Valheim
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1.7.1
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1.7.1

  • Fixed the v1.7.0 compile failure at the settings GUI heading style (CS0012 / CS0013 for UnityEngine.TextAnchor).
  • Removed the unnecessary direct TextAnchor.MiddleLeft assignment; the F8 GUI otherwise behaves the same as v1.7.0.
  • No gameplay, processor-feeding, config-sync, or storage transaction behavior changed.

1.7.0

  • Added a built-in IMGUI settings window, opened with F8 by default. Common feature switches can now be changed in-game without browsing to the cfg file.
  • Remote dedicated-server clients get local opt-out controls for the master link, crafting/upgrading, Hammer/build linking, and processor feeding. Server policy remains authoritative: a client cannot enable a feature the server disabled.
  • Added local 05 - Client Preferences values (UseCraftingStorageLink, UseLinkedCrafting, UseLinkedBuilding, UseLinkedProcessorFeeding), all defaulting to true so existing installs preserve behavior.
  • Single-player/listen-server hosts can edit Enabled, CraftingEnabled, HammerBuildingEnabled, ProcessorFeedingEnabled, and Radius from the GUI. Changes save immediately and are pushed to connected modded peers.
  • ShowAvailableResourceCounts and DebugLogging are exposed as local GUI toggles.
  • The settings window never renders in batch-mode/dedicated-headless execution and does not expose lower-level access/ward/ownership safety switches.
  • Kept config protocol v3; no new server-synchronized wire fields were added. Server and clients should still use the same DLL version.
  • Removed noisy HarmonyX warnings for optional plural Smelter compatibility fields by resolving those fields with non-warning reflection.
  • Confirmed the 1.6.0 processor transaction behavior from debug logs: Blast Furnace ore/fuel, Windmill barley, and Spinning Wheel flax consume from linked storage; full Eitr Refinery sap safely stages then rolls back without item loss.

1.6.0

  • Added optional linked-storage feeding for Valheim Smelter-based processors. This covers vanilla smelters/blast furnaces and other devices using the same Smelter interaction path, including compatible kilns, windmills, spinning wheels and eitr refineries.
  • Added server-synchronized ProcessorFeedingEnabled under 01 - General (default true). Config protocol bumped from v2 to v3; server and clients should use the same 1.6.0 DLL.
  • Player-carried valid processor items always take priority. Linked storage is only consulted when the local player has no valid fuel/input item for that interaction.
  • Processor feeding uses a one-item staging transaction: clone one valid item into the player's inventory, debit one matching item from the linked source chest, then let Valheim's original OnAddFuel / OnAddFuelSwitch / OnAddOre path perform its normal capacity checks and RPC behavior.
  • If vanilla rejects the interaction (full fuel/queue, access/state change, etc.), CraftingStorageLink rolls the staged item back to the source chest. If that source cannot accept the rollback, the item is returned to the player rather than deleted.
  • Full player inventory is fail-safe: the chest is never debited unless the temporary player-inventory staging succeeds first.
  • Existing container access, ward, range, in-use, player-built, ship/cart, MultiUserChest-ignore, and ownership rules are reused for processor sources.
  • No background/automatic production was added. Feeding still follows normal player interaction cadence (one vanilla feed operation at a time, including normal hold-to-feed behavior).
  • Crafting, Hammer, live-container registry, and Available/Required UI behavior from 1.5.11 are otherwise unchanged.

1.5.11

  • Explicitly formats workstation resource counters as Available/Required.
  • Applies to crafting-station UIs that use InventoryGui.SetupRequirement, including Workbench-style interfaces.
  • Added robust nested lookup for res_amount.
  • Runs the workstation counter postfix at Harmony Priority.Last.
  • Enables TMP auto-sizing for larger totals in the narrow requirement slot.
  • Hammer/build Available/Required counters remain unchanged.
  • No storage-consumption or networking behavior changed.

1.5.10

  • Fixed Harmony startup failure on InventoryGui.SetupRequirement.
  • Replaced fragile named target-argument injection with object[] __args.
  • Correctly uses the current Valheim 1.0 signature:
  • Transform elementRoot, Requirement req, Player player, bool craft, int quality, int craftMultiplier.
  • Available/Required crafting totals now include craftMultiplier.
  • Resource availability in this UI path now counts all resource qualities (-1), matching the method's exposed inputs.
  • No consumption, live-registry, networking, ownership, or persistence behavior changed.

