Valheim
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MixKickingFightingStyle

Turn your footsteps into weapons.

MixKickingFightingStyle brings a dedicated kicking combat style to Valheim, featuring nine craftable weapons inspired by the world's biomes. Fight with brutal boots, chain together four-hit combos, and punish openings with a powerful heavy kick.

Each pair has its own biome-themed appearance, combining rugged footwear, reinforced armour and inner cloth wraps.

  • Four-hit combos — connect your strikes and finish with a 1.5× damage final hit.
  • Committed heavy attacks — trade speed, stamina and freedom of movement for greater reach and stagger.
  • Impact feedback — hit-stop and original Valheim attack sounds give successful strikes weight.
  • A distinct fighting style — kicks focus on reach and impact, with recovery windows that reward careful timing.
  • Nine biome weapons — progress from Meadows to Deep North through crafting and upgrades.
  • Custom visuals and icons — each weapon has matching boots and an inventory icon.
  • Unarmed progression — improve your fighting ability through Valheim's Unarmed skill.
  • Thai and English lore — each weapon carries a description inspired by its biome.

Installation

Install through Thunderstore Mod Manager or r2modman. Required dependencies will be installed automatically.

For a local ZIP, use your mod manager's local import option.

For manual installation, extract the included BepInEx folder into your Valheim installation. Keep the DLL, Assets and Icons folders together.

Replace older copies of this mod and restart the game after updating. Multiplayer players should use the same mod version.

Requirements

Optional integration

Path of Valheiman — the weapons retain Fists/Unarmed, Paired and Melee classification. Bonuses apply according to each node's conditions.

Combat and crafting

Equip a pair of kicking weapons and use your normal attack controls.

Primary attack: a four-hit kicking combo. The fourth strike receives the 1.5× finisher bonus.

Secondary attack: a slower heavy kick with 1.25× damage and increased stagger. Movement and attack cancellation are restricted during its committed window.

Missed attacks leave a longer recovery window, so positioning and timing matter.

Craft and upgrade nine biome-themed weapons:

Biome Weapon
Meadows Meadowstep Wraps
Black Forest Greydwarf Footwraps
Ocean Tidebreaker Greaves
Swamp Rootfang Footguards
Mountain Frostwolf Kickers
Plains Loxhide Strikers
Mistlands Seeker Silk Talons
Ashlands Charred Ember Greaves
Deep North Jotunfrost Sabatons

Early weapons use the Workbench or Forge. Plains through Deep North weapons use the Black Forge.

Deep North recipes require Gold, Frostwood and FrostCore from compatible content mods.

Info sheets

See the spreadsheet for crafting materials, upgrade costs, station requirements and weapon stats:

Crafting, upgrades and weapon information

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