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ValadrielTheMad-ValadrielsMadNPCs-1.8.3 icon

ValadrielsMadNPCs

Adds 72 tamable and breedable NPCs to your Valheim experience. Bolster your defenses or create the fantasy village of your RP Dreams. Elves, Dwarves, Mages, Necromancers, Dryads and much more to come.

Date uploaded 2 years ago
Version 1.8.3
Download link ValadrielTheMad-ValadrielsMadNPCs-1.8.3.zip
Downloads 209
Dependency string ValadrielTheMad-ValadrielsMadNPCs-1.8.3

This mod requires the following mods to function

Fantu-Sages_Vault-1.1.4 icon
Fantu-Sages_Vault

Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power

Preferred version: 1.1.4
Horem-DoOrDieShields-1.0.1 icon
Horem-DoOrDieShields

10 new boss themed Shields

Preferred version: 1.0.1
neurodr0me-RRRCore-2.14.0 icon
neurodr0me-RRRCore

Core library used by my other mods.

Preferred version: 2.14.0
ASharpPen-Drop_That-2.3.5 icon
ASharpPen-Drop_That

Tool for configuring loot tables.

Preferred version: 2.3.5
MonsterLabZ-MonsterLabZ-2.9.8 icon
MonsterLabZ-MonsterLabZ

Explore Valheim with new monsters to fight!

Preferred version: 2.9.8
southsil-SouthsilArmor-2.6.2 icon
southsil-SouthsilArmor

Adds 13 new armor sets

Preferred version: 2.6.2
ASharpPen-Spawn_That-1.2.3 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.2.3
MidnightMods-ValheimArmory-1.1.0 icon
MidnightMods-ValheimArmory

ValheimArmory hopes to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.

Preferred version: 1.1.0
Meldurson-AllTameableTamingOverhaul-1.1.4 icon
Meldurson-AllTameableTamingOverhaul

Adds the ability to tame almost any creature

Preferred version: 1.1.4
Huntardys-EpicValheimsAdditions-2.0.1 icon
Huntardys-EpicValheimsAdditions

Enhances Valheim's biomes by introducing a plethora of new features, including Vegetation, Mobs, Weapons, Boss Altars, and Mini-bosses meticulously integrated into the Mistlands, Deepnorth, and Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions

Preferred version: 2.0.1

README

Instructions

Every NPC In this mod can be tamed.

