Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Instructions:
UPDATING WORLD CREATED WITH RTDBIOMES
- Backup world
- Set config values
- Run vegetation_reset start force
- Optionall remove vegeation with objects_remove PREFABID chance=100
- Save world & restart game.
- Commands are ran with Upgrade_World
UPDATING WORLD CREATED WITH VANILLA
- Backup world
- Set config values
- Run vegetation_reset start force
- objects_remove swamptree2 chance=100
- objects_remove SwampTree2_log chance=100
- locations_remove InfestedTree01 start
- Save world & restart game.
- Commands are ran with Upgrade_World
Contact & Info:
Prefab IDs
- There is well over 500 prefabs so they will not be listed here.
- To obtain the prefab IDs make a new mod profile, install expand world + RtDBiomes and load a new world.
- This will automatically print the vegetation prefabs to the expand world clutter & vegetation files.
Incompatible Mods