server-controlled when connected.

Setting Default What it does
Enabled true All tame tweaks.
FollowCommand true Every tamed creature can be told to follow you or stay, like a wolf: press Use on it to switch. Creatures vanilla already lets you command are unchanged.
FeedFromContainers true A hungry tame with no food on the ground near it eats one item it likes from a container within FeedRadius. Only creatures that are already tame.
FeedRadius 10 (metres) How far from a hungry tame to look for food in containers, 1 to 50. Measured in three dimensions.
SilentBirths true Tames give birth without the birth sound. The birth's other effects still play.

A creature told to follow keeps following after you log out and back in, as a wolf does, even if FollowCommand is turned off in between; tell it to stay first. With Portals/TamesFollow, following tames come through portals with you.

A hungry tame looks for food on the ground first, as usual, and only then in the nearest container holding something it eats. It eats one item each time it would look for food, so it stays fed as it would from food on the ground. Containers follow the same rules as AutoHarvest: only ones you could open yourself, not open, and not being looked after by another player's game. Drawers count too. In multiplayer a tame is fed by the game of whoever is nearest to it, so it eats from containers near that player; a container someone else is standing by waits until they move away.

Terrain

Server-controlled when connected.

Setting Default What it does
Enabled true All terrain tweaks.
UnlimitedHeight true Raise and dig terrain beyond vanilla's 8 metres from the original ground, up to MaxRaise and MaxDig.
MaxRaise 200 (metres) How high ground can be raised above its original height, 1 to 200. Vanilla is 8.
MaxDig 200 (metres) How deep ground can be dug below its original height, 1 to 200. Vanilla is 8.

Edits past 8 metres are saved in the world. With UnlimitedHeight off, or RossQoL removed, that ground is drawn at 8 metres, and reappears when it is turned back on, as long as nobody edits it in the meantime. Raising, digging or levelling ground while the feature is off, or after lowering MaxRaise or MaxDig, permanently cuts the edited area down to the lower limit. Lower the limits only on ground you do not mind losing.

Dependencies

  • BepInEx 5.4.2350
  • Jotunn 2.30.0
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro