Music Overhaul
317 original songs for Valheim: day and night music for every biome and its real weather, home music for every biome, plus bosses, dungeons, sailing, sunrise and sunset.Changelog
1.1.3
- Fixed: a song could play several times in a row while the game spent a lot of time paused, like resting at your base with the menu open. Thanks to Morwynd for spotting it!
- Sharing a mod profile with friends works properly.
MusicFolderused to save the full path to the default folder, Windows user name included, so a shared or synced profile pointed friends at a folder that only exists on your PC. It's now empty by default, meaning the default folder on each player's own PC, and existing configs switch over on their own. Folders you picked yourself stay as they are, and can now use environment variables like%USERPROFILE%. - Your music belongs to your PC, not to one profile. A profile whose
MusicFoldernames a folder with no music in it, like one a friend shared, plays from wherever your music already is instead of falling back to Valheim's own. The music only moves when you changeMusicFolder. - The mod's notes on which songs it installed now live in the music folder, not in the mod manager profile, so a shared profile can't stop a friend from getting songs they never had.
Version History (click to expand)
1.1.2
Thanks to Morwynd for the reports and logs that tracked this one down!
- Fixed: songs you add for places could go silent and slow the game to a crawl. Where several places of the same kind stand close together, like the ruins around a Charred Fortress, they fought over the same song, and nothing played. Any number of places can share a song now.
- One song at a time. Where several places with your songs are within earshot, like a cluster of ruins, only one plays, and the music follows you from one to the next without starting over. Each place used to play its own song from the start, all on top of each other.
- Places keep their music going. With Valheim's Continuous music on, the next song from a place's folder starts the moment one ends, instead of the biome music cutting in while the place waits to restart the same song. With it off, a place plays one song per visit, the game's way.
- New: a volume for every biome and place. A new
[Volume]section in the config has a setting for each biome, the boiling sea, home, bosses, dungeons, raids, sunrise and sunset, and every place. They only change your songs, and they all start at 1, which is exactly as loud as before, so updating doesn't make anything louder.- Biomes and the rest go from 0 to 1.
- Places go from 0 to 5, because 1 there is the game's own volume, which is quiet: 2 is twice as loud, and 5 is full volume.
Volumeunder[Music]still sets all your songs at once.- Change any of them in game with a config manager (the F1 menu) and they take effect at once.
- New: switch off the music at any place. Traders, camps, towers, ruins and the rest each have
a setting under
[Places]in the config. Switch one off and nothing plays there, not even Valheim's own music.
1.1.1
A round of fixes from your reports. Thanks to NeTan and Morwynd!
- Dungeons keep their own music. Burial Chambers and other dungeons were playing the biome's music instead of their own, or instead of your dungeon songs.
- Frost Caves play music the whole time you're inside, as one continuous piece. The game only played it now and then, in certain rooms.
- Every song in a folder plays before any repeats. Stepping in and out of your base, or sunrise and sunset, could make a song get skipped.
- Sea storm music plays whenever a sea storm hits, sailing or not, and keeps going when you start or stop sailing.
1.1.0
The biggest update yet: 317 original songs, about 17 hours of music. That's nearly three times the soundtrack, and it now reaches every biome, every base, three bosses and three dungeons.
Every biome has music now
- Mistlands, Ashlands and Deep North get their own songs for every weather, day and night.
- The Ashlands follow their real weather. Ash rain, cinder rain, mist and storms each have their own music, instead of being lumped into clear, rain and thunderstorm.
- The boiling sea around the Ashlands has its own sea storm music, and sailing there uses it too.
- Folders now match the weather each biome really gets. The Swamp only ever rains, the Mountain only snows, and the Plains never storm, so songs that sat in folders that could never play have moved to ones that do. An empty folder borrows another weather's songs from the same biome before falling back to Valheim's own music.
Home music for every biome
- Resting at a base plays music for the biome it's built in. A mountain cabin in a blizzard sounds nothing like a hut on the Plains, and each biome's home music grows a little more uneasy the further you travel.
- The original home songs now live in
HomeRest\Meadows.HomeRest\Fallbackplays for any biome whose home folder is empty.
Bosses, dungeons and raids
- New boss music for Eikthyr, The Elder and Bonemass.
- New dungeon music for Burial Chambers, Frost Caves and Sunken Crypts. Sunken Crypts had no music of their own before: theirs now starts the moment you step inside and stops at the door. The Infested Mines work the same way once you add songs.
- Raids use the game's own four levels of raid music. Add songs to
Raids\Tier1toTier4, or to a folder named after one raid for that raid only.
