
Journey To Valhalla
Provides a vanilla-like progression through the remaining biomes, including new resources, enemies, weapons, armor, and bosses.
Last updated | 3 years ago |
Total downloads | 328 |
Total rating | 0 |
Categories | Server-side Client-side |
Dependency string | The_Rock_Pile-Journey_To_Valhalla-0.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.4.0
neurodr0me-RRRMonsters
Adds new monsters and enables custom monsters via JSON configs.
Preferred version: 2.2.1
neurodr0me-RRRNpcs
Adds non-player humans to the game, with custom humans via JSON config.
Preferred version: 0.2.3


ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 0.11.3

DasSauerkraut-Terraheim
Terraheim is an overhaul for Valheim's armor system. It also fills in gaps in the weapon roster.
Preferred version: 2.2.0
GoldenJude-Blacksmiths_tools
A fix for incorrectly deforming skinned meshes on custom items. Additionally to hide parts of the player model to prevent clipping.
Preferred version: 2.0.1
Fantu-SageRobes
Sage Robes add some elegant clothing for a more civilized age
Preferred version: 1.0.0
OdinPlus-Digitalroots_GoldBars
Adds gold bars that are craftable from coins. A placed Coin Pile adds one comfort. A placed Gold Stack adds two comfort. Gold bars can be turned back into coins at the forge.
Preferred version: 1.2.0
Fantu-PopVillages
Populated Villages, PopVillages in short, makes player friendly NPCs (tamed) spawn on Draugr Villages and a few other locations AFTER you remove all the enemies from that area.
Preferred version: 1.0.0
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.3.7
Horem-DoOrDieMonsters
Adds vanilla monster re-skins, new abilities and status effects. Read the description. Resistance is futile...
Preferred version: 0.3.5
Huntardys-EpicValheimsAdditions
This adds new weapons/items/resources and boss spawning
Preferred version: 1.2.7

AeehyehssReeper-ChaosArmor
Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Verified working with H&H. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.
Preferred version: 6.0.5

README
Description
The goal of this set up is to simply complete the game without straying too far from vanilla. It is based off of monsternomicon, with weapons from Huntardy's Valheim Additions, and some new enemies and metals from DoDMonsters.
Nexus Requirements
Recipe Customization is required to be installed from Nexus Mods. If you don't install this, you won't see the new weapons!
Features
- The first 5 biomes are largely untouched. 1 or 2 enemies were added per biome, some friendly NPCs, and some new weapons
- 5 New metals and 3 complete weapon sets for unfinished biomes
- Elemental swords
- Boss altars for Mistlands, Ashlands, and Deep North
- 6 top tier armor sets each with special characteristics
- Storm Wolves and Drakes that spawn during rain storms
Biomes
Meadows:
- Add butterflies (MonsterLabZ)
- Add Chickens (ChickenBoo)
Black Forest:
- Add Ghost Warrior (MonsterLabZ)
Swamp:
- Add Molluscan (MonsterLabZ)
Mountains:
- Add Obsidian Golem (MonsterLabZ)
Plains:
- Add Berserker random spawns
- Add New Fulings (MonsterLabZ)
Mistlands:
- Dark Elves, Dark Elder, Dark Spiders, Darksquitos (Monsternomicon)
- Voidling (DoDMonsters)
- Minable FelMetal deposits (DoDMonsters)
- Makes ancient root destructable with new wood drop (HundardysValheimAdditions)
- Heavymetal Scale drops (Huntadry)
- Mother Darkspider miniboss (Monsternomicon)
- Randomly spawning boss altar (HundardysValheimAdditions)
Deep North:
- Frozen Corpses, Frost Serpents, Boreal Spirits, Silver Golems, and Jotunn (Monsternomicon)
- Ice Golem, Dire Wolf, Frostling (DoDMonsters)
- Dvergr NPC (Monsternomicon)
- FrometalOre deposits (DoDMonsters)
- Makes iceberg destructable with new drop
- randomly spawning boss altar (HundardysValheimAdditions)
- Frost Giant miniboss (MonsterLabZ)
- Forgotten One miniboss (Monsternomicon)
Ashlands:
- Burned Bones, Elder Surtling, Ash Neck, Swollen Body, and Fire Drake (Monsternomicon)
- Living Lava (DoDMonsters)
- randomly spawning boss altar (HundardysValheimAdditions)
Armor
There are 6 new sets of armor. All are top-tier with identical armor stats, but each provides different strengths and weaknesses
- Barbarian Armor: Faster movement speed, weak to frost and fire
- Plate Armor: resistant to slash and pierce damage, slow movement, higher weight
- Nomad Armor: Weight carry bonus, resist fire
- Wanderer's Armor: poison/frost/lightning/fire resistance
- Mistlands Armor: frost resistance
- Chaos Warrior Armor: Increased health and stamina regen, slow movement
Known issues
- The boss altars don't seem to work
Roadmap
- Balance the weapons and enemies in Mistlands/Deep North/Ashlands
- Add enemy NPCs with unique weapon drops
Change log
v0.0.1
- Combined DoD, MonsterLabz, and Monsternomicon files together under the JTV (Journey To Valhalla) folder
- Add Gold Bars mod.
- Jude's Equipment:
- fixed the forge levels
- changed the recipe for Barbarian armor to use Steel and Gold instead of Black Metal
- increase Simple Backpack durability and made it so it's not destroyed when it breaks
- Terraheim - Disabled most of the Flametal items
- Added Valheim Additions mod