NPC Spawn Biome Spawn Location Breedable Description
Vikings Meadows Draugr villages Yes Friendly
Shield Maidens Meadows Draugr villages Yes Friendly
Human Commoners Meadows Draugr villages Yes Friendly
Human Mages Meadows Rare Spawn Yes Friendly
Rus Vikings Meadows Throughout the biome Yes Hostile
Elven Rangers Black Forest Ruins Yes Friendly
Elven Commoners Black Forest Throughout the biome Yes Friendly
Elven Druids Black Forest Rare Spawn Yes Friendly
The Elven Queen Black Forest Very Rare Spawn No Fires an array of magical arrows
The Elven King Black Forest Very Rare Spawn No Deals lightning damage. Will summon Elven Rangers in battle
Dwarf Copper Miners Black Forest Near Copper Nodes Yes Friendly
Dryads Black Forest/ Swamps Throughout the biome Yes Hostile
Darach Black Forest Extremely Rare No (Boss) A Dark Druid and Leader of the Dryads. Defeat her and she will join your side.
Necromancers Swamps Rare Spawn Yes Friendly
Cheb The NecroLord Swamps Extremely Rare No (Boss) Hostile Dark Elf NPC that will occasionally spawn. Defeat him quickly before he overruns you with his army of undead minions. Once defeated, a tamed version of NecroLord will appear
Dwarf Iron Miners Swamps Near Mudpiles Yes Friendly
Sirens Ocean Throughout the biome Yes Hostile
Mermen Ocean Extremly Rare Yes Hostile
Dwarf Commoners Mountains Throughout the biome Yes Friendly
Dwarven Warriors & Rogues Mountains Ruins Yes Friendly
The Dwarven King Mountains Very Rare Spawn No Summons Dwarven Elite Warriors, Warriors and Rogues
The Dwarven Queen Mountains Very Rare Spawn No Drops bombs on her enemies from afar and dragon blades them if they get too close
Dwarf Silver Miners Mountains Near Silver Veins Yes Friendly
Snow Elf Warriors Mountains/ Deep North Rare Yes Friendly Jotunn half breed Warriors with powerful frost metal weapons
Snow Elf Mage Mountains/ Deep North Rare Yes Friendly Jotunn half breed mages with powerful frost spells
Horemvore The Frostsmith Mountains Extremely Rare No A Snow Elf/ Dwarf hybrid who loves his Frostner a little too much
Vapok The Adventurer Plains Extremely Rare No An Elven Warrior exploring the Plains
Althea The Blackthorn Plains Extremely Rare No An Elven Rogue exploring the Plains
Shadow Dwarf Commoners Mistlands Throughout the Biome Yes Hostile
Shadow Dwarf Warriors & Rogues Mistlands Throughout the Biome Yes Hostile
Shadow Dwarf Warlocks Mistlands Rare Spawn Yes Hostile
Shadow Dwarf King Mistlands Extremely Rare Boss No (Boss) Beware the legendary Death Knight Muahahaha. Tamed when defeated
Svartalfr Commoners Ash Lands Throughout the biome Yes Hostile
Mel'Durson The Slaver Ash Lands Extremely Rare No A Dark Elf who stalks the Ash Lands looking to ply his trade
Svartalfr Queen Ash Lands Extremely Rare Boss No (Boss) The Dark Elven Queen fires volleys of fire arrows and summons her loyal Flamerir to aid her in battle. Tamed when defeated
Azumatt the Fel Lord Ash Lands Extremely Rare Boss No (Boss) The Dark Elven General is tamed when defeated
Snow Elf Commoners Deep North Throughout the biome Yes Friendly
Southsil The Winterstorm Deep North Extremely Rare No The General of the Snow Elf Armies who fires a volley of frozen arrows
Half Elf Commoners NA Breeding No The Infertile offspring of Humans and Elves
Half Elf Rune Knights NA Breeding No Half Elven Battle Mages with the power to wield powerful runic weapons
Half Elf Spirit Mages NA Breeding No Half Elven Mages with inate spiritual magic
Halflings NA Breeding Yes The offspring of Humans and Dwarves
Gnomes NA Breeding Yes The offspring of Human Mages and Dverger Mages

Conflicts

  • Not compatible with PopVillages by Fantu as it uses the same spawn locations.
  • Magic Plugin is incompatable with Sages Vault.
  • Will work with Jewelheim if you remove the Skeleton spawners in the mountains. Refer to Spawn That Mod Instructions.

Future NPCs

  • Human Mage Boss

Changelog

2023

1.8.3

  • Improved attack animations for Fire Gnomes, Dark Elf Mages, Sirens, Mermen, Elven Queen and Rune Knights.
  • Adjusted Necrolord's, Darach's and Shadow Dwarf King armor sets.

1.8.2

  • Found a work around for the elf healing issue.
  • Added Shadow Dwarf King Boss.
  • Made adjustments to Snow Elf, and Darach armor sets.

1.8.1

  • Removed Shaman Heal from named elves. It keeps glitching and killing players if you use the shaman heal on an RRRNPC that has attack damage overides.

1.8.0

  • Snow and Dark Elf Archers have thier own distict armor sets.
  • Made Southsil more Epic.
  • Added Darach Boss.
  • Added Mad Hatter to the dependant mods list.
  • Added hats to Gnomes and Human Fishermen.

1.7.4

  • Fixed an error with the Elven Queen and Elven King that was causing friendly fire.

1.7.3

  • Added bluemushroom spawners to the Deep North.
  • Fixed errors in the taming list.
  • Adjusted Area Spawners.
  • Made changes to Mermen armor.
  • Added Halflings and Gnomes.

1.7.2

  • Adjusted Spawners for Sirens and Mermen. Divers beware #Madness

1.7.1

  • Fixed a Drop That Error that was causing 30 chebs to spawn when you killed the boss.
  • Adjusted Spawners on Elf Commoners based on feedback.

1.7.0

  • Added Chaos Armor to the dependency string.
  • Added Shadow Dwarve Warriors, Rogues, Commoners and Warlocks.

1.6.6

  • Improved Dark and Snow Elf racial abilities.

1.6.5

  • Added Rus Vikings, Snow and Dark Elf Commoners.

1.6.4

  • Fixed issue that was preventing NPCs from swinging Iron swords.

1.6.3

  • Added the new antler weapons from Valheim Armory to the Elves.
  • Added Sirens and Mermen.

1.6.2

  • Fixed an error that prevented the Dark Elf General from loading.
  • Adjusted Dryad spawners based on feedback.

