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2.0.0
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Staff of Wisps

A Valheim mod (BepInEx/Jotunn) that adds the Staff of Wisps: a Mistlands-tier staff that throws a bound wisp instead of a fireball. Deals spirit damage instead of fire, arcs like a thrown projectile, clears mist as it flies, and on impact spawns a lingering glowing wisp that keeps clearing mist around itself for a while - so you can lob it ahead to light up the path through the Mistlands fog.

Requirements

  • BepInEx for Valheim
  • Jotunn v2.29.2 or later, installed as its own BepInEx plugin

Install

  1. Install BepInEx and Jotunn as normal Valheim plugins.
  2. Drop StaffOfWisps.dll into BepInEx/plugins/StaffOfWisps/.
  3. Needs to be installed on both client and server (or all players in a non-dedicated game). This registers brand-new prefabs (item, projectile, and the landed-wisp piece it spawns on impact) that don't exist in vanilla, so a client without the mod has no way to resolve their hash when a ZDO references them - different from mods that just reroll/modify existing spawns, where ZDO ownership means a single unmodded client can degrade more gracefully. Whichever player's client throws the staff is also the one whose version determines that particular throw's behavior, so keep both client and server updated together, not just one side.

Recipe

Crafted at a Galdr table: Yggdrasil wood x20, Wisp x4, Refined eitr x16. Upgradeable to quality 4 like other staves; higher quality makes the landed wisp linger longer (25s / 35s / 45s / 60s for quality 1-4).

Build from source

Requires the .NET 8 SDK.

  1. Download Jotunn.dll from the Jotunn releases page into libs/Jotunn.dll.
  2. If Valheim isn't installed at the default Steam location, pass -p:ValheimPath=/path/to/Valheim to the build.
  3. dotnet build -c Release

The build copies the compiled DLL straight into your local BepInEx/plugins/StaffOfWisps/ folder.

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