Corvette
Buildable age-of-sail Corvette with its own three-masted hull and 20 auto-firing cannons, plus a placeable defense cannon and a towable cannon cart. Shells use the Staff of Fracturing blast.Corvette
Adds an age-of-sail Corvette and its cannons to Valheim.
What you get
| Piece | What it is |
|---|---|
| Corvette | Three-masted warship with its own hull model: 8 guns per broadside, 2 bow chasers, 2 stern chasers. Sails and handles like the Drakkar, with the Drakkar's storage. |
| Airship (Zeppelin) | The Corvette hull without masts, slung on shrouds under a canvas envelope, with a stern propeller instead of a rudder. Same 20 guns. |
| Airship (Rotor) | The Corvette hull lifted by four rotors on its yards, with a stern propeller instead of a rudder. Same 20 guns. |
| Cannon | Placeable defense cannon, built and removed at a workbench. Wears out after 10000 shots and must then be repaired with the hammer. |
| Cannon cart | A cannon on a cart. Pull it like a normal cart; the gun points to the rear. It only fires while parked (not being pulled, not moving) with a player within 5 m. |
| Earth Staff | A staff that deals no damage and only shapes terrain: left click = yellow orb that digs, right click = red orb that raises the ground. Workbench: Fine wood 10, Stone 30, Surtling core 1. Spawn: spawn VVLEE_StaffEarth. |
All cannons aim and fire automatically at hostile creatures inside their arc, with target lead and ballistic drop compensation. Shells explode like the Staff of Fracturing (cluster blast + splinters). Cannons need no ammunition.
Flying the airships
First light the boiler: walk up to the boiler amidships and add coal (same prompt as a smelter; it holds 50, one coal lasts a minute of flight, nothing burns while the airship sits on the water). With a cold boiler an airship cannot climb, and one that runs out in the air sinks slowly.
Then take the helm as on a ship. Hold Jump (Space) to climb and Crouch (Ctrl) to descend; leave the helm with the Use key. Steering, sail settings and wind work as on the Corvette, with a downwind top speed of 150%. Brought down to sea level an airship floats like a ship.
- Ceiling 800 m. Above 500 m the crew is warned; above 600 m the airship slowly loses durability.
- Below 50% durability it cannot climb. Below 30% it sinks slowly to 100 m and moves at half speed. Repair it with the hammer.
Building (Hammer, at a workbench)
The Corvette and the cannons unlock in the black-metal age (Plains): no Mistlands or Ashlands materials are needed. The two airships are Ashlands technology and need Ashlands materials.
| Piece | Materials |
|---|---|
| Corvette | Fine wood 80, Iron nails 200, Black metal 40, Linen thread 40, Tar 20 |
| Airship (Zeppelin) | Ashwood 80, Iron nails 200, Flametal 20, Linen thread 100, Tar 20, Ceramic plate 20, Surtling core 10 |
| Airship (Rotor) | Ashwood 120, Iron nails 200, Flametal 30, Linen thread 40, Tar 20, Ceramic plate 20, Surtling core 10 |
| Cannon | Iron 15, Black metal 10, Fine wood 10 |
| Cannon cart | Iron 15, Black metal 10, Fine wood 10, Wood 30, Bronze nails 10 |
Admins can also spawn them: spawn VVLEE_Corvette, spawn VVLEE_AirshipZeppelin, spawn VVLEE_AirshipVtol, spawn VVLEE_Cannon, spawn VVLEE_CannonCart.
Configuration
BepInEx/config/com.vvlee.corvette.cfg (server-synced, admin only):
| Setting | Default | Description |
|---|---|---|
| Cooldown | 5 | Seconds between shots per gun |
| BurstSize | 10 | Each gun takes an extra pause after this many shots (0 = never) |
| BurstCooldown | 5 | Length of that extra pause in seconds |
| Airship: MaxAltitude | 800 | Airship ceiling in m above sea level |
| Airship: WarnAltitude | 500 | Crew is warned above this altitude |
| Airship: WearAltitude / WearPerSecond | 600 / 0.2 | Above this altitude the airship loses this many percent of durability per second |
| Airship: NoClimbHealth | 50 | Below this durability (%) an airship cannot climb |
| Airship: CrippledHealth / EmergencyAltitude / CrippledSpeed | 30 / 100 / 0.5 | Below this durability (%) an airship sinks slowly to this altitude and moves at this fraction of its speed |
| Airship: RequireFuel / FuelCapacity / SecondsPerCoal | true / 50 / 60 | Airships need coal in the boiler; how much it holds; seconds of flight per coal |
| Airship: ClimbRate | 4 | Climb and descent rate (m/s) |
