Valheim
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3 days ago
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Combat stats

An encounter meter for the pack, based on Muindor CombatStats 1.0.3. Install the matching version on the server and every client, replacing Muindor-CombatStats. The source and original MIT license are included.

F10 changes compact visibility. F11 opens Current, Last, Overall and recent fights, with damage, whole-fight DPS, damage taken and healing received. Completed fights stop changing with idle time. Known pets and summons contribute to their owner, with a separate breakdown. Resource gathering does not enter combat totals.

The target's owner reports applied damage and engagement; the server groups encounters and publishes shared totals. Fire and spirit ticks are divided proportionally between remaining accepted contributions. Poison credit changes only when the game accepts a replacement dose. Overkill is separate from effective damage. Skill categories come from the hit; the meter does not infer a projectile's weapon from equipment worn later.

Personal layout settings and completed history live under BepInEx/combat-stats-state/, outside Gale's managed configuration. Existing display preferences migrate automatically; retired rolling-window and collection switches do not override shared counting rules. Collection continues with the compact display hidden.

DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro