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Latest version
1.1.0
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SharedExploration

A server-side plugin: the server keeps track of where every player has been and adds it to the explored area of every map table. Anyone who uses Read on a map table gets the whole group's exploration, even of places they never visited and even if the others never stood at a table.

What it does

  • Every couple of seconds, the server marks the area around each connected player as explored, with the same radius the game uses for your own map.
  • Every 30 seconds (by default), it adds what is new to every map table in the world.
  • Map tables also share with each other: something added to one table with Record reaches all of them on the next update.
  • Pins are not touched: only the explored (unfogged) area is shared.
  • The explored area is kept between restarts, per world, in BepInEx/config/SharedExploration/<world>.explored.gz.

Install

On the dedicated server only, with BepInEx: install it with a mod manager's server profile, or copy SharedExploration.dll into the server's BepInEx/plugins. Players need nothing: they use the map tables as usual.

Settings

BepInEx/config/Tie.SharedExploration.cfg, section [General]:

Setting Default Meaning
Enabled true Add the areas players explore to every map table.
SampleIntervalSeconds 2 How often player positions are recorded (the game explores every 2 s).
MapTableUpdateSeconds 30 How often map tables are updated with the recorded areas.
ExploreRadius 0 Radius in metres revealed around each player; 0 uses the game's own radius.

Console

mapexplore shows how much of the map is explored and how many map tables there are; mapexplore update updates the tables right away. It runs on the server, so from a player's console it needs a mod that sends commands to the server, such as ServerDevcommands (server mapexplore).

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