| Airship: DownwindSpeed | 1.5 | Airship speed with the wind dead astern, as a multiple of the Drakkar's |
| MaxRange | 150 | Maximum targeting range (m) of the placed Cannon and Cannon cart. Creatures outside the loaded area cannot be targeted |
| ShipMaxRange | 100 | Maximum targeting range (m) of the Corvette's guns |
| TreeDamage | 100 | Cannon hits on trees, logs, stumps and bushes also deal this percentage of their damage as chop damage (0 = cannons cannot harm trees) |
| FireRange | 140 | The placed Cannon and Cannon cart track a target out to MaxRange but only open fire within this distance (m) |
| ShipFireRange | 100 | Same for the Corvette's and airships' guns (tracking range is ShipMaxRange) |
| MinRange | 6 | Guns hold fire with shells on targets closer than this (canister shot ignores it) |
| CanisterRange | 30 | Hostiles within this distance (m) are engaged with canister shot: a volley of Dundr bolts instead of a shell (0 = never) |
| CanisterPellets | 60 | Bolts per canister volley |
| CanisterPierce | 200 | Pierce damage added to every bolt, in percent of the damage of a fully upgraded Dundr |
| CanisterCooldown | 5 | Seconds between canister volleys per gun |
| CanisterBurstSize | 3 | Extra pause after this many canister volleys in a row (0 = never) |
| CanisterBurstCooldown | 5 | Length of that extra pause in seconds |
| DamageMultiplier | 1 | Multiplier on top of the damage of a fully upgraded Staff of Fracturing at max skill |
| DirectHitBlunt | 50 | Extra blunt damage on a direct hit, % of the shell's total damage |
| DirectHitPierce | 30 | Extra pierce damage on a direct hit, % of the shell's total damage |
| DirectHitKnockback | 150 | Knockback force of a direct hit |
| DirectHitStagger | true | Direct hits stagger the creature |
| ShellSpeed | 70 | Muzzle velocity (m/s) |
| BroadsideArc | 35 | Traverse of the Corvette's broadside guns (degrees each side) |
| ChaserArc | 35 | Traverse of the Corvette's bow/stern chasers |
| CannonMaxShots | 10000 | Shots a placed Cannon fires before it needs a hammer repair (0 = unlimited) |
| ShipFreeShots | 10000 | Shots a Corvette fires before further shots wear the hull (0 = never) |
| ShipWearPerShot | 0.1 | Hull health lost per shot after that, in % of max hull health |
| ShipCeaseFireHealth | 30 | Ship guns stop firing below this hull health % |
| FieldArc | 60 | Traverse of the placed cannon and the cannon cart |
| CartCrewRange | 5 | The cannon cart only fires while parked with a player within this distance (m) |
| RequireCrew | true | Ship guns only work while someone is at the helm or in the captain's seat (off: any player aboard) |
| IgnoreFlyersSmallerThan | 1.2 | Cannons ignore flying creatures no larger than this (m): Deathsquitos, bats. 0 = attack all |
| TargetPassiveAnimals | false | Also fire at deer, hares, etc. |
| WaterlineOffset | 0 | Raise or lower how high the Corvette floats |
| DownwindSpeed | 2 | Speed with the wind dead astern, as a multiple of the Drakkar's (fades toward a beam wind; upwind unchanged) |
| ReverseDredge | true | In reverse, terrain touching the keel is dug away so the ship can back off a shoal |
| BowTrim | 1.5 | Fore-and-aft trim: positive lifts the bow, negative lowers it |
| BallistaAutoReload | true | Vanilla ballistas refill from the nearest chest holding ballista ammunition |
| BallistaReloadRange | 10 | How far (m) a ballista looks for that chest |
| FriendlyFireProtection | true | Ballistas never target players or tamed creatures; ballista, catapult, cannon and player projectiles and their blasts do not hurt players, tamed creatures, ships, carts or player-built pieces |
Notes
- Friendly-fire protection covers every friendly projectile in the game, including vanilla ballistas and catapults: they no longer hurt players, tamed creatures, ships, carts or your buildings. Monster attacks are unaffected.
- Everyone on a server (and the server itself) must have the mod installed.
- Models are generated procedurally by the mod; no asset bundles.
- Requires Jotunn.
中文說明
新增風帆時代 克爾維特艦(Corvette) 與 火炮:
- 克爾維特艦:專屬三桅船殼,兩舷各 8 門炮、艦首與艦尾各 2 門追擊炮;航行性能與貨艙沿用 Drakkar。
- 火炮:可建造的防禦物件;開火 10000 次後需用錘子修理,可在工作台範圍內拆除。
- 艦炮耐久:艦炮本身沒有耐久;全艦累計開火 10000 次後,每開一炮扣 0.1% 船體血量,船體低於 30% 時停火;修船後重新計算 10000 次。
- 拖曳火炮:架在板車上的火炮,像板車一樣拖著走,炮口朝後;放定且周圍 5 公尺內有人才會開火。
火炮會自動索敵開火(含提前量與彈道下墜),炮彈為 碎裂法杖 的爆炸效果,陸上火炮最遠射程 150 m、艦炮 100 m,不需彈藥。
設定檔為 com.vvlee.corvette.cfg。