Your own music, anywhere
Folders are ready for your own songs wherever Valheim plays music:
- Every boss, dungeon and raid level, in
Bosses,DungeonsandRaids. - Traders, camps, towers and ruins in
Locations: Haldor, Hildir, the Bog Witch, greydwarf and fuling camps, Dvergr towers and dig sites, the Charred Fortress and the Ashlands ruins. The game still decides when these play, how far they carry and how they fade. - Lesser places in
Extra: abandoned villages and cottages, stone circles, and the short cue when you discover a point of interest. - Any other track in the game by its exact name in
Special. Every name is listed invanilla-music.txt.
Empty folders hold a short note on what goes there, and play Valheim's own music until you fill them.
Fixes
- Fixed: the same song repeating forever. With Valheim's Continuous music setting on, the first song picked would loop instead of moving on through the folder. Thanks to Morwynd for the report and the log that tracked it down. Now the next song starts as soon as one ends.
- Boss, dungeon and raid songs play at full volume. They took on the much quieter volume the game uses for its own boss music.
- Silences are as short as
MaxSilenceSecondssays. They could run about twice as long before.
If you're updating from 1.0.x
- Your music moves to a new home, next to Valheim's own saves:
AppData\LocalLow\IronGate\Valheim\TNS-MusicOverhaul. It moves on its own the first time you launch, your own songs included. If you pointedMusicFoldersomewhere yourself, it stays there. - Mistlands and Ashlands are switched on. If you'd still rather hear their original music, add
them to
DisabledBiomes. - Songs you put in the old Ashlands folders (
ClearDay,RainyNightand so on) keep playing whenever the new weather folders are empty. - The old general home folders (
HomeRest\ClearDayand so on) aren't used anymore. The same songs now live inHomeRest\Meadows, so you can delete the old ones. - Folders for weather a biome never gets (like
Mountain\ClearDayorSwamp\ThunderstormNight) aren't loaded anymore, which saves memory. The mod's own songs from them are already reinstalled in the right folders, and the log names any of these folders that still have songs, so you can move your own and delete the rest. - The raid
Tierssetting is gone. Raids follow the game's own levels now.
1.0.5
Your music can live wherever you want now. Thanks to YaBoiN8 for pointing out that 400 MB of songs in the config folder makes mod manager profile exports and syncing painful.
Choose where your music lives
There's a new setting at the very top of BepInEx\config\TNS-Music-Overhaul.cfg:
MusicFolder = ...\BepInEx\config\TNS-Music-Overhaul\Music
Point it anywhere, say D:\ValheimMusic, and restart the game. Put it outside your profile and
exports and syncing get small again, and several profiles can share one copy. Leave it alone and
nothing changes.
Safe to get wrong
- Your songs come with it. The whole folder moves, not just the mod's own songs.
- Nothing is overwritten. If the new folder already has music, both are left alone and the mod plays from the new one.
- Typos are harmless. A path that can't be used leaves your music where it is and writes a warning to the log.
Also in this update
- The config file is tidier: the folder setting sits at the top,
LogChangesmoved to[Troubleshooting], and settings left over from older versions are cleared out.
1.0.4
If this update deleted music you added yourself, I'm sorry. Updating replaces the whole mod folder, so anything inside it was lost and can't be recovered. It won't happen again.
Your music has a new home
All music now lives in BepInEx\config\TNS-Music-Overhaul\Music, a folder mod managers never
touch. The first time you launch, the mod copies its songs there and clears out the old folder.
That folder is yours
- Add songs. Drop
.oggor.wavfiles into the right folder and restart. - Delete songs. They stay gone, and updates won't bring them back.
- Updates only add new songs and leave everything else alone.
- Want the original songs back? Reinstall the mod in your mod manager, then launch.
1.0.3
- Night music in the Meadows. Valheim has no music of its own there at night, so these songs never got the chance to play. Now they do, and the same goes for any other moment the game left silent. Dungeons and crypts keep their quiet.
- Fewer long silences. Stepping out of your base no longer leaves you in minutes of silence.
The next song starts within 60 seconds, adjustable with
MaxSilenceSeconds(0 keeps Valheim's own pacing, which waits 5 to 8 minutes). - Cleaner log output: no more mentions of sailing music while you're on land.
1.0.2
- A Discord server for bug reports, questions and song suggestions, linked from the mod's page.
1.0.1
- Fixed: installing through a mod manager loaded no songs, so you got Valheim's own music with
the sunrise and sunset pieces missing. The mod manager was flattening the
Musicfolder. Update and the whole soundtrack plays as intended.
1.0.0
- First release: 112 original songs, over 5 hours of music. Every biome gets its own music for day and night in clear, rainy and stormy weather, plus new music for sailing, resting at your base, and sunrise and sunset.
