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EpicLoot Progression Fix

EpicLoot Progression Fix adds combat changes, crafting-based loot progression support, equipment fixes and quality-of-life improvements to EpicLoot. It makes build effects easier to understand, improves blocking and skill progression, and reduces repetitive inventory and crafting actions.

The add-on works with EpicLoot alone. Optional integrations extend its features to nearby storage, batch crafting, creature scaling and dungeon resets.

  • More responsive blocking. Cancel attack windup or recovery into a guard. Stronger shields and a wider parry window improve defensive options without allowing faster attacks.
  • Consistent loot progression. In crafting-gated mode, enchanted equipment follows the player's crafting history, including unidentified gear and treasure rewards.
  • Detailed build information. A live Active effects page shows resources, regeneration, defenses, skills and combined equipment effects.
  • Skill experience per target and craft. Eligible attacks award experience for each distinct target hit, and batch crafting awards experience for each completed item.
  • Improved equipment handling. Rune extraction preserves power, socket layouts and favorites persist, and compatibility checks account for the effects remaining after a replacement.
  • Less repetitive cooking and processing. The personal bulk modifier fills nearby machines with one ingredient, refuels through their fuel controls, or collects finished output without mixing operations.
  • Scaling encounters and dungeon resets. With StarLevelSystem, boss stars scale with the summoner's personal kill history. Configured dungeon interiors reset while preserving exteriors, belongings and occupied interiors.

Built for EpicLoot 0.15.4 and Valheim 1.0.20. Install the same add-on version on the server and every client.

Installation

Install BepInExPack Valheim 5.4.2360, Jotunn 2.30.2 and EpicLoot 0.15.4, plus their dependencies; a package manager installs these automatically. Use the supported optional-mod versions below. Resolve any Gameplay patches failed message in BepInEx/LogOutput.log before playing. Server and clients must use matching gameplay integrations.

Balance and everyday play

  • All seven Bog Witch feast spices are sold on the first visit, without boss or serpent defeats. The moose saddle no longer needs Bloodgold.
  • Hearty eitr can create an eitr pool from maximum health without eitr food. Bulk can raise maximum health without a cap.
  • Blocking can interrupt attacks. Air Jump recharges on landing or starting to swim.
  • Rested comes after a configurable delay, comfort counts pieces within 20 m, also vertically, and only players sleeping in a bed get the skipped-night Rested buff.
  • Enemies pause throughout global sleep and the wake-up fade, until every waking player has a clear view and control again.
  • Food-eating creatures, wild or tame, search at least 30 m for the nearest reachable food they eat. Tames protect buildings, heal faster when fed and breed over wider ranges.
  • Tamed animals see targets within 50 m and alert within 30 m of their follow target or stay point. Friendly skeletons and Spirit Caller animals keep a 40 m combat leash around their caster, ignore peaceful wildlife, and a fresh direct hit sends an idle summon after its target. These followers cross ice without sliding and choose paths that fit their size.
  • Aim at your summon and use secondary attack with its matching staff to dismiss it. Supports Dead Raiser, Spirit Caller, Staff of the Wild and Trollstav.
  • Summon health bonuses apply even to creatures with no stars.
  • Staff of Protection shields allies within 20 m. Its bubbles absorb combat damage, falls, freezing, heat, smoke and ongoing poison, fire and spirit damage. Recasting restores full strength. Drowning, vomiting and health costs still hurt you.
  • Each protection bubble broken by damage trains the caster who last applied or refreshed it, once per bubble.
  • Deaths reduce Nemesis score by the server's configured penalty. Your score is saved with your character and returns when you reconnect.
  • Releasing a harpooned tame sets its home there. It returns after fights and gives up chases beyond 30 m from home.
  • With TameRidingOverhaul, mounts use saddle stamina, configurable ground speeds and vegetation clearing that protects planted crops. Sit temporarily holds a tame in place; releasing Sit or mounting returns it to its previous home. Gameplay settings follow the server; the Sit key is personal.
  • Enlarged creatures can reach past their bodies in melee, and large mounts move and stop normally on level ground. Starred adult moose keep their small or large antlers; zero-star moose are hornless.
  • Expired dropped items disappear when their area loads. Comfort, item lifetime, creature ranges, camera limits and floating-ice impact damage are configurable.
  • Smelting flametal requires defeating Yagluth; smelting bloodgold requires defeating the Queen ([Smelting] Require boss defeats).
  • Left Alt + E swaps your worn equipment with an armor stand. The stand can also store a trinket and utility item without a visible model: keys 1–8 hang them up and E retrieves them.
  • Haldor offers the inventory row purchases after the Elder and Bonemass, plus a third, Roomier pockets, after Yagluth; each is bought once per character.
  • Meadows, Black Forest, Plains and Ocean share their weather; [Weather] Clear weight controls how often it is clear.
  • Andvaranaut guides you to your nearest unopened treasure-map chest or accepted bounty. Far away, face the target to hear pings; nearby, it pings automatically. Range and ping intervals are configurable.
  • Ctrl + G while holding a hammer shows the ground protected from ordinary enemy spawns. The key and colors are personal settings.
  • Graphics settings add a personal Show FPS checkbox, off by default. Placed torch flames fade in from 80 to 160 m instead of flashing at a distance.
  • Cooking stations and ovens update food every second, smelters every 5 seconds and beehives every 30 seconds.
  • Fermenters show the base selected for the next action. E loads one barrel; the bulk modifier fills nearby barrels with one base type or taps every ready barrel in reach. Interrupted insertions either finish or return the base.
  • Machine input controls show the selected ingredient and available quantity. Bulk fills list each ingredient and its stock.
  • Sap extractors catch up after long absences and account for shared roots. Blocked bird nests produce nothing until unblocked.
  • Reduced slowdown during long play sessions and travel. FastLink checks server status only in the menu.
  • Dismantling vehicles returns their materials and cargo. Buried carts recover with their wheels and cargo; carts keep their wheels and position when another player takes over.