1.5.9

  • Added ShowAvailableResourceCounts under 04 - UI (default true).
  • Crafting-station requirement rows now display Available/Required using player inventory plus eligible linked storage.
  • Hammer/build requirement rows now display the same Available/Required total.
  • Counts preserve vanilla missing-resource coloring when the total is short.
  • When the requirement is satisfied by linked storage, the existing white satisfied state remains stabilized.
  • Full linked totals are cached per resource for the frame to avoid duplicate inventory walks from repeated UI callbacks.
  • The display option is client-local/cosmetic and is not server-synchronized.
  • Disabling the option retains the previous early-exit counting behavior.
  • v1.5.8 live-container registry and all v1.5.7 consumption/reconciliation safeguards are unchanged.

1.5.8

  • Replaced recurring scene-wide FindObjectsByType<Container>() discovery with a live loaded-container registry.
  • Registers containers from Container.Awake and unregisters them from available destruction lifecycle callbacks.
  • Retains one bootstrap scene scan per local-player/world lifecycle as a safety net for already-loaded containers.
  • Container placement/destruction invalidates the short-lived candidate/count caches immediately.
  • Keeps the existing 0.25-second filtered-candidate cache for range/access/ward/in-use checks and nearest-first sorting.
  • Missed destroyed references are removed lazily during registry iteration.
  • Registry state is runtime-only: no additional ZDOs, RPC traffic, world-save data, or network synchronization.
  • Actual pulls retain all live eligibility/radius/ownership/inventory revalidation from 1.5.7.
  • Retains 1.5.7 transaction-delta accounting, duplicate-requirement aggregation, raw-stack auditing, and Priority.Last final payment.

1.5.7

  • Added transaction-delta accounting around Player.ConsumeResources; CraftingStorageLink now observes what Valheim/other patches already removed and pays only the remaining exact requirement.
  • Added Priority.Last to the consumption postfix so other normal-priority consumption postfixes are observed first.
  • Aggregates duplicate requirement rows before payment.
  • Uses raw inventory-stack counts for payment auditing so linked-count/UI patches cannot contaminate mutation math.
  • Preserves player-first payment if another prefix skips Valheim's original consumption method.
  • Added over-consumption diagnostics that report required vs. observed removed amounts and point to competing Player.ConsumeResources/inventory patches.
  • Filters Valheim 1.0 upgrader-only recipe resources according to the active crafting station.
  • Retains the 1.5.6 Hammer/UI performance cache and all prior reinforced-chest/reliability fixes.

1.5.6

  • Fixed a major Hammer-out performance problem caused by rescanning every loaded Container once per rendered frame. Container discovery is now cached for 0.25 seconds and refreshes immediately if the build/storage origin moves more than about one metre.
  • Added a same-frame linked-resource count cache so repeated checks for the same Hammer material do not re-walk every nearby container inventory.
  • Reduced compatibility overhead with UI mods such as Marsarah UI: BuildHudDisplay no longer globally augments arbitrary Inventory.CountItems calls made by third-party Hud.SetupPieceInfo postfixes. CraftingStorageLink performs its own targeted Hammer requirement-row stabilization after the HUD call instead.
  • Inventory.HaveItem linked-storage augmentation is now limited to actual build-requirement/placement contexts rather than generic Hammer HUD display work.
  • Actual resource removal remains live and transaction-safe: every pull rechecks container eligibility and radius before mutation, and container caches are cleared after payment/config/player-lifecycle changes.
  • No config/protocol change from 1.5.5. Servers and clients should still use the same CraftingStorageLink DLL version.
  • Revalidated the hooks used by the mod against the newer Valheim assembly_valheim.dll supplied during testing (2,568,192 bytes; SHA-256 27a766a8d23a7bd8b6a54fb9ad0452a96c305fb3629b39c40527c09a1c393a84).

1.5.5

  • Added independent CraftingEnabled and HammerBuildingEnabled gameplay toggles.
  • CraftingEnabled=false + HammerBuildingEnabled=true provides a Hammer-only middle-ground QoL mode: build-tool requirements and placement can use linked storage while Workbench/Forge/etc. recipe crafting and upgrading remain vanilla.
  • Also supports crafting-only mode (CraftingEnabled=true, HammerBuildingEnabled=false) and the existing master Enabled=false switch.
  • CraftingEnabled is server-synchronized. Config protocol bumped to v2; server and clients should all use the same 1.5.5 DLL.
  • Existing configs preserve prior behavior because the new CraftingEnabled option defaults to true.
  • Smelters, kilns, fermenters, and other processing devices remain untouched by CraftingStorageLink.

