RtDBiomes
Overhauls all Biomes entirely, and is a great companion for ExpandWorld. Provides loot for RtDItems & RtDMagic at end game.
CHANGELOG
2.0.0
- Recoded entire project
- Individual options to overhaul specific biomes
- Option to turn on only the ocean
2.0.1
- Upload Rejected
2.0.2
- Upload Rejected
2.0.3
- Fixed issue with prefab being added twice triggering a chain reaction of other prefabs to not load in.
2.0.5
- Apparently skipped a version
- Fixed bug where _RtD vegetation was poofing like a cloud of smoke when used with expand world.
- Added options to increase / decrease vanilla vegetion if you want more trees.
- Using only the ocean is an option now, using only the gardening is an option however that comes with needing to change recipe via wacky since seeds are dropped from _RtD
- All magic biomes are enabled by default now.
- Run a vegetation reset with upgrade_world
2.0.6
- Recoded all vegetation values
- Adjusted LODS on ALL vegetation
- New instanced Grass
- Removed hover text from all bushes to copy vanilla & improve performance
- Updated CrystalFormation7_RtD Model
- Updated CrystalFormation3_RtD Model
- Updated DeepNorthRock4_RtD Model
- Merged all Ocean assets to RtDOcean
- Copied vanilla settings on all plants & rocks for a nice performance increase.
- Added new code values to properly space trees apart.
- Fixed loot on some rocks
- Removed AOE script that was left on a surprise
- Set damaging runes and runestones to default true.
- Updated DeepNorthRock5_RtD model
- All biomes have received value adjustments
- Updated config descriptions.
- Additional small & vague changes.
- IT IS RECCOMENDED TO REPRINT EXPAND WORLD VALUES
- DELETE CONFIG ON UPDATE
2.0.7
- Reduced default amount of RtD instanced clutter in Meadow
2.0.8
- Fixed DeepNorth rocks changing positioning slightly when being mined.
- Added localizations to Fractured DeepNorth rocks.
2.0.9
- Added missing cultivator options
2.1.0
- Changed 1 ClutterValue
2.1.1
- Adjusted LODS on small bushes so they do not appear so late.
2.1.2
- Changed all textures to no point filter
- This change now matches all RtD vegetation with Vanilla graphics
- Compressed more textures
- This also shrunk the mod to 61mb n some fps gains, thanks Horem :D
2.1.3
- Internal version number
2.1.4
- Fixed shader issue on custom Yggdrasil tree particles
- Fixed tool tier on DeepNorth_frac rocks
- Fixed tool tier on red pine variants
- Fixed sprite on plantable rock
- Fixed sprite on plantable jottunn puff
- Fixed plantable rock title.
- Adjusted red fir shader to more natural color
- Added config path for custom json translations
- Inlcuded some JSON translations within upload.
2.1.5
- Renamed provided JSONs for translations so they automatically load when changed to your langauge.
- Either delete the JSONS with _RtBiomes in the title, or rename without that specific part to your language.
- Easiest fix is to make a new modprofile or delete the RtDBiomes JSONS.
2.1.6
- Added a destructible version of SwampTree2 in vanilla. (VanillaSwampTree_RtD_)
- Added Log and Stump for this tree as well.
- Default to spawn in world is set to 0. This is a tree intended for biome developers.
- Changed basic dead tree hard encoded localization to dead tree description from charred tree for more versatile placement.
2.1.7
- Fixed Shader Albedo on BlackForestBush3_RtD
- Fixed Shader Albedo on BlackForestBush4_RtD
- Fixed Shader Albedo on BlackForestBush5_RtD
- Fixed Overly red shader on small red firs.
2.1.8
- Fixed localizations on some seeds.
- Reduced some textures
2.1.9
- Adjusted all default AshLands values.
- These changes will not affect existing worlds unless zone / vegetation resets are made
- These changes will automatically apply to new worlds.
2.2.20
- Magic Traps will no longer trigger due to Items dropping on them.
2.2.21
- Fixed Magic Traps for real this time.
- Compressed textures further with point no filter.
