Valheim
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Dependency string
RustyMods-BuildableItems-1.0.5
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Buildable Items

This patch makes all items buildable, similar to how feasts can be placed in the world.

How it works

  • At startup, every prefab with an ItemDrop is scanned.
  • If the prefab is readable and not already a Piece, it is automatically given:
    • A Piece component
    • Name, icon, and description from its ItemData
    • Placement effects inherited from the workbench
    • A build requirement that consumes one instance of the item itself
  • The prefab is then added to the Hammer’s build list.

Notes

  • Meshes with Read/Write disabled cannot be processed (Unity strips vertex data).
    • These are skipped to avoid NavMesh build errors.
    • Items with unreadable meshes will not be buildable until their import settings are updated.
  • Special cases like Fish, _material prefabs, and anything already flagged as a Piece are also ignored.
  • Recommended mods: SearsCatalog
  • Warning: placing items creates a new item, thus will be a new version when picked up, so will lose all the original data, that is quality, or modded custom data
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