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BuildableItems
Will try to make all items buildable - like feasts
| Last updated | 6 months ago |
| Total downloads | 1408 |
| Total rating | 2 |
| Categories | Mods Client-side Bog Witch Update |
| Dependency string | RustyMods-BuildableItems-1.0.5 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Buildable Items
This patch makes all items buildable, similar to how feasts can be placed in the world.
How it works
- At startup, every prefab with an
ItemDropis scanned. - If the prefab is readable and not already a
Piece, it is automatically given:- A
Piececomponent - Name, icon, and description from its
ItemData - Placement effects inherited from the workbench
- A build requirement that consumes one instance of the item itself
- A
- The prefab is then added to the Hammer’s build list.
Notes
- Meshes with Read/Write disabled cannot be processed (Unity strips vertex data).
- These are skipped to avoid NavMesh build errors.
- Items with unreadable meshes will not be buildable until their import settings are updated.
- Special cases like Fish,
_materialprefabs, and anything already flagged as aPieceare also ignored. - Recommended mods: SearsCatalog
- Warning: placing items creates a new item, thus will be a new version when picked up, so will lose all the original data, that is quality, or modded custom data