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RtDBiomes

Overhauls all Biomes entirely, and is a great companion for ExpandWorld. Provides loot for RtDItems & RtDMagic at end game.

CHANGELOG

2.0.0
  • Recoded entire project
  • Individual options to overhaul specific biomes
  • Option to turn on only the ocean
2.0.1
  • Upload Rejected
2.0.2
  • Upload Rejected
2.0.3
  • Fixed issue with prefab being added twice triggering a chain reaction of other prefabs to not load in.
2.0.5
  • Apparently skipped a version
  • Fixed bug where _RtD vegetation was poofing like a cloud of smoke when used with expand world.
  • Added options to increase / decrease vanilla vegetion if you want more trees.
  • Using only the ocean is an option now, using only the gardening is an option however that comes with needing to change recipe via wacky since seeds are dropped from _RtD
  • All magic biomes are enabled by default now.
  • Run a vegetation reset with upgrade_world
2.0.6
  • Recoded all vegetation values
  • Adjusted LODS on ALL vegetation
  • New instanced Grass
  • Removed hover text from all bushes to copy vanilla & improve performance
  • Updated CrystalFormation7_RtD Model
  • Updated CrystalFormation3_RtD Model
  • Updated DeepNorthRock4_RtD Model
  • Merged all Ocean assets to RtDOcean
  • Copied vanilla settings on all plants & rocks for a nice performance increase.
  • Added new code values to properly space trees apart.
  • Fixed loot on some rocks
  • Removed AOE script that was left on a surprise
  • Set damaging runes and runestones to default true.
  • Updated DeepNorthRock5_RtD model
  • All biomes have received value adjustments
  • Updated config descriptions.
  • Additional small & vague changes.
  • IT IS RECCOMENDED TO REPRINT EXPAND WORLD VALUES
  • DELETE CONFIG ON UPDATE
2.0.7
  • Reduced default amount of RtD instanced clutter in Meadow
2.0.8
  • Fixed DeepNorth rocks changing positioning slightly when being mined.
  • Added localizations to Fractured DeepNorth rocks.
2.0.9
  • Added missing cultivator options
2.1.0
  • Changed 1 ClutterValue
2.1.1
  • Adjusted LODS on small bushes so they do not appear so late.
2.1.2
  • Changed all textures to no point filter
  • This change now matches all RtD vegetation with Vanilla graphics
  • Compressed more textures
  • This also shrunk the mod to 61mb n some fps gains, thanks Horem :D
2.1.3
  • Internal version number
2.1.4
  • Fixed shader issue on custom Yggdrasil tree particles
  • Fixed tool tier on DeepNorth_frac rocks
  • Fixed tool tier on red pine variants
  • Fixed sprite on plantable rock
  • Fixed sprite on plantable jottunn puff
  • Fixed plantable rock title.
  • Adjusted red fir shader to more natural color
  • Added config path for custom json translations
  • Inlcuded some JSON translations within upload.
2.1.5
  • Renamed provided JSONs for translations so they automatically load when changed to your langauge.
  • Either delete the JSONS with _RtBiomes in the title, or rename without that specific part to your language.
  • Easiest fix is to make a new modprofile or delete the RtDBiomes JSONS.
2.1.6
  • Added a destructible version of SwampTree2 in vanilla. (VanillaSwampTree_RtD_)
  • Added Log and Stump for this tree as well.
  • Default to spawn in world is set to 0. This is a tree intended for biome developers.
  • Changed basic dead tree hard encoded localization to dead tree description from charred tree for more versatile placement.
2.1.7
  • Fixed Shader Albedo on BlackForestBush3_RtD
  • Fixed Shader Albedo on BlackForestBush4_RtD
  • Fixed Shader Albedo on BlackForestBush5_RtD
  • Fixed Overly red shader on small red firs.
2.1.8
  • Fixed localizations on some seeds.
  • Reduced some textures
2.1.9
  • Adjusted all default AshLands values.
  • These changes will not affect existing worlds unless zone / vegetation resets are made
  • These changes will automatically apply to new worlds.
2.2.20
  • Magic Traps will no longer trigger due to Items dropping on them.
