
WorldGenOptions
Allows you to configure biome variables for unique world generation.WorldGenOptions This mod adds many configuration options for generating new, unique worlds in Valheim. Currently, the mod only supports configuration of a limited set of biome-related options, but more options will be coming later.
Features *Modify various biome variables including height, distance from spawn, and occurrence via a config file *Save and load biome data on a world-by-world basis *Load and play vanilla worlds without changing the world's original terrain
Installation
- Install BepInEx for Valheim.
- Download this mod file.
- Navigate to your Valheim installation and locate "Valheim\BepInEx\plugins"
- Drag and drop WorldGenOptions.dll into the plugins folder
- Run the game once to generate the config file.
Notes This is an early release of this mod. I fully expect bugs and it is extremely important for you to back up your worlds before installing this mod, as it does save/load information and I don't want any save files to get corrupted. That said, I have tested it with my own worlds and did not find any issue loading vanilla worlds.
Please post any bugs or feature requests you have on my github: https://github.com/tueman/ValheimMods
Planned Features *Heightmap generation configuration *Structure generation configuration (dungeons, etc) *In-game configuration via buttons and sliders rather than a config file *Anything else the community might want in this mod related to world generation

