Valheim
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1.0.2
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1.0.2 — Jo-bags

  • Rename the storage window, interaction prompt and bag messages to Jo-bags.
  • Keep existing saved items, capacity settings and bag appearance unchanged.

1.0.1 — release package cleanup

  • Remove source code, build scripts and test files from the Thunderstore installation ZIP to follow the package rules.
  • Provide development files in a separate source archive.
  • Clarify the version-matching message. Storage capacity, item format, bags and animations are unchanged.

1.0.0 — configurable storage and public release

  • Add server-controlled Storage / Columns (1–8) and Rows (1–4); retain 4×4 by default.
  • Cap supported layout at 8×4 (32 slots).
  • Synchronize capacity over the direct server connection; ignore other peers and invalid settings.
  • Retain loaded bag dimensions when either dimension is reduced; apply the smaller layout after emptying and closing.
  • Preserve item positions during growth, saved item data, and inventory change callbacks.
  • Save dimensions with the moose; show actual capacity and pending size changes in hover text.
  • Verify loaded item counts and positions before replacing inventory; preserve original saved bytes if loading fails.
  • Preserve the owner-tested 0.1.6 bag appearance, animations and death-drop behavior.
  • Add Thunderstore manifest, branded icon, installation/configuration instructions and source.

0.1.6 — follow the animated saddle rig

  • Replace parenting to the static Sadle interaction object with parenting to an animated back bone.
  • Prefer the saddle mesh's spine influences near the riding seat; fall back to body influences or the nearest spine when needed.
  • Detect saddle renderers outside the interaction hierarchy by mesh/material name.
  • Retain fitted world position and scale on attachment; let the animator drive movement directly.
  • Log the chosen bone and selection source; sample mesh data only during visual initialization.
  • Preserve 0.1.5 geometry/materials and all storage/grid/interaction rules. Clean compilation; feeding animation still requires live verification.

0.1.5 — rounded leather saddlebags

  • Replace rigid boxes with smoothly shaded pouches, rounded bottoms and tapered mouths.
  • Add folded leather flaps with curved stitched hems.
  • Fit dark leather straps over the pouch surfaces; use open metal buckle frames and pins.
  • Preserve attachment, bag centers, size controls, storage and inventory grid.
  • Keep body armor removed and head armor disabled by default.
  • Clean compile and 10,778 policy/mesh checks; live appearance check pending.

0.1.4 — remove leftover armor

  • Remove shoulder plates, chest plate and the floating horizontal strip above the bags.
  • Keep visible bag bodies, flaps, vertical straps, buckles and fitting unchanged from 0.1.3.
  • Retire body armor offset/scale settings; head armor remains disabled by default.
  • Storage and grid source remain unchanged; 16 slots and the K shortcut are retained.
  • User confirmed slots in 0.1.2 and visible bags in 0.1.3. This cosmetic cleanup needs an in-game check.

0.1.3 — fix model scale and attachment

  • Fix the logged oversized moose measurement: explicitly compensate renderer scale when baking the skinned mesh.
  • Compare baked dimensions with live renderer bounds; reject implausible results and use rendered bounds as a conservative fallback.
  • Retain the real saddle/riding anchor instead of replacing it with a mesh-bound estimate.
  • Parent the bag/body visual to the active vanilla saddle attachment while preserving world size and rotation.
  • Log renderer scale and measurement checks for fitting verification.
  • Preserve the working grid and storage source unchanged. Head armor remains disabled by default.
  • Zero compile warnings/errors; 386 automated checks pass. Placement still needs an in-game check.

0.1.2 — saddlebag slots and fitting

  • Fix initial blank 4×4 inventory: invalidate the native layout cache when dimensions match but slot elements are missing, then let the original grid code build the controls.
  • Patch applies only to this mod's active saddlebag inventory.
  • Sample all available moose skinned meshes and remove the fixed maximum flank width; position bag inner edges beyond the measured body surface.
  • Separate shoulder measurement from bag measurement; log sampling counts and both widths.
  • Brighter brown leather with subtle procedural grain and muted blue straps.
  • Disable the experimental head armor by default while bag functionality/fit is tested.
  • Storage serialization, slot count, K shortcut, and cosmetic-only stats unchanged.
  • Clean compile; 378 policy/mesh checks pass. Live verification pending.

0.1.1 — visual initialization fix

  • Fix confirmed No supported opaque shader found failure: clone a loaded opaque saddle/moose material instead of depending on named shader lookup.
  • Preserve original materials; give custom geometry plain tinted surfaces.
  • Retry failed visual initialization at five-second intervals, up to six attempts.
  • Log selected material and shader for fitting diagnostics.
  • Storage format, 16-slot capacity, cosmetic-only behavior, and K shortcut unchanged.
  • Builds cleanly against supplied game references; live visual verification pending.

0.1.0 — test build

  • Existing normal moose saddle receives 16-slot persistent storage.
  • K opens bags; shortcut configurable. G stays available for backpack use.
  • Brown leather bags, blue trim, shoulder/chest plates, and animated open-face head armor.
  • Cosmetics only; no character stats or hitboxes changed.
  • Loaded/open bags block saddle removal; ridden moose block storage access.
  • Native container interaction and separate inventory save key.
  • Normal death transfers contents to world drops; failed drops defer cleanup and retry.
  • Automatic fitting with configuration offsets and diagnostic bone logging.
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