Valheim
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Latest version
1.0.5
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Changelog

1.0.5

  • Found and fixed the REAL bug behind the teleport never firing - it's been here since 1.0.0. Your BepInEx log had it in plain text the whole time: [Error:HarmonyX] Failed to patch void Humanoid::UseItem(...): System.Exception: Cannot get result from void method. Our prefix declared a ref bool __result parameter, which tells Harmony "the original method returns bool, hook its return value" - but on this game version, Humanoid.UseItem actually compiles to a void method, not bool. That mismatch made Harmony refuse to weave the patch in AT ALL, silently, on every single load since the mod's first release - not because of ItemType (1.0.3) and not because of Player's override (1.0.4's theory - a real and still-worthwhile defensive fix, kept in this version, but not what was actually broken). Removed __result entirely; the prefix now just returns bool to tell Harmony whether to run vanilla's code afterward, which was always the only thing that return value needed to do. This is the fix that should finally make the Hearthstone actually teleport you.

1.0.4

  • Fixed the Hearthstone playing the food/consumable sound and vanishing instead of teleporting (the 1.0.3 fix made it activate instantly on right-click, but our Harmony patch still never actually ran). Cause: Player overrides Humanoid.UseItem with its own compiled method, so patching typeof(Humanoid), nameof(Humanoid.UseItem) only patched the base class's copy - the game was really calling Player's own override, which our patch never touched, so vanilla's normal "consumable" handling ran instead (eat sound, then destroy the item). Now explicitly locates and patches whichever method actually runs on both Humanoid and Player, so this can't silently miss again. Also added a temporary diagnostic log line so future issues like this show up immediately in the console instead of just failing silently.
  • Swapped Silver out of the recipe for Leather Scraps (5, configurable). Silver needs a Mountain-biome pickaxe and smelting - way too late-game for an item meant to be craftable early. Recipe is now FineWood x5, LeatherScraps x5, GreydwarfEye x5 (all editable in the BepInEx config file).

1.0.3

  • Fixed the Hearthstone doing nothing when used (showed vanilla's "Use Hearthstone on what?" prompt instead of teleporting). The item was cloned from AmberPearl, which is an ItemType.Material - right-clicking a Material item never calls Humanoid.UseItem, so our activation patch never ran. Now explicitly set to ItemType.Consumable (same category as potions/food), which activates instantly on right-click like intended.

1.0.2

  • Rewrote README.md - it had personal/machine-specific build notes in it that don't belong on a public listing page. No functional changes.

1.0.1

  • Added a guaranteed-to-render warm light burst effect at both ends of the teleport (departure and arrival), built from plain UnityEngine primitives so it doesn't depend on any specific Valheim asset name.

1.0.0

  • Initial release: craftable Hearthstone item, Workbench recipe, teleport-to-bed on use via Harmony patch, 10-minute per-item cooldown, configurable recipe cost and cooldown.
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