EpicLoot fixes and improvements

Progression, loot and encounters

  • Craft an equipment item once to unlock it as enchanted loot, including chest, treasure and unidentified rewards. Drops are shared and anyone can pick them up.
  • Nearby Luck, Riches and Lucky Loot follow the progression and quantity limits; rarity ceilings and loot shares are settings. Lucky Loot gives bosses extra magic-table rolls only, never extra ordinary rewards.
  • With the extra-star reward bonus enabled, ordinary creatures above five stars use the five-star base loot table. Extra rolls and Legendary, Mythic and Ancient rarity bonuses continue to grow with their actual stars, up to the existing 150-star bonus limit.
  • With StarLevelSystem, eligible untamed creatures can drop a blank runestone. Deep North drops have equal chances of Mythic and Ancient. The pack uses a 10% chance, excludes moose and lox, and includes Hexen.
  • Each star raises level-scaled resource drops by the configured share on average.
  • Moulds, keys, memorial coal, frostfire essence and thunderblood essence keep their base creature drop chances and quantities at every star level, and Lucky Loot never multiplies them. Creature moulds are limited to one of each successful type per kill.
  • Corpse loot appears before the corpse disappears.
  • Trophy tooltips show the shard or runestone types the sacrifice recipe gives.
  • Every arrow or bolt of a Triple Shot volley that lands within a quarter second of a sneak attack gets the sneak-attack bonus.

Equipment, runes and shardstones

  • Set extraction and etching use carried equipment and runes. Extraction, table Storage and Sacrifice protect favorites. Rune diminishing returns are off in the pack.
  • Socketing and etching check whether the resulting equipment supports its effects. Augment replaces one effect and locks the others. Incompatible runes and shardstones return to your bag or drop at your feet if it is full.
  • Equipment cannot receive enchantments that would do nothing on it. A refused rune or shardstone says why; the server repairs existing unusable enchantments when applying the pack update.
  • Brokkr's Gift rarity sets how many slots it adds, and equipment rarity sets the cap. Ctrl-clicking a shardstone or etched rune onto a full socket row replaces the first one that differs from it.
  • Matching runes stack; different powers, rarities and set pieces stay separate. Runes retain their best extraction power through crafting, socketing and tempering.
  • A rune’s best extraction power also strengthens later tempering. The pack’s Rune tree starts at 100%.
  • Rune badges use the pack's effect names and units, matching the field notes.
  • Sailing speed shardstones also improve rowing: White by day, Peach day or night. The helmsman’s shardstones apply.
  • Steering and speed changes respond immediately. Other players can use ship storage while the helmsman steers.
  • Ship storage has 8 slots on Karves, 24 on Longships and 40 on Drakkars. Empty added rows before reverting to smaller grids.
  • Wearable equipment takes at most 0.8 seconds to equip, followed by a 0.15-second pause.
  • With a socket row open, pointing at a shardstone or etched rune in the bag and pressing a socket's number, on the top row or the numpad, puts it in that socket; pointing at one already in a socket moves it to the pressed socket, swapping places with its occupant.
  • Single-icon shardstones and saved names with the broken Clubs prefix, shown as "Bruiser's", display correctly.
  • Augment shows each effect’s chance to appear among the choices. Changed choices cancel the countdown before payment.
  • Item tooltips show attack costs, ammunition damage, blocking, parrying, barriers and summons for your current equipment and effective skills.
  • Skills window tooltips list the trained level, any fortified level, the equipment and enchantment bonuses that change it and what each skill currently does with the character's gear, refreshing while open.

