Changelog
1.1.2
- Fixed compilation on Valheim 1.0 by removing the direct UnityEngine.Animator type dependency.
- Dodge animation-state detection now uses Player.GetNextOrCurrentAnimHash().
1.1.1
- Renamed the mod to ParryAndDodgeConfig.
- Renamed the assembly, DLL, source project, plugin folder, and Thunderstore package metadata.
- Preserved the existing BepInEx plugin GUID and config filename so existing user settings remain compatible.
1.1.0
- Added an independent dodge invincibility-duration setting.
- Added
[Dodge] InvincibilityDurationSeconds.
0 keeps Valheim's vanilla dodge invincibility behavior.
- Custom dodge timing begins when Valheim actually enters its dodge-invulnerable state.
- Updated the mod description, configuration documentation, compatibility notes, and build/package version.
1.0.0
- Initial release.
- Configurable timed-block/parry window.
- Supports 0.01–2.00 seconds.
- Default remains vanilla 0.25 seconds.