Valheim
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Latest version
1.6.0
Last Updated
First Uploaded
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327.4K
Likes
81
Size
301KB
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Version Notes
1.6.0
  • Allow the reset terrain tool to be placed in deep snow to avoid frustration when resetting terrain in the Deep North.
  • Fixed reset terrain tool having a smaller area of effect than intended since update 1.5.5.
  • Fixed custom piece descriptions for vanilla terrain operations.
  • Added check to see if placing a terrain op is valid throughout the entire modified radius. This prevents using a scaled up radius to clear snow in the deep north and prevents altering terrain in no build zones. (Compatible with BuildRestrictionTweaksSync, so you can still override placement restrictions with that mod.)
  • Fixed bug with terrain operations that had an increased radius not always properly affecting adjacent terrain chunks.
  • Added localization support. Currently all supported languages default to the English localization but users can edit the json files in the config folder and their changes will persist even when the mod updates.
  • Switched default keybind for adjusting sharpness back to left alt to avoid conflict with default keybinds in fly mode.
  • Added spoiler text information to the readme on how to unlock the shovel.
1.5.7
  • Uploaded v1.6.0 with the wrong version string in the thunderstore manifest.
1.5.6
  • Fixed bug with terrain changes caused by precision tools not being saved.
1.5.5
  • Fixed issue lava being created in the ashlands when using precise terrain tools.
  • Reduced vanilla issue the paint changes caused by precise terrain tools having the incorrect offset and appearing to bleed outside of the square bounds. There is still minor bleeding for cobblestone but it is much reduced.
1.5.4
  • Fixed issue with precision raise tool not applying the correct height change.
  • Fixed issue with all precision tools not being applied correctly in some cases.
  • Patched ObjectDB updates to ensure that any custom terrain operations are restored in the hash table after ObjectDB updates.
  • Hopefully fixed intermitment issue with the terrain modifiers added by this mod sometimes not working in the middle of longer play sessions.
  • Changed default keybind for adjusting tool radius.
1.5.3
  • Fixed intermitment bug with precision tools not working multiplayer.
1.5.2
  • Added usage tags to new terrain tools to improve sorting and filtering in build menus.
  • Updated readme with notice about forks of the mod claiming incompability with EpicLoot.
  • Updated Jotunn and performed multiplayer testing.
1.5.1
  • Bugfix: restored intended functionality for radius and sharpness modifications.
  • Adjusted the placement of terrain tools in the hoe build menu.
  • Improved display of terrain tool sharpness to reflect whether a tool raises or lowers (dig) terrain.
1.5.0
  • Updated for Deep North release!
  • Note: I haven't fixed the non-intuitive results for precise terrrain paint tools. However the source of that issue is a vanilla bug so the mod still works just like before.
1.4.1
  • Updated to Jotunn 2.22.0 and restored pre Bog Witch config syncing behaviour so configs are only synced if the mod is installed on the server.
1.4.0
  • Quick update to get things working with the Bog Witch update. Game breaking bugs are fixed but still need to do more testing to check for any new edge cases.
1.3.3
  • Minor bugfix for changing config while in-game. Warning should no longer be triggered and piece ordering should remain correct.
  • Updated Jotunn.
1.3.2
  • Bugfix for another issue with lava in Ashlands when using precision terrain tools.
  • I swear stuff related to lava is fixed now and if it isn't I'll have to figure out why.
1.3.1
  • Bugfix for issues with lava in Ashlands when using precision raise ground.
1.3.0
  • Updated for Ashlands release.
  • Note: Ashlands has some bugs with terrain paint (grass, dirt, etc) which cause visual errors.
  • Note: This version loads without errors but may have some issues given the bugs in Vanilla terrain right now, except fixes once Vanilla is patched.
1.2.6
  • Fixed bug where disabling specific terrain modifiers would not update correctly.
1.2.5
  • Changed how embedded textures are loaded to prevent errors on Linux systems that do not have optional dependencies for the .Net framework.
1.2.4
  • Fixed bug that could cause NRE when swapping between Hoe and Hammer pieces.
  • Updated Jotunn.
  • Minor performance improvement.
1.2.3
  • Square terrain tools now automatically snap to the world grid.
  • Bugfix for visual artifact that caused placement ghosts to persist after placement when placed on zone borders.
1.2.2
  • Change hotkeys to not be synced with server.
1.2.1
  • Minor performance optimizations.
  • Fixed bug where radius couldn't be changed under specific conditions in multiplayer.
  • Fixed bug where hardness scroll rate was being ignored.
  • Hopefully fixed bug where the reset terrain tool would sometimes not work in multiplayer if not all players had the mod.
1.2.0 Update Info
  • Changed configuration file format to handle the new tool. You need to regenerate your config file.
  • Updated README with visual examples to better explain "Sharpness".
Features
  • Added a new tool that lets you lower the ground. You'll need to delve into some crypts and find some metal to make it though.
  • Changed hardness to display as a percentage and state whether the hardness is being changed for smoothing or for raising ground.
  • Updated all tool descriptions to explain how to smooth terrain instead of leveling it (this is actually a Vanilla feature but the game never tells you it exists).
Bug Fixes
  • Fixed bug where the radius of the pathen tool would not visually update even though it was changed.
  • Fixed bug where radius of raise ground would visually reset after placing it.
1.1.0
  • Added feature that to allow changing tool hardness. See README for details.
  • Icons used in the mod are now embedded in the dll
  • Changed hover info on square terrain tools to use the same x,y,z convention as unity where y = height.
  • Precision raise ground tool now displays both the change in height and the world coordinates.
  • Sharpened image in mod icon.
  • Updated README
1.0.0-1.0.2
  • Initial release.
  • Fix image links to github in README.
  • Fix manifest description.
  • Really wish Thunderstore let me edit typos without uploading a new version.
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