Removes an unrelated project reference from the README.
Documentation-only package update: contains the unchanged, tested plugin DLL 0.1.2. Gameplay and dependencies are unchanged.
0.1.2
Fixes the placement preview disappearing when Free end is selected and you aim at an existing drawbridge leaf. Vanilla rejects the animated leaf's Rigidbody before snapping; this release accepts only supported drawbridge targets for that selection.
Aiming at the bridge targets its fixed lowered free end. Normal reach, manual rotation, intervening obstacles, alternate placement, support-point selection and native placement validation remain in control.
Adds regression coverage through real camera raycasts, the complete preview update and native second-piece placement; the earlier snap-only tests missed this workflow.
Adds one centerline Free end snap point to both vanilla drawbridge types, including existing bridges and placement ghosts, without rebuilding.
Keeps the point anchored to the lowered deck geometry in both leaf positions and preserves all six native support snaps.
Adds a drawbridge-only discovery fallback when a raised leaf moves its colliders outside the native snap search. Native results, manual support selection and normal placement guards retain priority.
Shares connector geometry between snapping and pair recognition; duplicate initialization reuses the point.