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Decompiled source of SNOWDAY v3.0.0
SnowDay.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SnowDay")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("TheBeesDecree")] [assembly: AssemblyProduct("SnowDay")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("3.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("3.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace SnowDay { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("TheBeesDecree.SnowDay", "SnowDay", "3.0.0")] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class SnowDayplugin : BaseUnityPlugin { internal const string ModName = "SnowDay"; internal const string ModVersion = "3.0.0"; internal const string Author = "TheBeesDecree"; private const string ModGUID = "TheBeesDecree.SnowDay"; private readonly Harmony _harmony = new Harmony("TheBeesDecree.SnowDay"); public static readonly ManualLogSource SnowDayLogger = Logger.CreateLogSource("SnowDay"); public void Awake() { AddPieces(); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } private void AddPieces() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Expected O, but got Unknown //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Expected O, but got Unknown string text = "snowday"; AssetBundle val = AssetUtils.LoadAssetBundleFromResources(text, Assembly.GetExecutingAssembly()); GameObject[] array = val.LoadAllAssets<GameObject>(); GameObject val2 = val.LoadAsset<GameObject>("MagickMitten"); ItemConfig val3 = new ItemConfig(); val3.Name = "Magick Mitten"; val3.Description = "You cant even put it on, its frozen hard as a rock!"; val3.CraftingStation = CraftingStations.Workbench; val3.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "WolfPelt", Amount = 10 }, new RequirementConfig { Item = "Blueberries", Amount = 5 }, new RequirementConfig { Item = "Crystal", Amount = 50, AmountPerLevel = 50 } }; ItemManager.Instance.AddItem(new CustomItem(val2, false, val3)); PieceTable buildPieces = val2.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces; buildPieces.m_categories = new List<PieceCategory> { (PieceCategory)0, (PieceCategory)1, (PieceCategory)2, (PieceCategory)3 }; buildPieces.m_categoryLabels = new List<string> { "Ice/Deep North", "Misc.", "Snow/Mountains", "Furniture" }; foreach (GameObject piece in buildPieces.m_pieces) { PieceManager.Instance.AddPiece(new CustomPiece(piece, ((Object)buildPieces).name, false)); } } } }