
SeasonalSLSBridge
Adds immersive seasonal StarLevelSystem modifiers and seasonal creature titles to Valheim.Seasonal SLS Bridge 1.4.6
Seasonal SLS Bridge connects Seasonality with StarLevelSystem to give Valheim's creatures seasonal combat traits and optional visual variants.
The goal is simple: make the world feel more alive and less predictable without changing StarLevelSystem itself, replacing its modifier names, or taking control away from Seasonality.
Community & support
For mod questions, bug reports, ideas, texture contributions or general discussion, join the community Discord:
What's new in 1.4.6
Version 1.4.6 focuses on StarLevelSystem compatibility and making the visual layer more reliable with randomized humanoid variants and complex material setups.
- StarLevelSystem 1.18.1 has been verified through a local assembly reference and contract tests.
- Supported BalrondHumanoidRandomizer Skeleton and Draugr variants now reuse the texture set of their catalogued base creature. This avoids duplicate texture packs and does not re-enable base prefabs that are intentionally excluded.
- Unrelated material/property blocks no longer prevent the texture maps actually managed by Seasonal SLS Bridge from being applied.
- If the first visual application attempt fails, the bridge can retry and warnings now include the affected prefab name.
- Big visuals can now be used throughout the year where a supported visual exists.
- Supported autumn variants can act as an out-of-season visual fallback where appropriate.
- Visual priority is unchanged: elemental modifiers → SoulEater → Brutal → Big.
Visual System
The visual system is designed to complement Seasonality instead of replacing it.
Current artwork status: fully finished public custom textures are currently included for the Troll, the Greydwarf family and Skeletons.
The broader visual framework and creature catalog are already prepared for additional families, which will continue to be added gradually.
When a supported creature has a matching modifier, Seasonal SLS Bridge can apply a local visual variant for that creature.
Examples include:
- Frost — winter / cold appearance
- Fire — heated or volcanic appearance
- FireNova — more unstable fire appearance
- Poison — toxic / overgrown appearance
- PoisonNova — unstable toxic appearance
- Lightning — storm-charged appearance
- ElementalChaos — unstable arcane appearance
- Big — winter heavy / imposing appearance where supported
- SoulEater — dark generic appearance
- Brutal — aggressive generic appearance
Unedited or unsupported properties are left alone so Seasonality can continue handling its normal seasonal visuals.
BalrondHumanoidRandomizer variants
For supported Skeleton and Draugr variants created by BalrondHumanoidRandomizer, the bridge resolves the randomized prefab back to its catalogued base creature and reuses that base creature's existing texture set.
This avoids maintaining duplicate textures for every randomized variant and does not cause intentionally excluded base prefabs to be added back into the visual catalog.
Version 1.4.6 also improves material-property handling: unrelated property blocks no longer block supported texture maps, failed first applications can be retried, and visual warnings include the affected prefab name for easier diagnosis.
Visual priority
If a creature qualifies for more than one supported visual, the bridge uses a fixed priority:
- Elemental modifiers, with seasonal primary elements taking priority
- SoulEater
- Brutal
- Big
This order is unchanged in 1.4.6. Big can now use a supported visual throughout the year instead of depending on a specific season.
This keeps the result predictable and avoids multiple systems trying to overwrite the same material.
Elemental visual fallback
Elemental modifiers applied directly by StarLevelSystem can still use the matching visual even if the creature has no recorded birth season.
For visual selection only:
- Frost falls back to winter
- Fire, Lightning and FireNova fall back to summer
- Poison, ElementalChaos and PoisonNova fall back to spring
- Supported autumn variants can act as an out-of-season fallback when appropriate
- Big can use its supported visual in any season
These fallbacks are visual only. They do not write a birth season, change titles, reroll modifiers or alter gameplay state.
Features
Every eligible new creature stores its birth season.
Season, birth biome and natural affinity determine the seasonal modifier profile.
With the default 100% gate and EnsureSeasonalModifier enabled, an otherwise empty valid roll can use a Minor seasonal fallback:
- Winter: Big
- Spring: Fast
- Summer: ResistFire
- Autumn: Alert
StarLevelSystem must still accept the selected modifier.
Winter — Vetrbarn
Cold-oriented traits are favored:
- Frost
- ResistFrost
- Big
- StaminaDrain
- ResistPierce
- ResistSlash
- ResistBlunt
- EitrDrain
Spring — Várbarn
Spring favors poison, adaptation and unusual mutations:
- Poison
- ElementalChaos
- PoisonNova
- ResistPoison
- Fast
- Evolving
- Splitter
Summer — Sumarbarn
Summer favors heat and aggressive elemental effects:
- Fire
- FireNova
- ResistFire
- Lightning
- Fast
- Brutal
- Big
Autumn — Haustbarn
Autumn favors lightning, poison and spiritual effects:
- Lightning
- Poison
- ElementalChaos
- SoulEater
- ResistSpirit
- Alert
- ResistPoison
- Big
The exact result is weighted, so not every creature receives the same modifier.
Seasonal Creature Names
Eligible new creatures retain their birth-season title independently of the modifier result:
Esqueleto VetrbarnGreydwarf VárbarnDraugr SumarbarnGreydwarf Haustbarn
The bridge does not rewrite StarLevelSystem's modifier names.
The seasonal title is added separately to the creature's hover name.
Screenshots
The Troll screenshots below remain the current public showcase. Version 1.4.1 also includes completed custom textures for the Greydwarf family and Skeletons.
Fire — Sumarbarn

