Valheim
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MixKickingFightingStyle

Nine biome-themed kicking weapons for Valheim, with four-hit combos, committed heavy attacks and individual boot visuals.

0.4.2 - Original Valheim audio restored

  • Replaces Heavy with the supplied New_Heavy motion, converted to a humanoid in-place animation. Removes horizontal hip translation and flattens the humanoid horizontal body curves; rotations and vertical pose motion remain.
  • Heavy stays at 2.15 seconds, 1.25x damage and the existing recovery. The owner is anchored horizontally and keeps the starting facing during the committed attack and recovery. Gravity is preserved; death, stagger and a real teleport release the lock.
  • Boots unequip immediately without the queued equipping/crouching minor action. Boot hand-item hide/show also skips equip_hip. Other equipment keeps its normal transitions.
  • Uses the original Valheim attack sounds inherited by the kicking weapons. Removes the synthesized hawk sounds, custom sound animation events and extra audio components. No custom audio clips are included.
  • Keeps every biome, existing high-detail boot shape, mirrored left/right pair, lore, recipe, upgrade, attack, damage scaling, hit-stop and finisher.

Performance changes

  • Left and right boots share mirrored meshes; inner wraps share meshes across biomes. Thirty runtime meshes replace seventy-two; runtime CPU-readable mesh copies are removed.
  • Both boots and inner wraps have three distance LODs. A distant wrap drops from 11,984 to 958 triangles per side. Close boot geometry is unchanged.
  • Colour remains 2048 x 2048. Normal maps use 1024; metallic/smoothness masks and shared cloth maps use 512. Uses BC7/BC5 compression and mipmaps. Fine bump/reflection detail can differ from 0.4.0.
  • Keeps LZ4 bundle compression and loads directly from disk. Visual prefabs load on first use and are cached rather than loading all nine biomes at startup.
  • Avoids routine skeleton searches while boots are unequipped, reduces equipped searches to a five-second fallback, and throttles animator discovery. Visual pose updates still follow each frame.
  • Releases CPU-readable inventory image copies after upload. The install ZIP contains only runtime assets and Thunderstore metadata; authoring files and validation reports are kept outside it.

Combat and crafting

Uses the Unarmed skill. Only Combo_4 receives the 1.5x finisher. Heavy has 1.25x damage and higher stagger, with a slower committed attack and recovery. Existing stamina, reach and balance are unchanged. Plains through Deep North use the Black Forge. Deep North requires Gold, Frostwood and FrostCore from your installed content.

Requirements

Path of Valheiman is optional. Weapons retain Fists/Unarmed, Paired and Melee classification; individual node conditions still apply.

Installation

Import the ZIP as a local mod in Thunderstore Mod Manager, or publish it as a Thunderstore package. Keep the supplied DLL, Assets/mksboots and Icons folder together. Replace the previous version and remove duplicate copies of this plugin. Restart Valheim after changing versions. Multiplayer clients should use the same version. This package was prepared separately; no game or installed-profile files were changed.

Info sheets

Crafting, upgrades and abilities

Validation and limits

DLL compiled against the installed game SDK. This audio-only update verifies zero custom audio clips and zero custom sound events in the bundle, all five humanoid animations, three LODs and 54 synthetic attachment cases. Both horizontal Heavy body curves remain constant over 301 sampled times. Combat, recipes, native attack-effect settings and the in-place Heavy source are unchanged from 0.4.1; its 17 Harmony-target, 22 combat-clock and nine-tier PoV checks still apply to the unchanged combat code.

Editor asset-loading measurements are not gameplay benchmarks. No live-game FPS, multiplayer audio, native Viking fit or collision test was performed. The Heavy impact event retains the provisional 52% timing and still needs an in-game contact check. The boots approximate the original illustration; they are not a 100% reconstruction.

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