Soloredis-RtDMonsters icon

RtDMonsters

Fairies, Elfs, Bosses, Locations & Tameables. Drops loot required for gear unlocks in AshLands & DeepNorth via RtDItems/RtDMagic.

CHANGELOG

1.3.3
  • Recoded all configs.
1.3.4
  • Add localization to Fader
  • Test Fader for possible error
  • Adjusted spawn rates
  • Fixed locatization on the RtD Forge
  • Added vegvisir for The Spirit
  • Updated Elven treasure chests
  • Fixed Fae Wolf Procreation
  • Updated Spirit Shrine model
  • Fixed Location placement
  • Updated FaeTree model
  • Deletes music on locations
  • Add LODS to monsters
  • Removed particles from flying creatures
  • Fixed broken Vegvisirs
  • Fixed dissapearing locations
  • Added individual config options per creature
  • A bunch of other small fixes that I'm being vague about. Huh?
  • DELETE CONFIG ON UPDATE
1.3.5
  • Split ocean monsters into new mod
1.3.6
  • Reduced DeepNorth fairy health from 250 to 150
  • Removed ArtisanForge_RtD
  • RtDItems now uses the blackfoge as workstation for easy upgrades
1.3.7
  • Removed double znet view from DragonKingAltar support pillars.
1.3.8
  • Compressed more textures
  • Point no filter applied to match vanilla textures
1.3.9
  • Updated all fairy spell FX to something less flashy
  • Added ragdolls to humanoid deaths.
  • Added new Elf with bow ElfHunterM_RtD
  • Shrunk Elf Priest lightening blast
  • Changed color of elf Lightening to red
1.4.0
  • Increased particle size of new spells
  • Fine tuned all monster attacks
  • Registered all monster attacks to code
1.4.1
  • Adjusted attack angle on all monsters & bosses.
  • Balanced damage & health to match RtDItems & RtDSouls progression.
  • Made tamed dragon boars commandable.
  • Made tamed fae wolfs commandable.
  • Made tamed elfs commandable.
  • Fixed tameable creatures that had missing consumables.
  • Adjusted AshLands wizard flight path.
  • Registered all sfx, vfx, & fx to znet scene.
  • New spell vfx / sfx.
  • Replaced necromancer model.
  • Seperated dragonking altar & necromancer alter into two seperate locations.
  • Fixed missing flight take off error with dragonking.
  • Adjusted Necromancer attacks to more realistic speeds.
  • Added AOE damage to Necromancer, the DragonKing, and The Spirit.
  • DeepNorth Spirit Boss is extremely difficult and will require a group with at least 1 healer with a t4 healing staff from RtDItems.
1.4.2
  • Quick Fix on hard encoded localization for new necromancer vegvisir
  • Fix on DragonKing Altar seperation from Necromancer.
1.4.3
  • Renamed provided JSONs for translations so they automatically load when changed to your langauge.
  • Either delete the JSONS with _RtDMonster JSONS in the title, or rename without that specific part to your language.
  • Easiest fix is to make a new mod profile or delete the _RtDMonster JSONS.
1.4.4
  • Adjusted shader on Fairy Shield bubbles to transparent render.
  • Adjusted the shader color on Fairy Shield to a nice magical color.
1.4.5
  • Further compressed textures with point no filter.
1.4.6
  • Fixed Faction on DeepNorth Elf Archer
  • Fixed Loot dropped from DeepNorth Golem
  • Fixed Localization on 2 Monsters.
  • Fixed Boar Stone placement issue.
  • Added Thors Hammer as drop from Thor.
  • Added 1 new boss
  • Added 1 new Altar & Vegvisir
1.4.7
  • Updated config options
1.4.8
  • Fixed SFX on baby wolf.
  • Fixed SFX on baby pigs.
  • Adjusted attack timings on all monsters to less insane speeds to something more realistic.
  • Reduced Thors attack intervals to less insane speeds.
  • Reduced The necromancer attack intervals to less insane speeds.
  • Reduced the Spirits attack invervals to less insane speeds.
  • Removed ValheimPLUS incompat.
1.4.9
  • Fixed mock issue with wolf idle sfx preventing Fae wolfs from loading.
1.5.0
  • Changed all shaders to JVLmock shaders for better vanilla look.
1.5.1
  • Added static spawners for EW data compatibility Spawner_Prefabname_RtD.
  • Fixed all existing local spawners.
1.5.2
  • Fixed bug where pickable charred egg would not hide when picked.
1.5.3
  • Fixed Odins Shrine bug. (Regenerating this location is required)
  • Increased Odins size
1.5.4
  • Removed valRAFT incompat, if you choose to break your game do not expect help.
1.5.5
  • Updated file path.
1.5.6
  • Minor performance increase.
1.5.7
  • Updated defeated boss keys.
1.5.8
  • Fixed bug with DragonBoar consume.
1.5.9
  • Balanced boss attacks.
1.6.0
  • Fix for charred egg location respawn, set 60 min interval for re-picks that should fix this.
1.6.1
  • Changed znet to persistent znet on charred egg which officially does fix pickable issue which has been tested on a test server.
  • Changed repick to every 120 minutes on charred egg.
1.6.2
  • Fixed multiple item bugs.
  • Updated Assemblies.
1.6.3
  • Major shader improvement on Elfs.
1.6.4
  • Minor balances.
1.6.5
  • Fixed Necromancer collider
  • Adjusted colliders on some Elfs
  • Gave the elfs more armor to wear.
1.6.6
  • Fixed some errors on Thor boss.
  • Moved custom objects that had custom loot from RtDBiomes to this mod for autodetection hooks with Items/Magic/Additions.
1.6.7
  • Pulled saplings from RtDGardening and moved them to RtDMonsters
  • This was done to add saplings correctly to znet scene
  • This makes the saplings more compatible with Seasons & Expand world for proper growth script links.
1.6.8
  • Adjusted frowood drops on Blue trees.
  • Fixed localization on Demon Horn.
1.6.9
  • Tuned up Necromancer Boss.
  • Tuned up Thor Boss.
1.7.0
  • Set spawn points for all bosses.
  • Disabled durability wear on Thor hammer so its now indestructible.
  • Increase the Spirit Size.
1.7.1
  • Adjusted shader on Fairy1_RtD, will no longer be transparent and now has wings.
1.7.2
  • Adjusted attack timings on Elfs.
1.7.3
  • Hard encoded localizations.
  • Fixed localization on ElfHunterM_RtD
1.7.4
  • Tuned the Necromancer up.
  • Disabled flee on all bosses.
  • Minor balances to Elfs.
1.7.5
  • Uploaded correct dll (The updated version oops.)