Server-side fix for crossplay servers that show as offline: retries PlayFab's incomplete join-code answer instead of crashing the check, so the lobby still goes online.
The plugin's id is now Tie.CrossplayJoinCodeFix, so its settings are in
BepInEx/config/Tie.CrossplayJoinCodeFix.cfg. An existing local.crossplayjoincodefix.cfg is
moved to the new name on the first start, with its settings.
1.0.0
First release: guards the PlayFab join-code check of crossplay servers (complete answer: vanilla;
only this server's lobby returned: activated; otherwise retried every RetrySeconds until
TimeoutSeconds, then a new join code is registered).
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