using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("GodNoLava")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GodNoLava")]
[assembly: AssemblyTitle("GodNoLava")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GodNoLava
{
[BepInPlugin("org.ssmvc.valheim.godnolava", "God No Lava", "1.0.0.0")]
[BepInProcess("valheim.exe")]
public class GodNoLava : BaseUnityPlugin
{
[HarmonyPatch(typeof(Player), "SetGodMode")]
private static class GodNoLavaMode
{
public static void Prefix(Player __instance, bool godMode)
{
((Character)__instance).m_tolerateFire = godMode;
}
}
private static Harmony harmony;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin org.ssmvc.valheim.godnolava is loaded!");
harmony = new Harmony("org.ssmvc.valheim.godnolava");
harmony.PatchAll();
}
private void OnDestroy()
{
harmony.UnpatchSelf();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "GodNoLava";
public const string PLUGIN_NAME = "GodNoLava";
public const string PLUGIN_VERSION = "1.0.0";
}
}