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Your first biome is Meadows, then try to work your way to the Cursed Meadows where you will unlock the first metal tier Brass
All biomes follow this order so BlackForest, then sail to Cursed BlackForest.
There is hunger and thirst, so make a well right away to get free water.
Biome stage progression is locked behind bosses, Vanilla bosses will unlock demigod progression & magic.
Cursed bosses will drop major game progression loot.
Make sure to choose a demigod and set your keybinds.
There is also enchanting from epic loot that will help you survive strong foes.
There are magical mounts you can tame, in all cursed biomes.
You can catch the rare spirits of all monsters, put them in a spirit ball and take them home for base defense.
The Ocean has progression after mountains, and you can get dragged under by things with harpoons, or eaten by sharks.
R2Modman is required.
A new Character is required.
A new World is required.
A new Mod Profile is required
This cannot be added to an existing world, a new world is required.
Additional mods can be added to this bundle at your own risk.
Additional gear, and monster mods are NOT reccomended for this specific playthrough.
If you choose to add additional monster, and gear mods, you must rebalance the game at your own risk.
Difficulty can be changed via creature level loot control and norsedemigods configs.
Servers need to push a client side Seasons config with environmental control set to false (Applies only to dedicated).
Server side Seasons environmental control needs to be enabled. (Applies only to dedicated).
| Demigod | Brief Description | Favorite Element(s) | Favorite Weapon(s) | Favorite Armor(s) |
|---|---|---|---|---|
| Brokkr | Throw bombs that will destroy entire ore veins, launch lightning torpedos, summon an elemental golem, and more. | Lightning & fire | Axes, clubs & crossbows | Heavy |
| Eir | Heals, conjures an elemental shield and even organic matter, bringing light to even the depths of the underworld. | Spirit & fire | Spears, swords & shields | Heavy |
| Fenrir | Lands destructive punches with the companion of a wolf, so strong that they will take down even trees. | Frost | Fists | Light |
| Freyja | A member of the family of Valkyries. Charms enemies and calls the nature for help. | Poison | Spears, swords & shields | Heavy |
| Hel | The gate keeper of the underworld. Brings darkness to the surroundings while followed by many minions. | Spirit & poison | Two-handed axes, two-handed swords, polearms & knives | Heavy & light |
| Kvasir | A kind of vampire who uses bows and knives to draw blood from enemies. Calls a wisp to cultivate crops. | Spirit | Bows & knives | Light |
| Njord | Calls the force of the seas to summon tornados and even necks to help with gathering resources. Swims and sails faster. | Lightning & Frost | Axes, swords & polearms | Heavy |
| Surtr | Burns everything around by using weapons, spells, and even minions. | Fire | Axes, swords & polearms | Heavy |
| Thor | Dashes at the speed of light and strikes enemies with lightning. | Lightning | Clubs, axes & Himminafl | Heavy |
| Ullr | A true hunter accompanied by a wolf. Master of bows, knives and stealth. | Frost & poison | Bows, knives, spears & axes | Light |