ValadrielsMadNPCs
Adds 72 tamable and breedable NPCs to your Valheim experience. Bolster your defenses or create the fantasy village of your RP Dreams. Elves, Dwarves, Mages, Necromancers, Dryads and much more to come.
Date uploaded | 2 years ago |
Version | 1.8.3 |
Download link | ValadrielTheMad-ValadrielsMadNPCs-1.8.3.zip |
Downloads | 209 |
Dependency string | ValadrielTheMad-ValadrielsMadNPCs-1.8.3 |
This mod requires the following mods to function
Fantu-Sages_Vault
Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power
Preferred version: 1.1.4ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.3MidnightMods-ValheimArmory
ValheimArmory hopes to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.
Preferred version: 1.1.0Meldurson-AllTameableTamingOverhaul
Adds the ability to tame almost any creature
Preferred version: 1.1.4Huntardys-EpicValheimsAdditions
Enhances Valheim's biomes by introducing a plethora of new features, including Vegetation, Mobs, Weapons, Boss Altars, and Mini-bosses meticulously integrated into the Mistlands, Deepnorth, and Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions
Preferred version: 2.0.1README
Instructions
- Watch this quick video to ensure the game runs properly.
- If you downloaded my mod prior to 4/17/23. Remove the AllTameable_TameList from Your Configs folder. It will be replaced by AllTameable_TameList_ValadrielsMadNPCs
- If you want to tame creatures from other mods, refer to the instructions at AllTameableTamingOverhaul
Every NPC In this mod can be tamed.
NPC | Spawn Biome | Spawn Location | Breedable | Description |
---|---|---|---|---|
Vikings | Meadows | Draugr villages | Yes | Friendly |
Shield Maidens | Meadows | Draugr villages | Yes | Friendly |
Human Commoners | Meadows | Draugr villages | Yes | Friendly |
Human Mages | Meadows | Rare Spawn | Yes | Friendly |
Rus Vikings | Meadows | Throughout the biome | Yes | Hostile |
Elven Rangers | Black Forest | Ruins | Yes | Friendly |
Elven Commoners | Black Forest | Throughout the biome | Yes | Friendly |
Elven Druids | Black Forest | Rare Spawn | Yes | Friendly |
The Elven Queen | Black Forest | Very Rare Spawn | No | Fires an array of magical arrows |
The Elven King | Black Forest | Very Rare Spawn | No | Deals lightning damage. Will summon Elven Rangers in battle |
Dwarf Copper Miners | Black Forest | Near Copper Nodes | Yes | Friendly |
Dryads | Black Forest/ Swamps | Throughout the biome | Yes | Hostile |
Darach | Black Forest | Extremely Rare | No | (Boss) A Dark Druid and Leader of the Dryads. Defeat her and she will join your side. |
Necromancers | Swamps | Rare Spawn | Yes | Friendly |
Cheb The NecroLord | Swamps | Extremely Rare | No | (Boss) Hostile Dark Elf NPC that will occasionally spawn. Defeat him quickly before he overruns you with his army of undead minions. Once defeated, a tamed version of NecroLord will appear |
Dwarf Iron Miners | Swamps | Near Mudpiles | Yes | Friendly |
Sirens | Ocean | Throughout the biome | Yes | Hostile |
Mermen | Ocean | Extremly Rare | Yes | Hostile |
Dwarf Commoners | Mountains | Throughout the biome | Yes | Friendly |
Dwarven Warriors & Rogues | Mountains | Ruins | Yes | Friendly |
The Dwarven King | Mountains | Very Rare Spawn | No | Summons Dwarven Elite Warriors, Warriors and Rogues |
The Dwarven Queen | Mountains | Very Rare Spawn | No | Drops bombs on her enemies from afar and dragon blades them if they get too close |
Dwarf Silver Miners | Mountains | Near Silver Veins | Yes | Friendly |
Snow Elf Warriors | Mountains/ Deep North | Rare | Yes | Friendly Jotunn half breed Warriors with powerful frost metal weapons |
Snow Elf Mage | Mountains/ Deep North | Rare | Yes | Friendly Jotunn half breed mages with powerful frost spells |
