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ValadrielTheMad-ValadrielsMadNPCs-2.0.1 icon

ValadrielsMadNPCs

Adds 80 tamable and breedable NPCs to your Valheim experience. Bolster your defenses or create the fantasy village of your RP Dreams. Elves, Dwarves, Mages, Necromancers, Dryads and much more to come.

Date uploaded a month ago
Version 2.0.1
Download link ValadrielTheMad-ValadrielsMadNPCs-2.0.1.zip
Downloads 197
Dependency string ValadrielTheMad-ValadrielsMadNPCs-2.0.1

This mod requires the following mods to function

Fantu-Sages_Vault-1.1.4 icon
Fantu-Sages_Vault

Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power

Preferred version: 1.1.4
Horem-DoOrDieShields-1.0.1 icon
Horem-DoOrDieShields

10 new boss themed Shields

Preferred version: 1.0.1
neurodr0me-RRRCore-2.14.0 icon
neurodr0me-RRRCore

Core library used by my other mods.

Preferred version: 2.14.0
ASharpPen-Drop_That-2.3.5 icon
ASharpPen-Drop_That

Tool for configuring loot tables.

Preferred version: 2.3.5
MonsterLabZ-MonsterLabZ-2.9.8 icon
MonsterLabZ-MonsterLabZ

Explore Valheim with new monsters to fight!

Preferred version: 2.9.8
southsil-SouthsilArmor-2.6.2 icon
southsil-SouthsilArmor

Adds 13 new armor sets

Preferred version: 2.6.2
ASharpPen-Spawn_That-1.2.3 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.2.3
MidnightMods-ValheimArmory-1.1.0 icon
MidnightMods-ValheimArmory

ValheimArmory hopes to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.

Preferred version: 1.1.0
Meldurson-AllTameableTamingOverhaul-1.1.4 icon
Meldurson-AllTameableTamingOverhaul

Adds the ability to tame almost any creature

Preferred version: 1.1.4
Huntardys-EpicValheimsAdditions-2.0.1 icon
Huntardys-EpicValheimsAdditions

Enhances Valheim's biomes by introducing a plethora of new features, including Vegetation, Mobs, Weapons, Boss Altars, and Mini-bosses meticulously integrated into the Mistlands, Deepnorth, and Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions

Preferred version: 2.0.1

README

Instructions

Every NPC In this mod can be tamed.

NPC Spawn Biome Spawn Location Breeds With Description
Human Commoners Meadows Draugr villages Humans and Elves Friendly
Vikings Meadows Draugr villages Humans and Elves Friendly
Shield Maidens Meadows Draugr villages Humans and Elves Friendly
Human Mages Meadows Near Eikthyr once Yagluth is defeated. Humans and Elves Friendly
Dwarf Copper Miners Black Forest Near Copper Nodes Dwarves Friendly
Elven Commoners Black Forest Ruins Humans and Elves Friendly
Elven Rangers Black Forest Caves & Crypts Humans and Elves Friendly
Elven Druids Black Forest Near Elder once Yagluth is defeated. Humans and Elves Friendly
The Elven Queen Black Forest Near Haldor Elven King Fires an array of magical arrows
The Elven King Black Forest Near Haldor Elven Queen Deals an array of lightning attacks.
Dwarf Iron Miners Swamps Near Mudpiles Dwarves Friendly
Dryads Swamps Throughout the biome Male Humans and Elves An all female race of elves who kidnap human and elven men for food and breeding.
Darach Swamps Throughout the biome Male Humans and Elves Dark Dryad Druids.
Sirens Ocean Throughout the biome Mermen Viscious flesh eating creatures that will harrass you at sea.
Mermen Ocean Throughout the biome Sirens The male siren is a rare and powerful adversary capable of devastating ships at sea.
Dwarf Silver Miners Mountains Near Silver Veins Dwarves Friendly
Dwarf Commoners Mountains Log Cabins Dwarves Friendly
Dwarven Warriors & Rogues Mountains Caves and Wells Dwarves Friendly
Dwarven Elite Mountains Near Moder Summoning Stone once Yagluth is Defeated Dwarves With the Goblin King defeated, the Dwarves are free to harvest black metal and forge it into Dwarven Steel for thier most elite warriors.
The Dwarven King Mountains Near Large Ruins Dwarven Queen King of the Dwarves. His Hammer is as heavy as his pockets are full
The Dwarven Queen Mountains Near Large Ruins Dwarven King Drops bombs on her enemies from afar and stabs them if they get too close.
Snow Elf Commoners Deep North Throughout the biome Snow Elves Friendly
Snow Elf Warriors Deep North Throughout the biome Snow Elves Friendly Jotunn half breed Warriors with powerful frost metal weapons.
Snow Elf Mage Deep North Throughout the biome Snow Elves Friendly Jotunn half breed mages with powerful frost spells.
Snow Elf General Deep North Throughout the biome Snow Elves The Commander of the Snowelves loyal to the Elven Monarchy.
Half Elf Commoners NA Breeding Human and Elven Commoners Humans, Elves and Half Elves The offspring of Humans and Elves
Half Elf Rune Knights NA Breeding Human and Elven Mages Humans, Elves and Half Elves Half Elven Battle Mages with the power to wield powerful runic weapons.
Half Elf Spirit Mages NA Breeding Human and Elven Mages Humans, Elves and Half Elves Half Elven Mages with inate spiritual magic.
Halflings Everywhere I said Everywhere!!! Hobbits Duh! Read a Book!
Orcs Ashlands Throughout the biome Orcs and Monsterlabz Fuelings They are harmless...
Uruk-Hai NA Breeding MonsterLabz Fuelings and Orcs NA The offsping of Orcs and Goblin Men.
Adar Ashlands Throughout the biome NA The Orc King. Watch out for the Uruk-Hai that accompany him muahahaahahaha!

