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AdvancedTerrainModifiers

Quality of life building mod that improves how terrain manipulation with the hoe and cultivator works and adds new terrain manipulation tools.

CHANGELOG

Version Notes
1.2.6
  • Fixed bug where disabling specific terrain modifiers would not update correctly.
1.2.5
  • Changed how embedded textures are loaded to prevent errors on Linux systems that do not have optional dependencies for the .Net framework.
1.2.4
  • Fixed bug that could cause NRE when swapping between Hoe and Hammer pieces.
  • Updated Jotunn.
  • Minor performance improvement.
1.2.3
  • Square terrain tools now automatically snap to the world grid.
  • Bugfix for visual artifact that caused placement ghosts to persist after placement when placed on zone borders.
1.2.2
  • Change hotkeys to not be synced with server.
1.2.1
  • Minor performance optimizations.
  • Fixed bug where radius couldn't be changed under specific conditions in multiplayer.
  • Fixed bug where hardness scroll rate was being ignored.
  • Hopefully fixed bug where the reset terrain tool would sometimes not work in multiplayer if not all players had the mod.
1.2.0 Update Info
  • Changed configuration file format to handle the new tool. You need to regenerate your config file.
  • Updated README with visual examples to better explain "Hardness".
Features
  • Added a new tool that lets you lower the ground. You'll need to delve into some crypts and find some metal to make it though.
  • Changed hardness to display as a percentage and state whether the hardness is being changed for smoothing or for raising ground.
  • Updated all tool descriptions to explain how to smooth terrain instead of leveling it (this is actually a Vanilla feature but the game never tells you it exists).
Bug Fixes
  • Fixed bug where the radius of the pathen tool would not visually update even though it was changed.
  • Fixed bug where radius of raise ground would visually reset after placing it.
1.1.0
  • Added feature that to allow changing tool hardness. See README for details.
  • Icons used in the mod are now embedded in the dll
  • Changed hover info on square terrain tools to use the same x,y,z convention as unity where y = height.
  • Precision raise ground tool now displays both the change in height and the world coordinates.
  • Sharpened image in mod icon.
  • Updated README
1.0.0-1.0.2
  • Initial release.
  • Fix image links to github in README.
  • Fix manifest description.
  • Really wish Thunderstore let me edit typos without uploading a new version.