2.2.22
- Reduced Magic Trap trigger interval to 15 seconds per tick.
- Removed trigger enter only.
2.2.23
- Added custom Seed for MagicTreeSapling1_RtD
- Adjusted config description on Trap & Runes values.
2.2.24
- Moved traps to new mod RtDTraps.
- Moved gardening options to new mod RtDGardening which does not require rtdbiomes to plant now.
- Updated localizations on seeds / removed hover text from all bushes that do not bear fruit.
- Updated config options & compatibilty checks. (delete old config)
2.2.25
- Fixed issue that prevented Expand_World from finding RtD veg.
2.2.26
- Fixed issue that prevented Expand_World from finding RtD veg. (For realz this time)
2.2.27
- Fixed all reported bugs from Ashenius.
- Fixed the localization bugs
- Fixed JVL mock issue where JVL could not find contained JVL mocks.
2.2.28
- Removed valheimPLUS incompat
2.2.29
- Fixed bug where multi Ashlands vegetation where not auto printing to EW Data
- Adjusted colliders on Blossom2_RtD
2.3.0
- Added smelter conversion to blast furnace for old flametal.
2.3.1
- Removed valRAFT incompat, if you choose to break your game don't expect help.
2.3.2
- Added 8 new metals
- Added 8 new Ores to mine
- Added 5 Sandstone rock variants.
- All these new options are set to default biome of none which will require expand world to use.
2.3.3
- Balanced Ore Health values.
2.3.4
- Removed static physics from custom mine_rocks for dungeon compatibility with EW data.
- Minor performance increase.
2.3.5
- Removed static physics from one more custom_minerock for dungeon support.
2.3.6
- Added BlackMetal MineRock.
2.3.7
- Shader fix on Plains Rocks, and AshLands Rocks. (They no longer have random Snow)
2.3.8
- Added a flint mine_rock for object swapping.
2.3.9
- Updated Orichalcum smelter conversion requirement to only use smelter, not blast furnace.
2.4.0
- Updated Russian translations (Credits to Ashenius).
- Added option to turn off custom ores for BiomeFlora compatibility.
2.4.1
- Fixed Shader on MagicTree1_RtD tree bark (removed ripple effect).
2.4.2
- Updated Unity Assemblies.
2.4.3
- Bug fix where valhallium rocks were dropping bars instead of ores =S
2.4.4
- Bug fix with Yggdrasil tree logs causing error.
- Resized Yggdrasil tree log halfs.
- Matched Yggdrasil shader to log.
- Removed bluemushroom from drop tables.
2.4.5
- Bug fix Frometal Ore & bars showing up as Felmetal.
2.4.6
- Moved all vegetation that has custom loot over to appropriate monster mods
- RtDMonstrum: Now has zinc through felmetal
- RtDMonsters: Now has the end game magic trees, ores, and crystals.
- The blue magic trees in RtDBiomes have been set to Biome.None so that people who may have used these in location blueprints won't be screwed by this update.
- Cloned variants of the blue magic trees have been placed inside RtDMonsters, both can be used, only one has FroWood.
2.4.7
- Hard encoded clutter for better compatibility with expand world & seasons.
- Added saplings back to RtDBiomes to make saplings compatible with seasons.
- (Magic saplings can be found in RtDMonsters).
2.4.8
- Adjusted Russian translation file to reflect metal bar/ore changes.
2.4.9
- Added LOD's to all vegetation that did not have LOD. (Helps performance).
- Compressed some very high detailed meshes and simplified things.
- Fixed some shaders.
2.5.0
- Removed Sapling1_RtD & Sapling2_RtD
2.5.1
- Adjusted LOD on pine push and small red pines.
2.5.2
- Hard encoded localizations.
- Fixed bug where RtD Cloudt berry was invisible after picked.
2.5.3
- Updated a Readme.
2.5.4
- Pulled localizations from other languages out of mod that have been moved over to RtDMonsters.
2.5.5
- Fixed bug on ALL RtD Cloudt berry was invisible after picked.
2.5.6
- Uploaded missing dll.
2.5.7
- Localization confliction fix.