SoulEater

Poison — Várbarn

Elemental Chaos

Lightning — Haustbarn

Frost — Vetrbarn

Configuration
Configuration file:
BepInEx/config/TheLionCid.SeasonalSLSBridge.cfg
Main settings:
| Setting | Default | Description |
|---|---|---|
| SeasonalRollChance | 100 | Percentage chance for a spawned creature to receive a seasonal modifier. |
| DelaySeconds | 0.75 | Delay before the seasonal modifier is applied after spawning. |
| IncludeTamed | false | Whether tamed creatures can receive seasonal modifiers. |
| LogAppliedModifiers | true | Logs successful seasonal applications. |
| EnsureSeasonalModifier | true | Fills empty valid rolls with the seasonal Minor fallback. |
| Visuals.Enabled | true | Enables or disables the local visual system. |
| Visuals.TextureFilter | Point | Texture filtering mode. Point preserves vanilla pixel detail; Bilinear/Trilinear can be used for HD packs. |
Existing configuration can be kept when updating. New settings are added automatically.
Custom textures
The visual pack is intentionally lightweight and editable.
Personal PNG edits are preserved by the texture preparation workflow, making it possible to build custom or HD visual packs without changing the gameplay logic of the bridge.
The compact package includes the required texture bases and Preparar-Texturas.ps1 to recreate the editable texture tree.
Requirements
Required dependencies:
- BepInExPack Valheim
- Jötunn
- YamlDotNet
- StarLevelSystem
- Seasonality
Explicitly verified StarLevelSystem versions:
- 1.14.0.0
- 1.15.0.0
- 1.16.0.0
- 1.17.0.0
- 1.18.0.0
- 1.18.1
Other versions are not automatically assumed to be compatible.
Installation
Thunderstore
Install Seasonal SLS Bridge and its dependencies through your mod manager.
For the best multiplayer experience, use the same mod version and visual files on the server and clients.
Manual installation
- Install the required dependencies.
- Place
SeasonalSLSBridge.dllin:
BepInEx/plugins/SeasonalSLSBridge/
- Place the
SeasonalTexturesfolder alongside the DLL. - If using the compact texture package, run
Preparar-Texturas.ps1to generate the editable visual variants. - Remove the old experimental
TextureTestadd-on if it is still installed. - Launch Valheim.
Existing creatures are not rerolled when updating.
For 1.4.6-specific technical notes and recommended verification steps, see UPDATE_1.4.6.md.
Only the appropriate server authority applies gameplay changes. Players, bosses, traders and, by default, tamed creatures remain excluded from seasonal modifier application.
Compatibility and design
Seasonal SLS Bridge is intentionally a bridge between existing mods.
It does not:
- modify StarLevelSystem's internal modifier definitions;
- replace StarLevelSystem modifier names;
- edit creature stats directly;
- change spawn rates;
- change loot;
- require manual editing of StarLevelSystem configuration;
- alter Seasonality's season system;
- write network gameplay state just to display a visual variant.
The visual system is local and cosmetic. If a supported texture cannot be loaded, gameplay should continue with the normal creature appearance.
Stability
If the expected StarLevelSystem API cannot be found, the bridge does not attempt unsafe internal modifications.
It reports the compatibility problem and skips modifier application. The creature's stored seasonal identity remains independent from modifier success.
Support, feedback and contributions
The community Discord is linked near the top of this README. Contributions and feedback are welcome, especially from experienced Valheim/BepInEx modders and texture artists.
AI-assisted development
A significant part of this mod's development, including code generation, debugging, compilation assistance, testing and troubleshooting, was done with the help of AI.
The author, TheLionCid, is not an experienced Valheim mod developer and is publishing this project openly so that more experienced modders can review it, identify problems and help improve it.
Feedback, bug reports and code improvements are welcome.
Permissions
You may adapt or modify this project for your own use, provided that you respect the licenses and credits of this project and its dependencies.
Do not redistribute the work of other authors as your own.
Credits
- TheLionCid — Seasonal SLS Bridge
- MidnightMods — StarLevelSystem
- RustyMods — Seasonality
- ValheimModding — Jötunn and YamlDotNet
- BepInEx / Valheim modding community — modding framework and ecosystem
Disclaimer
This is an independent compatibility bridge. It is not an official component of StarLevelSystem or Seasonality.
Updates to Valheim, StarLevelSystem or Seasonality may require an update to the bridge.

