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Decompiled source of GodNoLava v1.0.0
GodNoLava.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("GodNoLava")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GodNoLava")] [assembly: AssemblyTitle("GodNoLava")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GodNoLava { [BepInPlugin("org.ssmvc.valheim.godnolava", "God No Lava", "1.0.0.0")] [BepInProcess("valheim.exe")] public class GodNoLava : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "SetGodMode")] private static class GodNoLavaMode { public static void Prefix(Player __instance, bool godMode) { ((Character)__instance).m_tolerateFire = godMode; } } private static Harmony harmony; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin org.ssmvc.valheim.godnolava is loaded!"); harmony = new Harmony("org.ssmvc.valheim.godnolava"); harmony.PatchAll(); } private void OnDestroy() { harmony.UnpatchSelf(); } } public static class PluginInfo { public const string PLUGIN_GUID = "GodNoLava"; public const string PLUGIN_NAME = "GodNoLava"; public const string PLUGIN_VERSION = "1.0.0"; } }