RtDBiomes
Overhauls all Biomes entirely. 150+ planting options & now has config options to turn on & off each individual biomes, and buildable magic traps.
CHANGELOG
2.0.0
- Recoded entire project
- Individual options to overhaul specific biomes
- Option to turn on only the ocean
2.0.1
- Upload Rejected
2.0.2
- Upload Rejected
2.0.3
- Fixed issue with prefab being added twice triggering a chain reaction of other prefabs to not load in.
2.0.5
- Apparently skipped a version
- Fixed bug where _RtD vegetation was poofing like a cloud of smoke when used with expand world.
- Added options to increase / decrease vanilla vegetion if you want more trees.
- Using only the ocean is an option now, using only the gardening is an option however that comes with needing to change recipe via wacky since seeds are dropped from _RtD
- All magic biomes are enabled by default now.
- Run a vegetation reset with upgrade_world
2.0.6
- Recoded all vegetation values
- Adjusted LODS on ALL vegetation
- New instanced Grass
- Removed hover text from all bushes to copy vanilla & improve performance
- Updated CrystalFormation7_RtD Model
- Updated CrystalFormation3_RtD Model
- Updated DeepNorthRock4_RtD Model
- Merged all Ocean assets to RtDOcean
- Copied vanilla settings on all plants & rocks for a nice performance increase.
- Added new code values to properly space trees apart.
- Fixed loot on some rocks
- Removed AOE script that was left on a surprise
- Set damaging runes and runestones to default true.
- Updated DeepNorthRock5_RtD model
- All biomes have received value adjustments
- Updated config descriptions.
- Additional small & vague changes.
- IT IS RECCOMENDED TO REPRINT EXPAND WORLD VALUES
- DELETE CONFIG ON UPDATE
2.0.7
- Reduced default amount of RtD instanced clutter in Meadow
2.0.8
- Fixed DeepNorth rocks changing positioning slightly when being mined.
- Added localizations to Fractured DeepNorth rocks.
2.0.9
- Added missing cultivator options
2.1.0
- Changed 1 ClutterValue
2.1.1
- Adjusted LODS on small bushes so they do not appear so late.
2.1.2
- Changed all textures to no point filter
- This change now matches all RtD vegetation with Vanilla graphics
- Compressed more textures
- This also shrunk the mod to 61mb n some fps gains, thanks Horem :D
2.1.3
- Internal version number
2.1.4
- Fixed shader issue on custom Yggdrasil tree particles
- Fixed tool tier on DeepNorth_frac rocks
- Fixed tool tier on red pine variants
- Fixed sprite on plantable rock
- Fixed sprite on plantable jottunn puff
- Fixed plantable rock title.
- Adjusted red fir shader to more natural color
- Added config path for custom json translations
- Inlcuded some JSON translations within upload.
2.1.5
- Renamed provided JSONs for translations so they automatically load when changed to your langauge.
- Either delete the JSONS with _RtBiomes in the title, or rename without that specific part to your language.
- Easiest fix is to make a new modprofile or delete the RtDBiomes JSONS.
2.1.6
- Added a destructible version of SwampTree2 in vanilla. (VanillaSwampTree_RtD_)
- Added Log and Stump for this tree as well.
- Default to spawn in world is set to 0. This is a tree intended for biome developers.
- Changed basic dead tree hard encoded localization to dead tree description from charred tree for more versatile placement.
2.1.7
- Fixed Shader Albedo on BlackForestBush3_RtD
- Fixed Shader Albedo on BlackForestBush4_RtD
- Fixed Shader Albedo on BlackForestBush5_RtD
- Fixed Overly red shader on small red firs.
2.1.8
- Fixed localizations on some seeds.
- Reduced some textures