Combat effects and displays

  • Active effects shows live resources, defenses, skills and equipment effects, opening at the top and keeping its scroll and search during live updates. Recall returns the original weapon without an empty-handed kick.
  • Star bonuses affect creature explosions, projectiles, fire walls and auras. SoulEater’s damage bonus is capped at +50% (SoulEater damage cap).
  • Ashvines keep their harvest progress. Planting grids place only valid previews and do not stack crops.
  • Summoned bats have no health bars and follow a new direct hit within simulation range. Each enemy the local player hits directly shows its health bar through cover and mist for 30 seconds.
  • Choose Low, Medium or High draw distance: 288, 352 or 416 m of scenery and 100, 150 or 200 m for creatures.
  • Graves trapped inside terrain, below dungeons or out of reach move to a reachable recovery position with their contents.

StarLevelSystem integration

  • A progression boss's stars follow the summoner's own kills of that boss: on average 4 stars plus 1 for every 10 earlier kills, within 2 stars either side, from 4 to 200. Bounties keep ordinary scaling.
  • Creature size continues growing with stars, within each creature’s MaxSizeScale.
  • Nemesis ambushes draw from the biome’s configured packs. Every pack appears once before the selection reshuffles, with no immediate repeat.
  • Nemesis enemies and their spawned minions retain their faction and names.
  • Nemesis minibosses and EpicLoot bounties get an overhead health bar beside the boss displays.
  • Animal hover text shows StarLevelSystem modifiers, such as Alert Lox. A name you give the animal appears above it.
  • Hexen and Krigen patrols have a 15% chance per spawn attempt.
  • Hurt creatures retreat only when no usable attack position is reachable.
  • Dungeon reset timers start on first entry and include server downtime. Occupied interiors wait for players to leave. A reset restores enemies, original chests and natural cave fish while keeping player belongings and builds. Morkhalla retains its invasion progress.

Crafting and storage integrations

  • Quick Stack favorites, favorite slots and trash choices follow your character.
  • Choose Off, All or Only mine for nearby-container supply. Storage → Default chest pulling mode sets the initial choice. Crafting, building, cooking and enchanting share that selection.
  • Ctrl + left click on a piece in a build tool's menu takes what the inventory lacks for one more build of it from the chests AzuCraftyBoxes builds from.
  • AAA_Crafting gets batch controls, favorites, filters and cancellation checks, and its hidden crafting-bonus streak is off; its Max correction also needs AzuCraftyBoxes.
  • With PlantEasily and AzuCraftyBoxes, hold the bulk modifier while using a machine to fill, fuel or collect nearby machines of its type. Eitr refineries take sap through the fuel control. Bulk sap collection goes into your bag, with excess dropped nearby.
  • With MultiUserChest, right-click equipment in a chest to equip it. Take All leaves items that do not fit in the chest.
  • The black metal wardrobe shows its 50 slots as 10 columns by 5 rows.
  • Failed table upgrades return their materials. Dismantling refunds the materials actually paid, and salvage protects favorites.
  • Ammo Count shows every stack of the selected ammunition the player carries, only on weapons, scaled with its slot; over a tankard it shows the mead it drinks next.
  • ComfortMe's +N chips show how much building a piece raises comfort, and its room panel shows only with the hammer.
  • StoreAndCraft supplies nearby materials for crafting, upgrades, conversion, salvage and table upgrades.

Optional integrations

Versions below are plugin versions. "Both" means server and clients; client-only integrations add no server requirement. This pack obtains AAA_Crafting, AzuCraftyBoxes and ServerCharacters from Hexium.

