Decompiled source of GodNoLava v1.0.0

GodNoLava.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("GodNoLava")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GodNoLava")]
[assembly: AssemblyTitle("GodNoLava")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GodNoLava
{
	[BepInPlugin("org.ssmvc.valheim.godnolava", "God No Lava", "1.0.0.0")]
	[BepInProcess("valheim.exe")]
	public class GodNoLava : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Player), "SetGodMode")]
		private static class GodNoLavaMode
		{
			public static void Prefix(Player __instance, bool godMode)
			{
				((Character)__instance).m_tolerateFire = godMode;
			}
		}

		private static Harmony harmony;

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin org.ssmvc.valheim.godnolava is loaded!");
			harmony = new Harmony("org.ssmvc.valheim.godnolava");
			harmony.PatchAll();
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "GodNoLava";

		public const string PLUGIN_NAME = "GodNoLava";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}