1.5.4

  • Fixed the Valheim 1.0 craftability gate by patching Player.HaveRequirementItems, the method used for the Craft button and craftable-first recipe ordering. Linked-storage-only recipes now become genuinely craftable instead of merely showing white/satisfied requirement icons.
  • Added overload-tolerant HaveRequirementItems targeting so minor Valheim signature changes do not silently bypass the patch.
  • Updated InventoryGui.m_selectedRecipe resolution for Valheim 1.0's KeyValuePair<Recipe, ItemData> layout (Key), with compatibility fallbacks for other private layouts.
  • Character-crafting recipes such as Torch can use storage linked to the active Workbench/other station UI; crafting away from an active station remains vanilla.
  • Actual payment still uses the existing player-first ConsumeResources pull plan, so enabling the Craft button does not create free crafts.

1.5.3

  • Added end-of-frame self-healing for stale CraftingStorageLink context frames. If another Harmony patch interrupts a crafting/build call and leaves a context stranded, it is cleared automatically instead of poisoning later checks until restart.
  • Container discovery and linked-item counting now isolate failures per container. A destroyed, unloading, half-initialized, or incompatible modded container is skipped while all other nearby storage continues working.
  • Added fail-safe exception boundaries around the global Inventory.CountItems / Inventory.HaveItem hooks so a transient linked-storage error falls back to vanilla behavior instead of breaking repeated requirement checks.
  • Runtime state is reset when the local Player instance changes (death/respawn/world lifecycle), preventing stale references from surviving player recreation.
  • Runtime fault warnings are throttled to keep BepInEx logs usable while still capturing the first useful error.
  • Preserves the 1.5.1 reinforced/iron chest compatibility fixes and the 1.5.2 Hammer HUD stabilization.

1.5.2

  • Added a post-render Hammer requirement HUD verification pass. After Valheim renders Hud.SetupPieceInfo, CraftingStorageLink directly recomputes player + linked-storage availability for each visible resource row and clears a false red state when the combined amount is sufficient.
  • The HUD verification is deliberately display-only: genuinely missing resources remain red, crafting-station requirements are still enforced, and resource consumption logic is unchanged.
  • Added explicit Unity UI/TextMeshPro build references required by the HUD stabilization code.
  • Added a regression test for leaving the Hammer build menu open and watching a linked-only material requirement across repeated HUD refreshes.

1.5.1

  • Hardened vanilla reinforced/iron chest (piece_chest) detection by accepting the creator stored on the container ZDO when the Piece hierarchy does not expose it reliably.
  • Added ZNetView component fallbacks when Container.m_nview is unavailable through the expected field path.
  • Stopped re-running Container.Load() on every linked item count; the live chest inventory is used first, which avoids unnecessary inventory refreshes while the UI or another mod is interacting with the container.
  • A chest opened by the local player is now still eligible when SkipInUseContainers=true; containers in use by someone else remain excluded.
  • Explicitly calls the container save path after linked resource removal as a compatibility backstop for storage/UI mods that alter normal inventory change callbacks.
  • Added reinforced-chest regression tests and clearer debug expectations.

1.5.0

  • Replaced single global crafting/build contexts with nested, re-entrant context frames so Infinity Hammer, ValheimBuildCamera and other build mods cannot accidentally clear an outer CraftingStorageLink operation.
  • Context cleanup is idempotent and also runs from Harmony finalizers, reducing the chance of a thrown exception leaving CraftingStorageLink stuck in a stale state.
  • Added a dedicated Hammer HUD Hud.SetupPieceInfo context so displayed build-resource counts/colors include linked storage instead of blinking red when enough materials exist in nearby containers.
  • Preserved the 1.4.0 stationless-piece behavior: Workbenches, Campfires and other pieces with no station requirement link around the builder.
  • Improved debug diagnostics with per-container rejection reasons and positive item counts.
  • No new framework dependency and no intentional change to solo/vanilla behavior beyond the corrected Hammer resource display and stronger context handling.

1.4.0

  • Fixed Hammer/storage linking for pieces with no existing crafting-station requirement, including Workbenches and Campfires. These pieces now search for linked storage around the player/build position.
  • Fixed the Hammer-specific case where materials such as Bone Fragments could appear to be ignored when the selected build piece did not establish a crafting-station context.
  • Added origin-aware container caching so stationless Hammer pieces and station-based crafting cannot reuse the wrong same-frame container set.
  • Improved debug logging for containers skipped because they are currently in use.
  • Clarified SkipInUseContainers: when it is true, an opened chest is intentionally excluded from both requirement counts and consumption so a craft can never succeed without actually paying the resources. If a transaction-safe shared-container mod is installed, server owners may set it to false so opened boxes remain available.
  • Preserved server->client config sync, crafting/upgrading support, station-required Hammer behavior, ward/access checks, and nearest-container-first consumption.

1.3.0

  • Requirement UI resolves Valheim 1.0 selected recipes from InventoryGui.m_selectedRecipe when m_craftRecipe is not populated yet.
  • Linked storage counts are reflected in recipe requirement display.
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