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Waypoints
Teleportation waypoints generate around the world
CHANGELOG
1.2.1
- added config to disable vanilla portals from build menu
1.2.0
- changed command to check if devcommands is on instead of nocost
- added config to keep trails active even if waypoint is known
1.1.9
- exposed minimum distance as config
1.1.8
- Added config requiring players to know a location's area before teleporting to it
- Map toggle now always shown to avoid it disappearing
1.1.7
- Increased interval for glow trails to improve performance
1.1.6
- Updated server sync
1.1.5
- Fixed no-map issue
1.1.4
- Fixed glow trails error
1.1.3
- Fixed for latest update
- Changed separator to be culture-agnostic (this resets previously known waypoints)
1.1.2
- Added config to hide no-map data
1.1.1
- Added commands to generate/remove locations
- Improved no-map mode experience
1.1.0 — Bog Witch Update
- Major content update
1.0.9
- Validated ZNet instance for glow trails when building waypoint
1.0.8
- New feature: glow trails appear when player enters range of unknown waypoint
1.0.7
- Added configurable separator to support various locale decimal formats
1.0.6
- Fixed crash after logout
- Fixed no-map mode
1.0.5
- Added config to reposition the map toggle for compatibility
1.0.4
- Added waypoint shrine portal that bypasses knowledge requirement
- Buildable
1.0.3
- Fixed issue where only admins could rename waypoints
1.0.2
- Added dynamic teleport cost based on distance
- Added toggle to show waypoints on map
1.0.1
- Fixed server connection
- Added config to teleport to bed and/or discovered locations
1.0.0
- Initial release