Soloredis-RtDOcean icon

RtDOcean

Overhauls the Ocean: Adds Sea monsters, friendly mirmaids that will protect you and sing like a siren, 1 boss summon, vegatation, lost treasures, & locations.

CHANGELOG

1.0.0
  • Massively improved Sea Monster movement
  • Added 5 Mossy Rock variants
  • New Config options
  • Majority of assets merged from RtDMonsters & RtDBiomes
  • Initial release of RtDOcean becoming a stand alone mod that will primarly focus on the Ocean
1.0.1
  • Added 7 locations
  • Added New monsters
  • Added Boss
  • Added Gear
  • Greatly improved swimming motion on all sea monters
  • Added new materials to farm
  • Multi small adjustments
1.0.2
  • Fixed localization on SeaCrystal
  • Fixed localization on ElectrumOre
  • Registered materials for Recipes to fix error
1.0.3
  • Ocean Wand can no longer be repaired
  • Ocean Wand default durability increased to 2500
  • These changes were made to the Ocean wand since you can make your own army of Neck warriors with the cost of your life force and Eitr
  • Added localization to Electrum Rock
1.0.4
  • Fixed icon bug with the basic food thats dropped from sea monsters
1.0.5
  • Updated all textures to no point filter to match vanilla textures
1.0.6
  • Fixed bug with the Green Fairy POOFING away like magic with no razzle dazzle. POOF.
1.0.7
  • Registered multi objects to znet scene.
  • Fixed SFX volume mixer.
  • Registered all attacks to code.
  • New config options for logging and entire mod disable.
  • Attack angle fixes.
  • Fairy SFX changes.
  • Fixed underwater SE vfx effects.
  • Fixed custom SE sprites.
  • Adjusted Boss SFX.
  • Moved monsters/boss without spawners over to static list.
  • Moved all items to static list.
  • Moved all vfx/sfx/FX to static list.
  • Properly registered SE's
  • Added config directory path in code for custom localizations.
  • MOVED CRAFTABLE ITEMS TO RTDITEMS MOD.
1.0.8
  • Further compressed textures with point no filter.
1.0.9
  • Updated config options
1.1.0
  • Removed valheimPLUS incompat
1.1.1
  • Rebuilt Shark Animator (it was my first monster).
  • Revisited the Ocean surface dwellers attacks intervals and range.
1.1.2
  • Adjusted Mirfolk Harpoon to 10 seconds
1.1.3
  • Fixed Harpoon never ends bug.
  • Fixed Harpoon bug when Mirfolk threw harpoon one would spawn permanently.
1.1.4
  • Reduced floating point on DeepSea to attempt a fix on the creatures blipping into ships while being chased.
1.1.5
  • Removed DeepSea, swimming creatures no longer blip and bug out.
  • Surface creatures are pre-mountain tier, Ocean Floor walkers are plains tier.
1.1.7
  • Minor performance increase.
1.1.8
  • Fixed Reptiles
  • Added ragdolls to all monsters apart from ocean fairy.
  • Added tamed friendly Mirmaid that can eat FishRaw.
  • New spells vfx for the Ocean monsters with spells.
  • MASSIVE swimming movement improvement, they now do circling, swim away, come back and even flee.
  • New SFX on Belzor attacks.
  • MASSIVE swimming improvement on boss.
1.1.9
  • Set mirmaid to spawn during day & night.
  • Increased spawn chance from 5% to 10%.
1.2.0
  • Fixed MEGA meat multiplier.
1.2.1
  • Buffed mirmaid health from 650 to 850.
  • 2 new ocean floor wanderers with ranged attacks / harpoons.
1.2.2
  • Fixed localization on Belzor.
  • Fixed localization on Loboco fruit and updated description to help players figure out what its for.
1.2.3
  • Boss attacks balance.
1.2.4
  • 2 new mirfolk.
  • Improvements to monster AI.
  • Improvements to monster attacks.
  • Added Spanish Translations made by Muluku.
1.2.5
  • Updated Assemblies
1.2.6
  • Minor bugfix
1.2.7
  • Changed chance for Mirloc to spawn from Electrum rocks or Sea Crystals from 70% to 30% in total.
1.2.8
  • New model for Belzor boss.
  • New advanced mechanics for the new Belzor boss.
  • Get Ready to Die!
1.2.9
  • Hard encoded localizations.
1.3.0
  • Added localization to Mirmaids
  • All Sea Monsters will tolerate AshLands water now.
  • SeaCave now has large rocks protruding from water with Mirmaids hanging out.
1.3.1
  • Hotfix on double localization mirmaid that broke generation.
  • Use zones_reset & genloc to fix if affected.
1.3.2
  • Enforced version strictness to version major.
1.3.3
  • Disabled flee on Ocean Boss.
  • Tuned Ocean monsters AI
1.3.4
  • Set 30 minute respawn timer on OceanCave spawners.
  • Removed MirMaid idle singing sfx.
  • Fixed OceanCave spawner bug. (requires a zones_reset)
  • Reduced Ocean_Giants amount.
  • Reduced Giant Sword amount.
1.3.5
  • Fixed Ocean Cave bug.