1.6.1

  • Improved attack animations for melee NPCs.
  • Dwarf Miners now spawn near mining materials.
  • Added abother 18 variations to armor, items and weapon combinations across all melee NPCs.
  • NPCs will now retain the the items they are holding upon restart.

1.6.0

  • Improved bow attacks for all archers.
  • Upadated the dependecy string to include the new version of alltameable.
  • Added spawn messages in Elvish, Dwarvish and Giantish to several NPCs. #ChatGPT

1.5.3

  • Made final adjustments to the Elven armor sets.
  • Added Half Elf Commoners and Southsil the Snow Elf General.
  • The Rune Knight and Spirit Mage were changed into generic Rune Knights and Mages witha a variety of appearances and can only be attained through breeding.

1.5.2

  • Made spawner adjustments.

1.5.1

  • Fixed Taming Error for Dark Elf General.
  • Added Althea The Blackthorn, Azumatt the Fel Lord.
  • Fully reworked the taming list. With the new update, only female NPCs can get pregnant and unique hybrids that can only be created through breeding are coming soon.

1.5.0

  • Some feedback was given about the number of dependant mods, so I switched Fantasy Armory and Do or Die Shields, for Do or Die Items. As I develop the mod I will try to limit any further expansions until i am ready to start creating new locations.
  • Added Althea The Blackthorn, Azumatt the Fel Lord.

1.4.1

  • Adjusted spawn timers on King NPCs so they don't break your frame rate (please give feedback if you still think they spawn too often.)
  • Adjusted Spawner times and dependencies so magical NPCs must be within proximity of warriors, which spawn at specific locations on the map.
  • Adjusted spawner depedency chains for all commoners.
  • Corrected an error where Rune Knight'ss lightning attack was dealing friendly fire.
  • Added AsheFireUlv Monster that is summoned by the Dark Elf Queen who is now a boss (thank you to the author of monsternomicon as I am using assets provided through his mod).
  • Made adjustments to the VFX and SFX of several NPC attacks.
  • Create Loot tables for all of my NPCs.

1.4.0

  • Changed out NPC Gear for Dark Elves (perfection takes time and experimentation #madness).
  • Added Drop That to the list of dependant mods.
  • Made Cheb The NecroLord a Boss that drops a tamed version of himself when defeated.
  • Fixed an error that was casuing necromancer minions to attack thier summoner.
  • Corrected sound effects on all female NPCs.

1.3.1

  • Adjusted the health of all named NPCs.
  • Added Dark Elf Queen and Mel'Durson The Slaver.
  • Made adjustments to Dark elf behaviors so they will attack your bases.

1.3.0

  • Adjusted world spawners for all NPCs.
  • Rune Knight is now Southsil The Rune Knight.
  • Half Elf Mage Became Elara The Spirit Mage.
  • Added Vapok The Adventurer, Horemvore The Frostsmith & The Dwarven Queen.
  • Added Valheim Armory to the dependent mods list.

1.2.0

  • Added MonsterLabz to the dependent mods list (I was using animations from this mod and was unaware. Thank you for your patience.)

1.1.4

  • Fixed Thunderstore ModManager not downloading configs.

1.1.3

  • Further adjustments to mage spawning.
  • Fixed an error in the tamelist for human breeding foods.
  • Fixed Dark Elf Mage Spawners.

1.1.2

  • Fixed Mage overspawning in meadows error.

1.1.1

  • Removed Snow Elves from area spawners and added plentiful spawning for these NPCs in the DeepNorth.
  • Added spawn messages to all rare world spawns, so you are alerted to look around your area when friendly Royalty, Mages and Druids Spawn.
  • Removed Human Mages and Elf Druids from area spawners to make them much rarer to find.

1.1.0

  • Fixed Elven King not spawning NPCs correctly.
  • Added World Spawners for Half Elf Rune Knignts, Half Elf Mages and Snow Elf Mages.
  • Added Honey Plus to the depenant mods list.
  • Changed breeding and pregancy rates of different species so you have to grind to breed the strongest NPCs.

1.0.3

  • Fixed local spawners For Necromancers and Snow Elves.
  • Fixed World Spawners and increased the chances of rare NPCs spawning.
  • Fixed Alltameable Elf Breeding Error.

1.0.2

  • Fixed local spawners so various NPCs will spawn at new locations.

1.0.1

  • Made changes to the description.

1.0.0

  • Initial upload.