Lost Scrolls II Quest
The complete Lost Scrolls II pack: recruitable Dvergr companions plus the full in-game story and Companion Handbook. Ready for single player.Changelog
0.6.0
- Updated to depend on Lost Scrolls II 0.6.0 — the Communion Rite is now a channeled struggle: subdue a Dvergr, then hold Block to channel the rite (you can keep blocking/dodging), and it can fail if you lower your guard, stray too far, or take an unblocked hit. Recruiting moved off
G(now Feed-only) onto Block. See the base mod's changelog for detail. - Story, Companion Handbook, ranking and tournament guidance are unchanged; still depends on ValheimServerGuide 0.9.0+.
0.5.0
- Updated to depend on Lost Scrolls II 0.5.0 — tournament formats (single/double elimination, round robin), optional level-gated events, companion level shown on the bracket, live win–loss standings, an entrant cap, full-heal-on-summon, and important fixes to how ranking/tournament data is saved and synced. See the base mod's changelog for detail.
- Updated
guidance.rankings.yamlandguidance.tournaments.yaml— rewritten around the in-game UI: the ranking pages now point players to theF6ranking board (instead of console commands), and the tournament pages describe the currentF7panel flow — sealing a companion into a Communion Totem, Lock Totem → Enter, automatic summon at full health, and View Bracket for pairings, levels and standings. - New guidance page — "Entering a Tournament" teaches the whole
F7entry flow the first time a player frees a companion. - Story and Companion Handbook content unchanged; still depends on ValheimServerGuide 0.9.0+.
0.4.0
- Updated to depend on Lost Scrolls II 0.4.0 (in-game ranking board
F6, tournament panelF7, totem-based tournament entry with auto-summon, party names, admin controls) and on ValheimServerGuide 0.9.0, which adds the message templating and Discord support these guidance files rely on. - Moved into their own subfolder — the bundled guidance now installs to
BepInEx/config/ValheimServerGuide/**LostScrollsII/**instead of the top level, so it stays separate from any guidance your server already runs and is easy to remove. ServerGuide loads its config folder recursively (0.8.0+), so nothing else changes. - New guidance file:
guidance.duels.yaml— broadcasts every duel win (1v1 and party, tournament matches included) to server chat and Discord.
- Updated
guidance.rankings.yaml— added "new #1" entries for both ladders (a companion or party reaching the top of the board), with Discord announcements. - Updated
guidance.tournaments.yaml— the champion announcement now posts a fully templated message to Discord. - Story and Companion Handbook content unchanged.
⚠️ Upgrading from 0.3.0: delete the old top-level
guidance.lost-scrolls.yaml,guidance.companions.yaml,guidance.rankings.yamlandguidance.tournaments.yamlfromBepInEx/config/ValheimServerGuide/. Mod managers don't delete files a new version stopped shipping, so leaving them loads the guidance twice (duplicate ids).
Rankings & tournaments require ValheimServerGuide 0.9.0+ — these guidance files are what announces and rewards them (rank-ups, "new #1", tournament pairings, champion prizes, Discord). Without ServerGuide the ladders still record and
F6still shows the standings, but nothing announces or rewards them.
Discord is optional. These announcements only post if the server sets
DiscordWebhookUrlin the ServerGuide config. Without it the in-game chat/messages still fire and the webhook step is skipped.
0.3.0
- Updated to depend on Lost Scrolls II 0.3.0, which adds the competitive suite — 1v1 duel rankings, party duels, party rankings, and tournaments — plus player-icon map pins and companion death markers. See the base mod's changelog for detail.
- New guidance files bundled into
BepInEx/config/ValheimServerGuide/:guidance.rankings.yaml— duel-ladder + party-ladder reference pages and rank milestones (category: Rankings).guidance.tournaments.yaml— tournament join/pairing announcements and the champion prize bundle (category: Tournaments).
- Story and Companion Handbook content unchanged.
Note: the dynamic values in the new rankings/tournament messages (rank, rating, opponent, round, etc.) require a ServerGuide build that includes the Lost Scrolls II competitive template variables. With an older ServerGuide the guidance still fires, but those
{...}placeholders show literally. Update ServerGuide alongside this pack for full templating.
0.2.0
- Updated to depend on Lost Scrolls II 0.2.0, which adds the companion inventory system (per-companion 4×2 pack, item pickup, food/mead consumption, weight/encumbrance, death-drop, totem carry-over, wood-portal cargo block, ComfyQuickSlots compatibility). See the base mod's changelog for detail.
- Companion Handbook (
guidance.companions.yaml) updated for the inventory system: a new "Your Companion's Pack" guidance (opening the 8-slot pack with[Y], auto-pickup, self-feeding, health/resist meads, the 150 weight cap, death-drop and totem carry-over), and corrected the[Y]key description in "Commanding Your Companion" (it now opens the pack — which holds the rename field — rather than only renaming). - Story content unchanged.
0.1.0
Initial release of the complete "Quest" pack.
- A content pack that pulls in the Lost Scrolls II gameplay mod as a dependency and adds its full in-game narrative, ready for single player — no manual guidance-file setup.
- Requires Valheim ServerGuide (
TaegukGaming-ValheimServerGuide-0.7.1), which delivers the story and Companion Handbook. - Ships two guidance files into
BepInEx/config/ValheimServerGuide/:guidance.lost-scrolls.yaml— the biome-by-biome story descent (Meadows → Ashlands).guidance.companions.yaml— the Companion Handbook (command keys, per-caste chores, adventuring tips).
- Same gameplay as the base Lost Scrolls II package: Communion recruitment, leveling (1→10), caste chores, duels, Communion Totems, and ship/portal travel. Vanilla assets only.
See the base Lost Scrolls II package changelog for the underlying mod's feature history.
