Valheim
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Skarif-ValheimPrefabParser-2.0.0
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Valheim Prefab Parser

⚠️ This is a developer / modder tool — it adds nothing to gameplay.
If you are a regular player looking for new content, this mod is not for you.

A lightweight BepInEx plugin that scans all of Valheim's loaded prefabs at runtime, categorizes them, and writes a structured report to a text file next to the plugin .dll. Intended for mod authors and QA testers who need a quick reference of every prefab name available in the current game version — including those added by other mods.


What it does

On every game load the mod waits for both ObjectDB and ZNetScene to finish initializing, then collects all prefabs from three sources:

  • ObjectDB.m_items and m_recipes — all items and crafting recipes
  • ZNetScene.m_prefabs — every networked object registered in the scene
  • Resources.FindObjectsOfTypeAll — remaining Unity assets not in either registry

The result is a single .txt file with a summary table and a full list sorted into 32 categories (weapons, armor, creatures, buildings, VFX, etc.).

Typical output: 6000+ prefabs across 32 categories.


Who needs this

Use case Fits?
Writing a mod and need exact prefab names
Testing whether a mod registers its prefabs correctly
Comparing prefab lists between game versions
Building a content mod and want to kitbash vanilla assets
Playing Valheim for fun ❌ install something else

Installation

  1. Install BepInExPack for Valheim if you haven't already.
  2. Drop ValheimPrefabParser.dll into BepInEx/plugins/ValheimPrefabParser/.
  3. Launch the game and load any world.
  4. The output file appears at BepInEx/plugins/ValheimPrefabParser/valheim_prefabs.txt.

Configuration

Config file is generated at BepInEx/config/com.yourname.valheimprefabparser.cfg on first run.

Key Default Description
UseCoroutine true Spread parsing across frames to avoid a freeze on load
OutputFileName valheim_prefabs.txt Name of the output file
IncludeComponentList false Print every Unity component on each prefab (makes the file large)

Output format

╔══════════════════════════════════════════════════════════╗
║          VALHEIM PREFAB PARSER — FULL LIST               ║
╚══════════════════════════════════════════════════════════╝
  Date:           2026-02-22 18:45:01
  Total prefabs:  6284
  Categories:     32

── SUMMARY ─────────────────────────────────────────────────
  01_Weapons                          87 pcs.
  02_Shields                          18 pcs.
  ...

── DETAILED LIST ────────────────────────────────────────────

┌─ 01_Weapons (87)
│  AtgeirBlackmetal
│  AtgeirBronze
│  ...
└────────────────────────────────────────────────────────────

Categories

01_Weapons · 02_Shields · 03_Armor · 04_Ammunition · 05_Food · 06_Consumables · 07_Materials · 08_Trophies · 09_Tools · 10_Torches · 11_Utility · 12_Other_Items · 13_Buildings · 14_Bosses · 15_Player · 16_Humanoids · 17_Monsters · 18_Tameable · 19_Creatures · 20_Plants · 21_Trees · 22_Minerals · 23_Containers · 24_Crafting_Stations · 25_Fireplaces · 26_Portals · 27_Pickables · 28_Spawners · 29_Ships · 30_Projectiles · 31_VFX_Effects · 32_SFX · 99_Other


Compatibility

  • No gameplay changes, no ZDO writes, no RPC calls.
  • Read-only — safe to add or remove mid-modpack without side effects.
  • Works alongside any other mod; does not patch any method that other mods commonly touch.
  • Tested on Valheim 0.220.x.

Source code

github.com/SkarifWW/Valheimprefabparser


Changelog

See CHANGELOG.md.


Made by Skarif — for modders, by a modder.

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