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RtDMonsters

Fairies, Elfs, Bosses, Locations & Tameables.

CHANGELOG

1.3.3
  • Recoded all configs.
1.3.4
  • Add localization to Fader
  • Test Fader for possible error
  • Adjusted spawn rates
  • Fixed locatization on the RtD Forge
  • Added vegvisir for The Spirit
  • Updated Elven treasure chests
  • Fixed Fae Wolf Procreation
  • Updated Spirit Shrine model
  • Fixed Location placement
  • Updated FaeTree model
  • Deletes music on locations
  • Add LODS to monsters
  • Removed particles from flying creatures
  • Fixed broken Vegvisirs
  • Fixed dissapearing locations
  • Added individual config options per creature
  • A bunch of other small fixes that I'm being vague about. Huh?
  • DELETE CONFIG ON UPDATE
1.3.5
  • Split ocean monsters into new mod
1.3.6
  • Reduced DeepNorth fairy health from 250 to 150
  • Removed ArtisanForge_RtD
  • RtDItems now uses the blackfoge as workstation for easy upgrades
1.3.7
  • Removed double znet view from DragonKingAltar support pillars.
1.3.8
  • Compressed more textures
  • Point no filter applied to match vanilla textures
1.3.9
  • Updated all fairy spell FX to something less flashy
  • Added ragdolls to humanoid deaths.
  • Added new Elf with bow ElfHunterM_RtD
  • Shrunk Elf Priest lightening blast
  • Changed color of elf Lightening to red
1.4.0
  • Increased particle size of new spells
  • Fine tuned all monster attacks
  • Registered all monster attacks to code
1.4.1
  • Adjusted attack angle on all monsters & bosses.
  • Balanced damage & health to match RtDItems & RtDSouls progression.
  • Made tamed dragon boars commandable.
  • Made tamed fae wolfs commandable.
  • Made tamed elfs commandable.
  • Fixed tameable creatures that had missing consumables.
  • Adjusted AshLands wizard flight path.
  • Registered all sfx, vfx, & fx to znet scene.
  • New spell vfx / sfx.
  • Replaced necromancer model.
  • Seperated dragonking altar & necromancer alter into two seperate locations.
  • Fixed missing flight take off error with dragonking.
  • Adjusted Necromancer attacks to more realistic speeds.
  • Added AOE damage to Necromancer, the DragonKing, and The Spirit.
  • DeepNorth Spirit Boss is extremely difficult and will require a group with at least 1 healer with a t4 healing staff from RtDItems.
1.4.2
  • Quick Fix on hard encoded localization for new necromancer vegvisir
  • Fix on DragonKing Altar seperation from Necromancer.
1.4.3
  • Renamed provided JSONs for translations so they automatically load when changed to your langauge.
  • Either delete the JSONS with _RtDMonster JSONS in the title, or rename without that specific part to your language.
  • Easiest fix is to make a new mod profile or delete the _RtDMonster JSONS.