Optional mod Tested versions Related features Side
AAA_Crafting 2.1.12 Batch controls, filters; Max also needs AzuCraftyBoxes Both
AzuCraftyBoxes 1.8.28 Chest supply, attached carts, material collection, station capacity Both
StoreAndCraft 1.6.0 Nearby materials for enchanting and crafting Both
Quick Stack Store Sort Trash Restock 1.4.16 Favorites, sorting, restocking, single-item quick stacking and personal controls Both
EquipmentAndQuickSlots 3.2.0 Equipment rows, graves, carry and recall slots Both
MultiUserChest 0.6.2 Chest hotbar transfers, chest equipping, consumables and stack labels Both
ServerCharacters 1.4.17 Enrollment, verified saves, private activity records Both
StarLevelSystem 1.30.0 Stars, Nemesis, creature balance and interior resets Both
Drop That 3.1.7 Synchronized drop tables and star loot rolls Both
SkilledCarryWeight 1.6.1 Skill bonuses to carry weight Both
QuickCart 1.0.1 Detach-first, reticle-based cart key Both
ItemStacksItemWeights 1.1.1 Rune, mead-base, trader, reward and serving tray stacks Both
Sailing 1.1.12 Sailing death penalty and ship health compatibility Both
Better Wisps 1.0.44 Held-weapon mist clearing Both
FortifySkillsReborn 1.7.1 XP handling and skill notices Both
NoSmokeStayLit 2.4.4 Kept-lit fires and refill behavior Both
PlantEverything 1.21.4 Plant timer compatibility Both
PlantEasily 2.3.1 Personal grid modifier and shared area-harvest radius Client
BetterUI ForeverMaintained 2.5.13 Plant timers, armor, cooking, rune labels and skill notices Client
FastLink 1.5.2 Server-list queries pause outside the menu; password box after a refused saved password Client
FedoHud 1.1.2 Death, weight and armor numbers; personal HUD toggles, positions and skill selection Client
Ship Stats 1.0.8 Ship health beside the rudder while steering Client
ComfortMe 1.3.1 Comfort range, room panel, upgrade chips, group plates and build actions Client
Ammo Count by aedenthorn Fixed 0.5.1 Ammunition counter layout Client
Venture Logout Tweaks 1.0.0 Prevent stale effects carrying through a dead-character save Client
TameRidingOverhaul 0.1.20 Riding settings, saddle stamina, ground speeds, vegetation clearing and Sit Both
Dyrr 1.4.2 Durable world bindings and readable refusal reasons Both
DiscordBot_AWL 1.4.11 Server-wide chat relay, achievements and online status Both
DiscordConnector 3.1.3 Death records and scheduled reports Server

Server and presentation

  • Normal chat reaches every player and Discord; whispers stay local. Long Discord messages arrive whole, and mentions show readable names.
  • DiscordBot shows the online players and their names. Death reports name the killer and its stars, including the creature responsible for fatal poison or burning. Automated notices and AI replies stay out of game chat.
  • A daily death leaderboard ranks player deaths and killers over the past 24 hours through DiscordConnector's webhook.
  • With ServerCharacters, the add-on keeps private activity and currency journals, enrolls existing characters on their first join and saves characters on a verified shutdown.
  • FedoHud's death, carry weight and armor numbers work with Valheim 1.0.21; the death count is the lifetime total across difficulties. Ship Stats' health panel stays beside the rudder whenever the player steers, also after other ships come, go or sink.
  • FedoHud’s toggles, positions and selected skills are personal. Ordinary pickups do not auto-equip, and friendly-fire choices persist.
  • After a saved password is refused, FastLink opens the password box on the next join and remembers an accepted replacement.

Configuration

Edit BepInEx/config/valheim.epiclootprogressionfix.cfg. Settings marked [Synced with Server] follow the server; camera, sound, damage-text range and personal controls stay local. Server send-rate and death-report changes need a restart. Death reports default to English, UTC and hour 6, with configurable wording and daylight-saving handling; invalid time zones are errors, and dry run previews reports without sending them.

This personal pack separately provides package pins, EpicLoot recipes and drop tables, shardstone balance, dungeon lists, Nemesis decks, control defaults, floating-ice damage and Polish death reports in Europe/Warsaw. These are not all standalone defaults; edit the pack sources before generating an import.

Removal

Back up saves before changing mods. Before removing the add-on, load and save characters and containers that may hold legacy Starter Gear; unloaded inventories and old backups can still need migration. Take trinkets and utility items without a model off armor stands with E first; without the add-on they stay saved but out of reach. Remove it from the server and every client together.

Credits

EpicLoot is by RandyKnapp. Built with AI assistance. Source is included in src/; release notes are in CHANGELOG.md.

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