Valheim
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Latest version
1.4.1
Last Updated
First Uploaded
Downloads
327
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1
Size
103KB
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Changelog

1.4.1

  • Darker window background and search field for easier reading.
  • Fixed: a printable shortcut (for example a bare comma) no longer types its character into the search field.
  • The compiled DLL no longer contains local build paths.
  • Screenshots and project link on the mod page.

1.4.0

  • Renamed from BetrDrawerFinder to HoardFinder, since it now searches all storage and not only BetrValheim drawers. New plugin GUID heido.valheim.hoardfinder; settings from the old config file are imported on first start. HoardFinder refuses to load next to the old BetrDrawerFinder so the two never run together.
  • Console commands renamed to hoard_search, hoard_dump and hoard_clear.
  • First Thunderstore release: manifest, icon, user README and packaging target.
  • Fixed: choosing a result with Enter or a click no longer opens chat or makes the character attack afterwards. The input lock now lasts until those keys are released and then clears Valheim's button states.
  • Fixed: text was hard to read on the light wood panel. The window now uses the dark panel and a dark backdrop behind the text.

1.3.0

  • Searches every container, not only BetrValheim drawers: chests (vanilla and modded), carts, ships, tombstones and, optionally, dungeon loot. BetrValheim is now optional. Containers are registered as they load (Container.Awake postfix), no scene scans.
  • Respects ward permission and container privacy by default (RespectStorageAccess).
  • Sort by relevance, name, amount, distance, type or mod; filter by item type, storage source and mod. Sort, type and source are remembered.
  • Mod detection through Jotunn ModQuery (optional), shown as a tag on modded items.
  • Valheim look: the window, search field and buttons use the game's own UI sprites (wood panel, text field, buttons), 9-sliced, with Valheim's orange and cream palette. Falls back to the flat style if a sprite is missing.
  • Highlights work on any storage; carts and ships get a marker at the container instead of a full-vehicle glow.
  • 29 new or updated strings in all 37 languages.

1.2.0

  • UI translated into every Valheim language (36 plus English); follows the game's language setting live. Averia typeface for Latin-1 languages, Unity's default font with OS fallback for the rest.
  • In-game rebinding of the open shortcut from the search window (Esc cancels, Backspace restores the default).
  • Animations: window open/close transition, staggered rows, gliding selection bar, chosen-row flash, confirmation banner, marker pop-in and growing beams.
  • Highlight collection no longer reuses the search snapshot, so the close animation never shows recycled rows.

1.1.0

  • New window look: Valheim typeface, item icons, column headers, selection accent, hover, thousands separators, scrollbar, placeholder and empty states.
  • Scrolling with mouse wheel and PageUp/PageDown; the selection always stays visible.
  • Shift + Enter / Shift + click highlights every listed item, one color per item.
  • Markers show the amount stored in each drawer; only the 8 nearest are labeled, the nearest is larger, and markers fade out at the end.
  • The hotkey also closes the window; reopening keeps the last query, pre-selected.
  • Accent-insensitive search.
  • ClearHighlightHotkey setting and bdf_clear command.
  • Camera zoom is blocked while the window is open.
  • Performance: drawer snapshot cached for 1 s (typing only re-ranks), pre-formatted row strings, single-pass drawing without GUILayout, marker sorting and pruning at 10 Hz.

1.0.0

  • Search window (Ctrl + F) listing items stored in BetrValheim drawers within SearchRadius, with total amount, drawer count and distance to the closest drawer.
  • Case-insensitive, space-insensitive partial matching on localized names, prefab name as fallback.
  • Highlight of matching drawers for HighlightDuration seconds: glow via MaterialMan, light beam, and screen-space markers visible through walls.
  • bdf_dump and bdf_search console commands.
  • Read-only, client-side integration through DrawerIndex.All and the public Drawer members, with logged fallbacks.
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