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Decompiled source of FrostBeGone v1.0.0
FrostBeGone.dll
Decompiled 2 years agousing System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("FrostBeGone")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FrostBeGone")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("bf060bdf-c5fa-43c8-8cdf-0ecc83b91da7")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace FrostBeGone; [BepInPlugin("org.ssmvc.frostbegone", "FrostBeGone", "1.0.0")] [BepInProcess("valheim.exe")] public class FrostBeGone : BaseUnityPlugin { [HarmonyPatch(typeof(EffectList))] private static class EffectListPatch { [HarmonyPostfix] [HarmonyPatch("Create")] public static void CreatePostfix(EffectList __instance, Vector3 basePos, Quaternion baseRot, Transform baseParent, float scale, int variant, GameObject[] __result) { if (!Enabled.Value) { return; } foreach (GameObject item in __result.Where((GameObject e) => ((Object)e).name.StartsWith("vfx_Frost"))) { if (baseParent != ((Component)Player.m_localPlayer).transform) { item.SetActive(false); } } } } public const string PluginGUID = "org.ssmvc.frostbegone"; public const string PluginName = "FrostBeGone"; public const string PluginVersion = "1.0.0"; private static Harmony _harmony; public static ConfigEntry<bool> Enabled { get; set; } public void Awake() { _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "org.ssmvc.frostbegone"); Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("_Global", "isModEnabled", true, "Globally enable or disable this mod."); } public void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } }