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BuildableItems
Will try to make all items buildable - like feasts
| Date uploaded | 3 weeks ago |
| Version | 1.0.5 |
| Download link | RustyMods-BuildableItems-1.0.5.zip |
| Downloads | 251 |
| Dependency string | RustyMods-BuildableItems-1.0.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Buildable Items
This patch makes all items buildable, similar to how feasts can be placed in the world.
How it works
- At startup, every prefab with an
ItemDropis scanned. - If the prefab is readable and not already a
Piece, it is automatically given:- A
Piececomponent - Name, icon, and description from its
ItemData - Placement effects inherited from the workbench
- A build requirement that consumes one instance of the item itself
- A
- The prefab is then added to the Hammer’s build list.
Notes
- Meshes with Read/Write disabled cannot be processed (Unity strips vertex data).
- These are skipped to avoid NavMesh build errors.
- Items with unreadable meshes will not be buildable until their import settings are updated.
- Special cases like Fish,
_materialprefabs, and anything already flagged as aPieceare also ignored. - Recommended mods: SearsCatalog
- Warning: placing items creates a new item, thus will be a new version when picked up, so will lose all the original data, that is quality, or modded custom data
CHANGELOG
1.0.5
- changed all items to be under same category:
Items
1.0.4
- changed items material type from stone to wood, so they can be placed on wood surfaces
1.0.3
- removed models from wear and tear to avoid set health visual errors
1.0.2
- fixed placed items being removed if command:
removedropsexecuted
1.0.1
- recompiled solution to fix plugin unable to instantiate
1.0.0
- Initial release