A small pack of gameplay tweaks: AutoShield, a customizable Compass, AreaRepair (repairs nearby pieces with your hammer), and FloatingItems (dropped items float instead of sinking). Shift+P opens the settings menu.
Fixed a NullReferenceException from FloatingItems in the console on the main
menu (character select). Items created outside a world (e.g. for the character
preview) are now skipped instead of trying to claim network ownership.
1.2.1
Added FloatingItems: dropped items float on the surface of water instead of
sinking. Toggle key: F10, adjustable buoyancy Force in the settings menu.
FloatingItems actively claims ownership of dropped items (RequestOwn) so
buoyancy applies reliably in multiplayer, instead of only on whichever player
happens to be nearest when the item spawns.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.