Horemvore The Frostsmith | Mountains | Extremely Rare | No | A Snow Elf/ Dwarf hybrid who loves his Frostner a little too much |
Vapok The Adventurer | Plains | Extremely Rare | No | An Elven Warrior exploring the Plains |
Althea The Blackthorn | Plains | Extremely Rare | No | An Elven Rogue exploring the Plains |
Shadow Dwarf Commoners | Mistlands | Throughout the Biome | Yes | Hostile |
Shadow Dwarf Warriors & Rogues | Mistlands | Throughout the Biome | Yes | Hostile |
Shadow Dwarf Warlocks | Mistlands | Rare Spawn | Yes | Hostile |
Shadow Dwarf King | Mistlands | Extremely Rare Boss | No | (Boss) Beware the legendary Death Knight Muahahaha. Tamed when defeated |
Svartalfr Commoners | Ash Lands | Throughout the biome | Yes | Hostile |
Mel'Durson The Slaver | Ash Lands | Extremely Rare | No | A Dark Elf who stalks the Ash Lands looking to ply his trade |
Svartalfr Queen | Ash Lands | Extremely Rare Boss | No | (Boss) The Dark Elven Queen fires volleys of fire arrows and summons her loyal Flamerir to aid her in battle. Tamed when defeated |
Azumatt the Fel Lord | Ash Lands | Extremely Rare Boss | No | (Boss) The Dark Elven General is tamed when defeated |
Snow Elf Commoners | Deep North | Throughout the biome | Yes | Friendly |
Southsil The Winterstorm | Deep North | Extremely Rare | No | The General of the Snow Elf Armies who fires a volley of frozen arrows |
Half Elf Commoners | NA | Breeding | No | The Infertile offspring of Humans and Elves |
Half Elf Rune Knights | NA | Breeding | No | Half Elven Battle Mages with the power to wield powerful runic weapons |
Half Elf Spirit Mages | NA | Breeding | No | Half Elven Mages with inate spiritual magic |
Halflings | NA | Breeding | Yes | The offspring of Humans and Dwarves |
Gnomes | NA | Breeding | Yes | The offspring of Human Mages and Dverger Mages |
Conflicts
- Not compatible with PopVillages by Fantu as it uses the same spawn locations.
- Magic Plugin is incompatable with Sages Vault.
- Will work with Jewelheim if you remove the Skeleton spawners in the mountains. Refer to Spawn That Mod Instructions.
Future NPCs
- Human Mage Boss
Changelog
2023
1.8.3
- Improved attack animations for Fire Gnomes, Dark Elf Mages, Sirens, Mermen, Elven Queen and Rune Knights.
- Adjusted Necrolord's, Darach's and Shadow Dwarf King armor sets.
1.8.2
- Found a work around for the elf healing issue.
- Added Shadow Dwarf King Boss.
- Made adjustments to Snow Elf, and Darach armor sets.
1.8.1
- Removed Shaman Heal from named elves. It keeps glitching and killing players if you use the shaman heal on an RRRNPC that has attack damage overides.
1.8.0
- Snow and Dark Elf Archers have thier own distict armor sets.
- Made Southsil more Epic.
- Added Darach Boss.
- Added Mad Hatter to the dependant mods list.
- Added hats to Gnomes and Human Fishermen.
1.7.4
- Fixed an error with the Elven Queen and Elven King that was causing friendly fire.
1.7.3
- Added bluemushroom spawners to the Deep North.
- Fixed errors in the taming list.
- Adjusted Area Spawners.
- Made changes to Mermen armor.
- Added Halflings and Gnomes.
1.7.2
- Adjusted Spawners for Sirens and Mermen. Divers beware #Madness
1.7.1
- Fixed a Drop That Error that was causing 30 chebs to spawn when you killed the boss.
- Adjusted Spawners on Elf Commoners based on feedback.
1.7.0
- Added Chaos Armor to the dependency string.
- Added Shadow Dwarve Warriors, Rogues, Commoners and Warlocks.
1.6.6
- Improved Dark and Snow Elf racial abilities.
1.6.5
- Added Rus Vikings, Snow and Dark Elf Commoners.
1.6.4
- Fixed issue that was preventing NPCs from swinging Iron swords.
1.6.3
- Added the new antler weapons from Valheim Armory to the Elves.
- Added Sirens and Mermen.
1.6.2
- Fixed an error that prevented the Dark Elf General from loading.
- Adjusted Dryad spawners based on feedback.