2.2.21
  • Fixed Magic Traps for real this time.
  • Compressed textures further with point no filter.
2.2.22
  • Reduced Magic Trap trigger interval to 15 seconds per tick.
  • Removed trigger enter only.
2.2.23
  • Added custom Seed for MagicTreeSapling1_RtD
  • Adjusted config description on Trap & Runes values.
2.2.24
  • Moved traps to new mod RtDTraps.
  • Moved gardening options to new mod RtDGardening which does not require rtdbiomes to plant now.
  • Updated localizations on seeds / removed hover text from all bushes that do not bear fruit.
  • Updated config options & compatibilty checks. (delete old config)
2.2.25
  • Fixed issue that prevented Expand_World from finding RtD veg.
2.2.26
  • Fixed issue that prevented Expand_World from finding RtD veg. (For realz this time)
2.2.27
  • Fixed all reported bugs from Ashenius.
  • Fixed the localization bugs
  • Fixed JVL mock issue where JVL could not find contained JVL mocks.
2.2.28
  • Removed valheimPLUS incompat
2.2.29
  • Fixed bug where multi Ashlands vegetation where not auto printing to EW Data
  • Adjusted colliders on Blossom2_RtD
2.3.0
  • Added smelter conversion to blast furnace for old flametal.
2.3.1
  • Removed valRAFT incompat, if you choose to break your game don't expect help.
2.3.2
  • Added 8 new metals
  • Added 8 new Ores to mine
  • Added 5 Sandstone rock variants.
  • All these new options are set to default biome of none which will require expand world to use.
2.3.3
  • Balanced Ore Health values.
2.3.4
  • Removed static physics from custom mine_rocks for dungeon compatibility with EW data.
  • Minor performance increase.
2.3.5
  • Removed static physics from one more custom_minerock for dungeon support.
2.3.6
  • Added BlackMetal MineRock.
2.3.7
  • Shader fix on Plains Rocks, and AshLands Rocks. (They no longer have random Snow)
2.3.8
  • Added a flint mine_rock for object swapping.
2.3.9
  • Updated Orichalcum smelter conversion requirement to only use smelter, not blast furnace.
2.4.0
  • Updated Russian translations (Credits to Ashenius).
  • Added option to turn off custom ores for BiomeFlora compatibility.
2.4.1
  • Fixed Shader on MagicTree1_RtD tree bark (removed ripple effect).
2.4.2
  • Updated Unity Assemblies.
2.4.3
  • Bug fix where valhallium rocks were dropping bars instead of ores =S
2.4.4
  • Bug fix with Yggdrasil tree logs causing error.
  • Resized Yggdrasil tree log halfs.
  • Matched Yggdrasil shader to log.
  • Removed bluemushroom from drop tables.
2.4.5
  • Bug fix Frometal Ore & bars showing up as Felmetal.
2.4.6
  • Moved all vegetation that has custom loot over to appropriate monster mods
  • RtDMonstrum: Now has zinc through felmetal
  • RtDMonsters: Now has the end game magic trees, ores, and crystals.
  • The blue magic trees in RtDBiomes have been set to Biome.None so that people who may have used these in location blueprints won't be screwed by this update.
  • Cloned variants of the blue magic trees have been placed inside RtDMonsters, both can be used, only one has FroWood.
2.4.7
  • Hard encoded clutter for better compatibility with expand world & seasons.
  • Added saplings back to RtDBiomes to make saplings compatible with seasons.
  • (Magic saplings can be found in RtDMonsters).
2.4.8
  • Adjusted Russian translation file to reflect metal bar/ore changes.
2.4.9
  • Added LOD's to all vegetation that did not have LOD. (Helps performance).
  • Compressed some very high detailed meshes and simplified things.
  • Fixed some shaders.
2.5.0
  • Removed Sapling1_RtD & Sapling2_RtD
2.5.1
  • Adjusted LOD on pine push and small red pines.
2.5.2
  • Hard encoded localizations.
  • Fixed bug where RtD Cloudt berry was invisible after picked.
2.5.3
  • Updated a Readme.
2.5.4
  • Pulled localizations from other languages out of mod that have been moved over to RtDMonsters.
2.5.5
  • Fixed bug on ALL RtD Cloudt berry was invisible after picked.
2.5.6
  • Uploaded missing dll.
2.5.7
  • Localization confliction fix.