Changelog — Swmarly Valheim Networking
0.1.9 — forward-compatible runtime validation
- Compatible Valheim hotfixes and minor updates can remain active when the validated runtime surface is unchanged.
- Fundamental method, field, signature, Steam API, or asserted-IL changes still fail closed.
- KnownGoodBuilds remains an explicit verification record rather than the only activation gate.
0.1.8 — Valheim 1.0.12 runtime compatibility
- Recognize Valheim 1.0.12
Version.c_networkVersion and network version 40.
- Validate the verified
bool ZDOMan.SendZDOs(ZDOPeer, bool) signature.
- Keep client-only
ZSyncTransform.SyncPosition IL checks out of dedicated-server preflight.
- Preserve the explicit known-build allow-list and fail-closed behavior.
0.1.7 — release version correction
- Corrected the plugin, project, and Thunderstore package version to 0.1.7.
- No networking behavior or compatibility policy changed in this version.
0.1.4 — TargetPortal compatibility
- Automatically keeps vanilla ZDO sync-list handling when TargetPortal is loaded, preserving
TargetPortal's forced portal advertisements and correct player removal after portal travel.
- The remaining networking, queue, compression, and performance modules stay enabled.
0.1.3 — portal sync fix
- Preserve vanilla invalid-sector removal when dirty-set synchronization drops a known ZDO
outside a peer's active area, preventing players from remaining visible at their old portal.
0.1.2 — safer defaults
- Shared server-side map synchronization is now disabled by default.
- The optional map self-test is also disabled by default.
0.1.1 — compatibility and safety pass
- Fail closed on unknown game builds and detected overlapping networking/map mods.
- Added live module enable/disable lifecycle handling.
- Hardened compression handshakes, malformed-frame handling, shared-map validation, and map saves.
- Fixed package license notices and updated the BepInEx dependency to 5.4.2350.
0.1.0 — Valheim 1.0.7 / network version 39
- Initial unified release for Valheim 1.0.7.
- One BepInEx plugin identity combining the compatible transport, synchronization,
server-performance, and client-smoothing features selected from SmoothServer, ValheimTune,
and FiresGhettoNetworking.
- Safe compatibility gate: unsupported game builds leave replacement patches inactive instead of
continuing against unknown method layouts.
- Vanilla clients remain supported by default; shared compression activates only after a safe
per-peer handshake.