1.6.1
- Improved attack animations for melee NPCs.
- Dwarf Miners now spawn near mining materials.
- Added abother 18 variations to armor, items and weapon combinations across all melee NPCs.
- NPCs will now retain the the items they are holding upon restart.
1.6.0
- Improved bow attacks for all archers.
- Upadated the dependecy string to include the new version of alltameable.
- Added spawn messages in Elvish, Dwarvish and Giantish to several NPCs. #ChatGPT
1.5.3
- Made final adjustments to the Elven armor sets.
- Added Half Elf Commoners and Southsil the Snow Elf General.
- The Rune Knight and Spirit Mage were changed into generic Rune Knights and Mages witha a variety of appearances and can only be attained through breeding.
1.5.2
- Made spawner adjustments.
1.5.1
- Fixed Taming Error for Dark Elf General.
- Added Althea The Blackthorn, Azumatt the Fel Lord.
- Fully reworked the taming list. With the new update, only female NPCs can get pregnant and unique hybrids that can only be created through breeding are coming soon.
1.5.0
- Some feedback was given about the number of dependant mods, so I switched Fantasy Armory and Do or Die Shields, for Do or Die Items. As I develop the mod I will try to limit any further expansions until i am ready to start creating new locations.
- Added Althea The Blackthorn, Azumatt the Fel Lord.
1.4.1
- Adjusted spawn timers on King NPCs so they don't break your frame rate (please give feedback if you still think they spawn too often.)
- Adjusted Spawner times and dependencies so magical NPCs must be within proximity of warriors, which spawn at specific locations on the map.
- Adjusted spawner depedency chains for all commoners.
- Corrected an error where Rune Knight'ss lightning attack was dealing friendly fire.
- Added AsheFireUlv Monster that is summoned by the Dark Elf Queen who is now a boss (thank you to the author of monsternomicon as I am using assets provided through his mod).
- Made adjustments to the VFX and SFX of several NPC attacks.
- Create Loot tables for all of my NPCs.
1.4.0
- Changed out NPC Gear for Dark Elves (perfection takes time and experimentation #madness).
- Added Drop That to the list of dependant mods.
- Made Cheb The NecroLord a Boss that drops a tamed version of himself when defeated.
- Fixed an error that was casuing necromancer minions to attack thier summoner.
- Corrected sound effects on all female NPCs.
1.3.1
- Adjusted the health of all named NPCs.
- Added Dark Elf Queen and Mel'Durson The Slaver.
- Made adjustments to Dark elf behaviors so they will attack your bases.
1.3.0
- Adjusted world spawners for all NPCs.
- Rune Knight is now Southsil The Rune Knight.
- Half Elf Mage Became Elara The Spirit Mage.
- Added Vapok The Adventurer, Horemvore The Frostsmith & The Dwarven Queen.
- Added Valheim Armory to the dependent mods list.
1.2.0
- Added MonsterLabz to the dependent mods list (I was using animations from this mod and was unaware. Thank you for your patience.)
1.1.4
- Fixed Thunderstore ModManager not downloading configs.
1.1.3
- Further adjustments to mage spawning.
- Fixed an error in the tamelist for human breeding foods.
- Fixed Dark Elf Mage Spawners.
1.1.2
- Fixed Mage overspawning in meadows error.
1.1.1
- Removed Snow Elves from area spawners and added plentiful spawning for these NPCs in the DeepNorth.
- Added spawn messages to all rare world spawns, so you are alerted to look around your area when friendly Royalty, Mages and Druids Spawn.
- Removed Human Mages and Elf Druids from area spawners to make them much rarer to find.
1.1.0
- Fixed Elven King not spawning NPCs correctly.
- Added World Spawners for Half Elf Rune Knignts, Half Elf Mages and Snow Elf Mages.
- Added Honey Plus to the depenant mods list.
- Changed breeding and pregancy rates of different species so you have to grind to breed the strongest NPCs.
1.0.3
- Fixed local spawners For Necromancers and Snow Elves.
- Fixed World Spawners and increased the chances of rare NPCs spawning.
- Fixed Alltameable Elf Breeding Error.
1.0.2
- Fixed local spawners so various NPCs will spawn at new locations.
1.0.1
- Made changes to the description.
1.0.0
- Initial upload.