Sailing that feels more like sailing: wind strength levels, gradual wind shifts, gusts, windage, overpressing and a Seamanship skill. Small numbers, vanilla pace.
Multiplayer: fixed boats juddering with two or more players aboard. Each player's game
redrew the waves on its own schedule, so players saw different seas while the boat
floated on its owner's. The waves now change at fixed moments of game time, so every
player's sea is the same, as in vanilla. They still change at most once a minute.
The sea-state log line gives the swell's direction, so two players can compare logs.
New "Sailing HUD" switch under "9 - Instruments" hides the whole ship HUD while you
steer, the game's own wind and rudder indicator included. Your own setting.
The speed trend arrow, wind level and wind shift arrow now start switched off; turn
them on under "9 - Instruments".
Masthead ribbon: a short ribbon of sail cloth at every boat's masthead streams
downwind. It hangs in light air, stands out and flutters harder as the wind rises, and
snaps out in a gust. Switch it off under "9 - Instruments".
The game's wind-blown particles (rain, snow, ash) are carried a little faster as the
wind rises, gusts included. Server setting "Weather particle boost" (0 is vanilla).
Sails flap as they lose drive: pointing up toward the no-go zone the sail turns
edge-on and starts to flap, and it flogs once drive is gone. Before, it only flapped
dead into the wind, long after the boat had stalled. In the first few degrees of the
stall the yard slats, swinging from side to side as the sail backs and fills, each swing
overshooting and shaking briefly before it settles; higher than that it just luffs.
Looks only; switch it off under "9 - Instruments", where "Yard slatting degrees" sets
how far the yard swings (default 7, 0 turns slatting off).
The game's own sail-flapping sound grows louder as the sail luffs and slats near the
no-go zone, and quietens again as it fills. "Luffing sail volume boost" under
"9 - Instruments" sets how much (0 is vanilla).
0.5.1
Calmer seas in strong wind: the waves are redrawn at most once a minute (or vanilla's
own pace, if slower), and only for a sudden shift, a weather front or a change in the
game's wind strength. Before, every small wind shift redrew them, so in a gale the sea
was almost always mid-change and threw boats about far harder than vanilla. Wave
height was never raised; it is the game's own.
The sea-state log line says how long ago the waves were last redrawn.
Every HUD readout has its own switch under "9 - Instruments": speed, speed trend
arrow, course arrow, wind level, wind shift arrow and hull stress tint, plus the
rigging warning message. "Show on ship HUD" off is still the vanilla HUD.
0.5.0
First public release.
HUD: the wind level name no longer runs off the edge of the screen.
0.4.5
While aboard, logs the sea state once a minute: the weather, the game's own wind
strength, and the strength the waves are using. A setting; 0 turns it off.
0.4.4
Master switch ("Enabled" under "1 - General"): turning it off mid-voyage now also
clears any hull stress and stops stutter logging.
0.4.3
Stutter logging now waits for a frame over 2 seconds (a setting; 0 turns it off).
Config file is written once after a burst of changes instead of once per setting.
The ship's owner learns the helmsman's skill as soon as ownership changes hands.
Dedicated servers no longer compute wind they never use.
Logs: other mods patching the same game methods, the wind being handed back to the
game (debug wind, world's edge, Moder), mistyped list settings, missing sound names.
0.4.2
HUD: the wind readout names the level (Light, Moderate, Fresh, Strong, Gale) and sits
outside the ring from the wind icon.
Logs any frame over 0.3 s while aboard, with the last thing the mod did, to trace
stutters. Settings read every physics step are now parsed once per change.
0.4.1
HUD: speed and wind readouts sit on dark plates so they stay legible over the wind
icon; speed reads in "kt" with its faster/slower arrow tight beside it; wind strength
is shown in knots instead of a level number, still coloured by level; the course arrow
is thicker, white with a blue edge like the wind icon.
0.4.0
Fixed the sea slewing and heaving during wind shifts and gusts. The swell now
cross-fades to the new wind direction the way vanilla does, once per shift, and gusts
no longer raise the waves.
The course marker is now an arrow from the boat icon that gains arrowheads with speed,
drawn part transparent. Opacity and knots per arrowhead are client settings.
New "Handling" settings: sail force, paddle force, turning under sail, turning under
paddle and rudder speed, plus an experience multiplier.
Editing the config file on a running server now takes effect and reaches clients
without a restart.
0.3.0
Windage now depends on how much sail is up: full sail catches the most wind, half
sail three quarters of it, and a boat under paddle or stopped half.
Windage brakes a boat pointed into the wind, down to a crawl, in place of the
separate in-irons drag. A tack carries through much as in vanilla; a boat left head
to wind stops in a third of the time.
Removed the "In irons drag" and "Stopped factor" settings.
0.2.0
Readouts moved onto the vanilla ship HUD: speed in knots with a faster/slower arrow,
a course-over-ground marker on the boat icon, wind level on the wind icon, an arrow
when the wind is shifting, and the boat icon reddening with hull stress. The separate
panel is gone.
Now required on the server and every client.
Closer to vanilla handling: bow fall-off turns the hull without pushing it sideways,
skill gives +10% rudder and +5% sail force at 100 (was +25% and +8%), and a sail held
head to wind now slows the boat.
Skill experience roughly four times slower.
0.1.0
First build: wind levels, gradual wind shifts and gusts, easier upwind, Seamanship
skill, windage, overpressing and the instrument panel.
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