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V1.1.3
- Added OpenGL support for all my mods
- Fixed Fire drake LOD distance
- Redone Terroxadus movement animations
- Buffed Sythrak HP by 25%
- Removed Volcanic blade drop from Sythrak as it's been remade into a craftable with WarfareFireAndIce 1.1.0 update
V1.1.2
- Fixed location generation causing worlds to bugout with UpgradeWorld command
V1.1.1
- Restored all missing food localization fields
V1.1.0
Don't forget to clear your configs for updates on spawns!
V1.0.9
- Increased height delta for better Sythrak altar generation, again
- Nerfed spawn chances and increased spawn timers for all Ashlands monsters to give a lil more breathing space
V1.0.8

Patch that mainly adds some love for ol' Sythrak along with location update for better generation:
- Changed some outdated shaders for effects to more fitting ones and gave our ol' man some new colors
- Buffed and changed around Sythrak's attacks and added a new attack, added new effects along
- Increased ground phase by 20 seconds
- Fixed several terrain bugs for Sythrak altar location
- Slightly buffed Sythrak forsaken power and nerfed cooldown to compensate for Storm Herald forsaken power
- Added 'force' for location generation so they can't get blocked by player builds
More changes planned later when Ashlands patch hits!
Updates with more translations and fixes will follow up soon!
V1.0.7
- Fixed Sythrak altar and Ashlands mountain location bugging out on server
V1.0.6
- Updated dependencies for Valheim update
- Moved all Warfare and Monstrum pieces to the new hammer category tab "Warfare"
- Lowered spawn altitude for Sythrak altar slightly
- Fixed render distance for Sythrak altar and Ashlands mountain
V1.0.5
- Fixed a bug that caused Spanish players to crash
V1.0.4

- Fix for Valheim update
- Removed Keymanager completely, it's served it's purpose for me and it does more harm than good at the moment, this will allow players to use my mods offline and probably solve connection issues for some
- Added the Bloodgill shark to the Ashlands shores, this will be temporarily and will be moved to ocean content when IronGate releases their Ashlands
- Added new meat and soup to go with the Bloodgill shark
- Increased drop chance for Topaz gem from 4% to 7%
V1.0.3

- Added Warg mounting
- Fixed plateau fallthrough bug for Sythrak's altar
V1.0.2
- Fixed food prefabs not working for Ashlands monsters
V1.0.1
- Fixed old flaw designs in tooltiers on monster attacks that could be abused to farm metals
- Fixed a bug that caused you to fall through Sythrak's altar
- Moved all Ashlands food from Monstrum to Monstrum: Ashlands
V1.0.0
Big changes as Monstrum has been split into three mods for easier maintenance and giving players more freedom of choice on end game extension
Monstrum will now be split into content up till Mistlands, Ashlands and Deep North content
- Rebuild the entire project and fixed a lot of unnoticed errors
- Fixed Sythrak's charge attack
- Fixed Sythrak's lavabreath visual
- Fixed Sythrak altar spawning
- Fixed Ashlands mountain location spawning
- Fixed Flamehole locations from spawning in mountains
- Added a new charge attack to the Ashen warg