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EpicLoot Progression Fix

EpicLoot Progression Fix adds combat changes, crafting-based loot progression support, equipment fixes and quality-of-life improvements to EpicLoot. It makes build effects easier to understand, improves blocking and skill progression, and reduces repetitive inventory and crafting actions.

The add-on works with EpicLoot alone. Optional integrations extend its features to nearby storage, batch crafting, creature scaling and dungeon resets.

  • More responsive blocking. Cancel attack windup or recovery into a guard. Stronger shields and a wider parry window improve defensive options without allowing faster attacks.
  • Consistent loot progression. In crafting-gated mode, enchanted equipment follows the player’s crafting history, including unidentified gear and treasure rewards.
  • Detailed build information. A live Active effects page shows resources, regeneration, defenses, skills and combined equipment effects.
  • Skill experience per target and craft. Eligible attacks award experience for each distinct target hit, and batch crafting awards experience for each completed item.
  • Improved equipment handling. Rune extraction preserves power, socket layouts and favorites persist, and compatibility checks account for the effects remaining after a replacement.
  • Less repetitive cooking. Shift actions fill cooking stations with the selected ingredient or collect finished food in batches.
  • Scaling encounters and dungeon resets. With StarLevelSystem, boss stars scale with the summoner’s personal kill history. Configured dungeon interiors reset while preserving exteriors, belongings and occupied interiors.

Built for EpicLoot 0.14.13 and Valheim 1.0.20. Install the same add-on version on the server and every client. EpicLoot’s original DLL and assets remain unchanged.

Installation

Install BepInExPack Valheim 5.4.2351, Jotunn 2.30.2 and EpicLoot 0.14.13, plus their dependencies; a package manager installs these automatically. Optional integrations use the explicitly tested versions below and check their required APIs and patch patterns before installation. An untested optional version or changed API disables the affected integration and names the unavailable features in BepInEx/LogOutput.log; unrelated features continue. Core game or EpicLoot failures still stop gameplay initialization. Server and client gameplay integration capabilities must match before joining; client-only presentation integrations need not match. Resolve any Gameplay patches failed message before playing.

Balance and everyday play

  • Resource and carry calculations apply flat bonuses before percentages. Conversions avoid circular feedback; regeneration combines bonuses and penalties before one zero floor. Bulk remains uncapped, and Inspiration avoids recursive awards.
  • Blocking can interrupt attacks without accelerating them or refunding spent costs. Air Jump, ship-deck melee, tool tiers and ranged impacts retain their native checks.
  • Tames protect buildings, search farther for food, heal faster when fed and breed over wider ranges. Only bed sleepers receive the skipped-night Rested buff.
  • Comfort, dropped-item lifetime, creature ranges, camera limits and floating-ice impact damage are configurable. Fires remain visible through mist; distant objects preserve personal graphics settings.
  • Construction support, terrain paint, prefab loading and map serialization avoid redundant work while preserving their gameplay and saved formats. Vehicles retain their materials and cargo on dismantling.

EpicLoot fixes and improvements

Progression, loot and encounters

Crafting history controls eligible enchanted equipment, including unopened location chests, treasure rewards and unidentified gear. Existing opened chests retain their contents. Nearby Luck, Riches and Lucky Loot follow the relevant progression and quantity limits; rarity ceilings and loot shares are configurable.

Equipment, runes and shardstones

Socketing, swaps, augments and etching check the effects that remain. Compatible stones stay; incompatible returns preserve their metadata and never reroll existing affixes. Rune extraction retains numeric power, socket columns and favorites survive saves, and Indestructible runes coexist with durability bonuses. Brokkr’s Gift rarity determines how many slots it adds; equipment rarity determines the cap, with no requirement to match rarities.

Augment shows total affix appearance chances without changing the roller. The verified Windows x64 Unity 6000.0.75f1 sampler retains native error bounds. Other builds show “Estimated appearance chance” from the same selection model, without claiming native sampler error bounds. Larger tables use a reproducible simulation when exact calculation exceeds its work budget, with approximate 99% sampling intervals. Unknown selection-code changes retain the effect list with an explanation instead of percentages. Changed inputs cancel the countdown before payment, and stale calculations are not displayed. Tooltips distinguish fixed socket values from enchantment ranges.

Combat effects and displays

Active effects shows live resources, defenses, skills and equipment effects. Armor, blocking, ammunition, harvesting, stagger and hit/kill attribution follow their effective calculations, including remote targets and delayed damage. Recall preserves the original weapon and avoids an empty-handed kick while it returns.

Summoned bats have no health bars. A new direct hit redirects them within the summoner’s loaded simulation range; ordinary autonomous targeting and their lifetime stay unchanged. Each enemy directly hit by the local player receives its own 30-second health-bar reveal through cover and mist, within simulation range. Further direct hits refresh that enemy alone; ordinary nearby combat and taming bars keep their existing rules.

StarLevelSystem integration

Boss stars follow personal kill history. Bounties retain ordinary scaling, Nemesis hunting packs draw from biome decks, and offspring inherit their pack identity. Creature authority and administrative checks remain intact.

Configured interiors reset after their timer while preserving exteriors, possessions and occupied interiors. Timers include server downtime. Morkhalla retains Malicious Ice and invasion state; unknown saved prefabs stop the affected reset with an error. Active spawners continue normally. This integration requires StarLevelSystem.

Crafting and storage integrations

Quick Stack preferences follow the character. An existing add-on record wins, including a deliberately empty record; otherwise the first load imports the character’s native favorites, favorite slots and trash selections without changing the old file. Imported equipment-type favorites also protect matching pieces encountered later, until the player changes that type preference; subsequent equipment favorites are individual. Unreadable records are left intact, and destructive enchanting actions remain blocked until the data can be verified. Restore a damaged legacy file or explicitly remove it to start with empty preferences; an empty or partial binary file is not treated as a successful migration. Choices already overwritten by earlier versions cannot be reconstructed.

