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Journey To Valhalla
Provides a vanilla-like progression through the remaining biomes, including new resources, enemies, weapons, armor, and bosses.Description
The goal of this set up is to simply complete the game without straying too far from vanilla. It is based off of monsternomicon, with weapons from Huntardy's Valheim Additions, and some new enemies and metals from DoDMonsters.
Nexus Requirements
Recipe Customization is required to be installed from Nexus Mods. If you don't install this, you won't see the new weapons!
Features
- The first 5 biomes are largely untouched. 1 or 2 enemies were added per biome, some friendly NPCs, and some new weapons
- 5 New metals and 3 complete weapon sets for unfinished biomes
- Elemental swords
- Boss altars for Mistlands, Ashlands, and Deep North
- 6 top tier armor sets each with special characteristics
- Storm Wolves and Drakes that spawn during rain storms
Biomes
Meadows:
- Add butterflies (MonsterLabZ)
- Add Chickens (ChickenBoo)
Black Forest:
- Add Ghost Warrior (MonsterLabZ)
Swamp:
- Add Molluscan (MonsterLabZ)
Mountains:
- Add Obsidian Golem (MonsterLabZ)
Plains:
- Add Berserker random spawns
- Add New Fulings (MonsterLabZ)
Mistlands:
- Dark Elves, Dark Elder, Dark Spiders, Darksquitos (Monsternomicon)
- Voidling (DoDMonsters)
- Minable FelMetal deposits (DoDMonsters)
- Makes ancient root destructable with new wood drop (HundardysValheimAdditions)
- Heavymetal Scale drops (Huntadry)
- Mother Darkspider miniboss (Monsternomicon)
- Randomly spawning boss altar (HundardysValheimAdditions)
Deep North:
- Frozen Corpses, Frost Serpents, Boreal Spirits, Silver Golems, and Jotunn (Monsternomicon)
- Ice Golem, Dire Wolf, Frostling (DoDMonsters)
- Dvergr NPC (Monsternomicon)
- FrometalOre deposits (DoDMonsters)
- Makes iceberg destructable with new drop
- randomly spawning boss altar (HundardysValheimAdditions)
- Frost Giant miniboss (MonsterLabZ)
- Forgotten One miniboss (Monsternomicon)
Ashlands:
- Burned Bones, Elder Surtling, Ash Neck, Swollen Body, and Fire Drake (Monsternomicon)
- Living Lava (DoDMonsters)
- randomly spawning boss altar (HundardysValheimAdditions)
Armor
There are 6 new sets of armor. All are top-tier with identical armor stats, but each provides different strengths and weaknesses
- Barbarian Armor: Faster movement speed, weak to frost and fire
- Plate Armor: resistant to slash and pierce damage, slow movement, higher weight
- Nomad Armor: Weight carry bonus, resist fire
- Wanderer's Armor: poison/frost/lightning/fire resistance
- Mistlands Armor: frost resistance
- Chaos Warrior Armor: Increased health and stamina regen, slow movement
Known issues
- The boss altars don't seem to work
Roadmap
- Balance the weapons and enemies in Mistlands/Deep North/Ashlands
- Add enemy NPCs with unique weapon drops
Change log
v0.0.1
- Combined DoD, MonsterLabz, and Monsternomicon files together under the JTV (Journey To Valhalla) folder
- Add Gold Bars mod.
- Jude's Equipment:
- fixed the forge levels
- changed the recipe for Barbarian armor to use Steel and Gold instead of Black Metal
- increase Simple Backpack durability and made it so it's not destroyed when it breaks
- Terraheim - Disabled most of the Flametal items
- Added Valheim Additions mod


