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RtDBiomes

Overhauls all Biomes entirely. 150+ planting options & now has config options to turn on & off each individual biomes, and buildable magic traps.

CHANGELOG

2.0.0
  • Recoded entire project
  • Individual options to overhaul specific biomes
  • Option to turn on only the ocean
2.0.1
  • Upload Rejected
2.0.2
  • Upload Rejected
2.0.3
  • Fixed issue with prefab being added twice triggering a chain reaction of other prefabs to not load in.
2.0.5
  • Apparently skipped a version
  • Fixed bug where _RtD vegetation was poofing like a cloud of smoke when used with expand world.
  • Added options to increase / decrease vanilla vegetion if you want more trees.
  • Using only the ocean is an option now, using only the gardening is an option however that comes with needing to change recipe via wacky since seeds are dropped from _RtD
  • All magic biomes are enabled by default now.
  • Run a vegetation reset with upgrade_world
2.0.6
  • Recoded all vegetation values
  • Adjusted LODS on ALL vegetation
  • New instanced Grass
  • Removed hover text from all bushes to copy vanilla & improve performance
  • Updated CrystalFormation7_RtD Model
  • Updated CrystalFormation3_RtD Model
  • Updated DeepNorthRock4_RtD Model
  • Merged all Ocean assets to RtDOcean
  • Copied vanilla settings on all plants & rocks for a nice performance increase.
  • Added new code values to properly space trees apart.
  • Fixed loot on some rocks
  • Removed AOE script that was left on a surprise
  • Set damaging runes and runestones to default true.
  • Updated DeepNorthRock5_RtD model
  • All biomes have received value adjustments
  • Updated config descriptions.
  • Additional small & vague changes.
  • IT IS RECCOMENDED TO REPRINT EXPAND WORLD VALUES
  • DELETE CONFIG ON UPDATE
2.0.7
  • Reduced default amount of RtD instanced clutter in Meadow
2.0.8
  • Fixed DeepNorth rocks changing positioning slightly when being mined.
  • Added localizations to Fractured DeepNorth rocks.
2.0.9
  • Added missing cultivator options
2.1.0
  • Changed 1 ClutterValue
2.1.1
  • Adjusted LODS on small bushes so they do not appear so late.
2.1.2
  • Changed all textures to no point filter
  • This change now matches all RtD vegetation with Vanilla graphics
  • Compressed more textures
  • This also shrunk the mod to 61mb n some fps gains, thanks Horem :D
2.1.3
  • Internal version number
2.1.4
  • Fixed shader issue on custom Yggdrasil tree particles
  • Fixed tool tier on DeepNorth_frac rocks
  • Fixed tool tier on red pine variants
  • Fixed sprite on plantable rock
  • Fixed sprite on plantable jottunn puff
  • Fixed plantable rock title.
  • Adjusted red fir shader to more natural color
  • Added config path for custom json translations
  • Inlcuded some JSON translations within upload.
2.1.5
  • Renamed provided JSONs for translations so they automatically load when changed to your langauge.
  • Either delete the JSONS with _RtBiomes in the title, or rename without that specific part to your language.
  • Easiest fix is to make a new modprofile or delete the RtDBiomes JSONS.
2.1.6
  • Added a destructible version of SwampTree2 in vanilla. (VanillaSwampTree_RtD_)
  • Added Log and Stump for this tree as well.
  • Default to spawn in world is set to 0. This is a tree intended for biome developers.
  • Changed basic dead tree hard encoded localization to dead tree description from charred tree for more versatile placement.
2.1.7
  • Fixed Shader Albedo on BlackForestBush3_RtD
  • Fixed Shader Albedo on BlackForestBush4_RtD
  • Fixed Shader Albedo on BlackForestBush5_RtD
  • Fixed Overly red shader on small red firs.
2.1.8
  • Fixed localizations on some seeds.
  • Reduced some textures