AzuCraftyBoxes keeps each character’s saved Off, All or Only mine choice. The synchronized Storage → Default chest pulling mode setting affects only missing choices. Its standalone default, Inherit, uses AzuCraftyBoxes’ own behavior; this pack supplies Only mine. Old first-load migration markers are ignored.

AAA_Crafting receives batch controls, favorites, filters and cancellation checks. Its Max correction also needs AzuCraftyBoxes. Chest supply, attached carts, material collection and Quick Stack transfers respect the applicable pulling modes; bulk cooking refreshes chest eligibility before selecting each ingredient. Equipment rows, graves, recall, chest hotbar transfers and consumables retain their optional integrations.

Table upgrades pay before requesting the level; refused payments return materials or drop overflow. Construction remembers what was actually paid, and salvage protects favorites. Unspent materials held by versions 0.1.283–0.1.285 return on character load; spent or accepted payments remain spent. Recovery cannot reconstruct every abrupt interruption.

StoreAndCraft 1.6.0 was tested separately for crafting, upgrades, conversion, salvage and table upgrades, including server-owned chests. Its EpicLoot supply is refreshed before queries. Ordinary crafting respects LeaveOneItem; the EpicLoot provider can spend the last material. Simultaneous withdrawals, other automation and coexistence with AzuCraftyBoxes remain unverified.

Optional integrations

Versions below are plugin versions. “Both” means server and clients; client-only integrations add no server requirement. This pack obtains AAA_Crafting, AzuCraftyBoxes and ServerCharacters from Hexium.

Optional mod Tested versions Related features Side
AAA_Crafting 2.1.11 Batch controls, filters; Max also needs AzuCraftyBoxes Both
AzuCraftyBoxes 1.8.28 Chest supply, attached carts, material collection, station capacity Both
StoreAndCraft 1.6.0 Fresh nearby supply for EpicLoot queries; native provider handles payments Both
Quick Stack Store Sort Trash Restock 1.4.16 Favorites, sorting, restocking and personal controls Both
EquipmentAndQuickSlots 3.1.3 Equipment rows, graves, carry and recall slots Both
MultiUserChest 0.6.2 Chest hotbar transfers, consumables and stack labels Both
ServerCharacters 1.4.17 Enrollment, verified saves, private activity records Both
StarLevelSystem 1.26.3 Stars, Nemesis, creature balance and interior resets Both
Drop That 3.1.7 Synchronized drop tables and star loot rolls Both
SkilledCarryWeight 1.6.1 Effective skill levels and complete carry subtotals Both
QuickCart 1.0.1 Detach-first, reticle-based cart key Both
ItemStacksItemWeights 1.1.1 Rune, mead-base, trader and reward stacks Both
Sailing 1.1.12 Sailing death penalty and ship health compatibility Both
Better Wisps 1.0.44 Held-weapon mist clearing Both
FortifySkillsReborn 1.7.1 XP handling and skill notices Both
NoSmokeStayLit 2.4.2 Kept-lit fires and refill behavior Both
PlantEverything 1.21.3 Plant timer compatibility Both
PlantEasily 2.3.0 Personal grid modifier and shared area-harvest radius Client
BetterUI ForeverMaintained 2.5.13 Plant timers, armor, cooking, rune labels and skill notices Client
FedoHud 1.1.2 Personal HUD toggles, positions and skill selection Client
ComfortMe 1.3.1 Comfort range, room panel, upgrade chips and build actions Client
Ammo Count by aedenthorn Fixed 0.5.1 Ammunition counter layout Client
Venture Logout Tweaks 1.0.0 Prevent stale effects carrying through a dead-character save Client
Dyrr 1.4.2 Durable world bindings and readable refusal reasons Both
DiscordBot_AWL 1.4.9 Server-wide chat relay, achievements and online status Both
DiscordConnector 3.1.3 Death records and scheduled reports Server

Server and presentation

Server chat preserves capitalization; whispers stay local. DiscordBot can show online counts and names. Credentials belong in server configuration. ServerCharacters enables private activity and currency journals, enrollment and verified shutdown saves.

FedoHud keeps personal toggles, overlay positions and selected skills outside shared configuration, using pack values only for missing preferences. Existing player-stat positions retain their per-profile storage. The first launch adopts choices still present; settings already overwritten by an import cannot be recovered. Planting controls, ComfortMe actions and skill notices keep their separate integrations. Ordinary pickups do not auto-equip, and friendly-fire choices persist.

Configuration and pack settings

Edit BepInEx/config/valheim.epiclootprogressionfix.cfg. Settings marked [Synced with Server] follow the server; camera, sound, damage-text range and personal controls stay local. Server send-rate and death-report changes require a restart.

Death reports default to English, UTC and hour 6, with configurable wording and daylight-saving handling. Invalid time zones are errors; dry run previews reports without sending them.

This personal pack separately provides package pins, EpicLoot recipes and drop tables, shardstone balance, dungeon lists, Nemesis decks, control defaults, floating-ice damage and Polish death reports in Europe/Warsaw. These are not all standalone defaults; edit pack sources before generating an import.

Back up saves before changing mods. Before removing the add-on, load and save characters and containers that may hold legacy Starter Gear; unloaded inventories and old backups can still need migration. Remove it from server and clients together.

Credits

EpicLoot is by RandyKnapp. Built with AI assistance. Source is included in src/; release notes are in CHANGELOG.md.

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