Home Communities Valheim ParryAndDodgeConfig
Changelog
1.1.2
Fixed compilation on Valheim 1.0 by removing the direct UnityEngine.Animator type dependency.
Dodge animation-state detection now uses Player.GetNextOrCurrentAnimHash().
1.1.1
Renamed the mod to ParryAndDodgeConfig .
Renamed the assembly, DLL, source project, plugin folder, and Thunderstore package metadata.
Preserved the existing BepInEx plugin GUID and config filename so existing user settings remain compatible.
1.1.0
Added an independent dodge invincibility-duration setting.
Added [Dodge] InvincibilityDurationSeconds.
0 keeps Valheim's vanilla dodge invincibility behavior.
Custom dodge timing begins when Valheim actually enters its dodge-invulnerable state.
Updated the mod description, configuration documentation, compatibility notes, and build/package version.
1.0.0
Initial release.
Configurable timed-block/parry window.
Supports 0.01–2.00 seconds.
Default remains vanilla 0.25 seconds.
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