RtDOcean
Overhauls the Ocean: Adds Sea monsters, friendly mirmaids that will protect you and sing like a siren, 1 boss summon, vegatation, lost treasures, & locations.
CHANGELOG
1.0.0
- Massively improved Sea Monster movement
- Added 5 Mossy Rock variants
- New Config options
- Majority of assets merged from RtDMonsters & RtDBiomes
- Initial release of RtDOcean becoming a stand alone mod that will primarly focus on the Ocean
1.0.1
- Added 7 locations
- Added New monsters
- Added Boss
- Added Gear
- Greatly improved swimming motion on all sea monters
- Added new materials to farm
- Multi small adjustments
1.0.2
- Fixed localization on SeaCrystal
- Fixed localization on ElectrumOre
- Registered materials for Recipes to fix error
1.0.3
- Ocean Wand can no longer be repaired
- Ocean Wand default durability increased to 2500
- These changes were made to the Ocean wand since you can make your own army of Neck warriors with the cost of your life force and Eitr
- Added localization to Electrum Rock
1.0.4
- Fixed icon bug with the basic food thats dropped from sea monsters
1.0.5
- Updated all textures to no point filter to match vanilla textures
1.0.6
- Fixed bug with the Green Fairy POOFING away like magic with no razzle dazzle. POOF.
1.0.7
- Registered multi objects to znet scene.
- Fixed SFX volume mixer.
- Registered all attacks to code.
- New config options for logging and entire mod disable.
- Attack angle fixes.
- Fairy SFX changes.
- Fixed underwater SE vfx effects.
- Fixed custom SE sprites.
- Adjusted Boss SFX.
- Moved monsters/boss without spawners over to static list.
- Moved all items to static list.
- Moved all vfx/sfx/FX to static list.
- Properly registered SE's
- Added config directory path in code for custom localizations.
- MOVED CRAFTABLE ITEMS TO RTDITEMS MOD.
1.0.8
- Further compressed textures with point no filter.
1.0.9
- Updated config options
1.1.0
- Removed valheimPLUS incompat
1.1.1
- Rebuilt Shark Animator (it was my first monster).
- Revisited the Ocean surface dwellers attacks intervals and range.
1.1.2
- Adjusted Mirfolk Harpoon to 10 seconds
1.1.3
- Fixed Harpoon never ends bug.
- Fixed Harpoon bug when Mirfolk threw harpoon one would spawn permanently.
1.1.4
- Reduced floating point on DeepSea to attempt a fix on the creatures blipping into ships while being chased.
1.1.5
- Removed DeepSea, swimming creatures no longer blip and bug out.
- Surface creatures are pre-mountain tier, Ocean Floor walkers are plains tier.
1.1.7
- Minor performance increase.
1.1.8
- Fixed Reptiles
- Added ragdolls to all monsters apart from ocean fairy.
- Added tamed friendly Mirmaid that can eat FishRaw.
- New spells vfx for the Ocean monsters with spells.
- MASSIVE swimming movement improvement, they now do circling, swim away, come back and even flee.
- New SFX on Belzor attacks.
- MASSIVE swimming improvement on boss.
1.1.9
- Set mirmaid to spawn during day & night.
- Increased spawn chance from 5% to 10%.
1.2.0
- Fixed MEGA meat multiplier.
1.2.1
- Buffed mirmaid health from 650 to 850.
- 2 new ocean floor wanderers with ranged attacks / harpoons.
1.2.2
- Fixed localization on Belzor.
- Fixed localization on Loboco fruit and updated description to help players figure out what its for.
1.2.3
- Boss attacks balance.
1.2.4
- 2 new mirfolk.
- Improvements to monster AI.
- Improvements to monster attacks.
- Added Spanish Translations made by Muluku.
1.2.5
- Updated Assemblies
1.2.6
- Minor bugfix
1.2.7
- Changed chance for Mirloc to spawn from Electrum rocks or Sea Crystals from 70% to 30% in total.
1.2.8
- New model for Belzor boss.
- New advanced mechanics for the new Belzor boss.
- Get Ready to Die!
1.2.9
- Hard encoded localizations.
1.3.0
- Added localization to Mirmaids
- All Sea Monsters will tolerate AshLands water now.
- SeaCave now has large rocks protruding from water with Mirmaids hanging out.
1.3.1
- Hotfix on double localization mirmaid that broke generation.
- Use zones_reset & genloc to fix if affected.
1.3.2
- Enforced version strictness to version major.
1.3.3
- Disabled flee on Ocean Boss.
- Tuned Ocean monsters AI