Version |
Notes |
1.4.0 |
- Quick update to get things working with the Bog Witch update. Game breaking bugs are fixed but still need to do more testing to check for any new edge cases.
|
1.3.3 |
- Minor bugfix for changing config while in-game. Warning should no longer be triggered and piece ordering should remain correct.
- Updated Jotunn.
|
1.3.2 |
- Bugfix for another issue with lava in Ashlands when using precision terrain tools.
- I swear stuff related to lava is fixed now and if it isn't I'll have to figure out why.
|
1.3.1 |
- Bugfix for issues with lava in Ashlands when using precision raise ground.
|
1.3.0 |
- Updated for Ashlands release.
- Note: Ashlands has some bugs with terrain paint (grass, dirt, etc) which cause visual errors.
- Note: This version loads without errors but may have some issues given the bugs in Vanilla terrain right now, except fixes once Vanilla is patched.
|
1.2.6 |
- Fixed bug where disabling specific terrain modifiers would not update correctly.
|
1.2.5 |
- Changed how embedded textures are loaded to prevent errors on Linux systems that do not have optional dependencies for the .Net framework.
|
1.2.4 |
- Fixed bug that could cause NRE when swapping between Hoe and Hammer pieces.
- Updated Jotunn.
- Minor performance improvement.
|
1.2.3 |
- Square terrain tools now automatically snap to the world grid.
- Bugfix for visual artifact that caused placement ghosts to persist after placement when placed on zone borders.
|
1.2.2 |
- Change hotkeys to not be synced with server.
|
1.2.1 |
- Minor performance optimizations.
- Fixed bug where radius couldn't be changed under specific conditions in multiplayer.
- Fixed bug where hardness scroll rate was being ignored.
- Hopefully fixed bug where the reset terrain tool would sometimes not work in multiplayer if not all players had the mod.
|
1.2.0 |
Update Info
- Changed configuration file format to handle the new tool. You need to regenerate your config file.
- Updated README with visual examples to better explain "Hardness".
Features
- Added a new tool that lets you lower the ground. You'll need to delve into some crypts and find some metal to make it though.
- Changed hardness to display as a percentage and state whether the hardness is being changed for smoothing or for raising ground.
- Updated all tool descriptions to explain how to smooth terrain instead of leveling it (this is actually a Vanilla feature but the game never tells you it exists).
Bug Fixes
- Fixed bug where the radius of the pathen tool would not visually update even though it was changed.
- Fixed bug where radius of raise ground would visually reset after placing it.
|
1.1.0 |
- Added feature that to allow changing tool hardness. See README for details.
- Icons used in the mod are now embedded in the dll
- Changed hover info on square terrain tools to use the same x,y,z convention as unity where y = height.
- Precision raise ground tool now displays both the change in height and the world coordinates.
- Sharpened image in mod icon.
- Updated README
|
1.0.0-1.0.2 |
- Initial release.
- Fix image links to github in README.
- Fix manifest description.
- Really wish Thunderstore let me edit typos without uploading a new version.
|