Conflicts

  • Not compatible with PopVillages by Fantu as it uses the same spawn locations.
  • Magic Plugin is incompatable with Sages Vault.

Coming Soon

  • Not sure.

Changelog

Click Here

2.0.1

  • Added new Snow Elf General.

2.0.0

  • Complete overhaul of NPCs, Spawns and Drops. It is recommended you delete older configs for this mod.

1.22.10

  • Removed Cheb's Mystical Weapons from the dependency list.
  • Fixed Dryad Spawning Issue.
  • Fixed Rus Viking Spawning Issue.

1.21.10

  • Adjusted drops for Dryads.

1.21.9

  • Fixed an error that prevented the Elven Queen from breeding.

1.21.8

  • Work around for Dryad Taming issue. Tamable/ non hostile Dryads will occasionally spawn after killing Dryads. Turn Coats in every tribe #Madness

1.21.7

  • Improved Shield Maiden Breeding

1.21.6

  • Adjusted Drops for Half Elves, Elves and Humans

1.21.5

  • Adjusted breeding limits for all NPCS

1.21.4

  • Adjusted drops for all elves to make breeding and butchering them more enticing! Muahahahahahaha #Madness

1.21.3

  • Cheb's Necromancy error fixed.

1.21.2

  • Troubleshooting errors with Cheb's Necromancy. Use version 4.4.2.

1.21.1

  • Sirens lay eggs.

1.21.0

  • Removed RRR NPCs and Monsters from the dependent mod list as the Core mod now covers both.

1.20.0

  • Removed Adventure Backpacks from dependent mod list.

1.19.0

  • Finally fixed breeding errors!!!
  • Tamed Darach's can breed with elves and human like any Dryad with a chance at spawning another Darach.
  • Elven King now has an arsenal of electrical attacks.
  • Dwarven king now has a powerful attack that deals frost and blunt damage.
  • Vapok and Althea are now a mating pair.
  • Added Heroic Sword Mage NPC.
  • Updated Southsils's armor (No pun intended) and he is now breedable with Snow Elf Mages.
  • Added Shawesome The World Serpent.
  • Added ChebsMysticalWeapons and VikingsDoSwim to the mod list.
  • Adjusted Dark Elves to tolerate fire.
  • Dwarves now tolerate smoke (Because they are smiths... get it?)
  • Sirens are now faster swimmers.

1.18.18

  • Reverting to version 1.18.13 until I am able to fix the breeding errors.

1.18.17

  • Testing fix for taming/ breeding List errors that were preventing NPCs from loaing into the game.

1.18.16

  • Testing taming/ breeding List errors fix.

1.18.15

  • Reverted to 1.18.12 Taming List while Meldurson and I troubleshoot the problem.

1.18.14

  • Troubleshooting breeding errors.

1.18.13

  • Finished simplfying breeding
  • The Dwarven and Elven Kings no longer spawn warriors, but can now breed with their queens.

1.18.12

  • Fixed Snow Elf Mage Spawner Error.

1.18.11

  • Adjusted Spawn Triggers so magical NPCs do not begin spawning until after Yagluth is defeated.

1.18.10

  • Fixed error with tamed version of Dark Elf General

1.18.9

  • Fixed error where bosses did not spawn tamed NPCs.
  • Simplified breeding and taming food options for Dark Elves.
  • Improved Azumat's combat stats.

1.18.8

  • Adjusted Dark Elf invasion rates.

1.18.7

  • Fixed Rogue Breeding Issues.

1.18.6

  • Troubleshooting breeding problems.

1.18.5

  • Fixed Dwarven Rogue Breeding.

1.18.4

  • Fixed Dryad loot error.

1.18.3

  • Fixed Shadow Dwarf King Breeding Error.

1.18.2

  • Increased InfusedGemstone Drop rate from magical NPCs.

1.18.1

  • Adjusted Breeding times for elves.
  • Fixed Althea SFX issue.

1.18.0

  • Removed Honey Plus from dependent mods.

1.17.0

  • Fixed appearance errors with half elves.
  • Added Wisplights to magical elves and half elves.
  • Added Do or Die Item Drops to NPCs

1.16.0

  • Adjusted breeding chances for several NPCs.

1.15.0

  • Changed breeding requirements for elf rangers.
  • Changed taming Foods for Birdman.

1.14.0

  • Adjusted drops.
  • Adjusted area spawners for elves.

1.13.0

  • Adjusted elf breeding mechanics.
  • Adjusted Siren Drops.

1.12.0

  • Adjusted Spawners.

1.11.0

  • Removed OdinFlight From dependent mods due to errors and updated Birdman's cape.

1.10.1

  • Adjusted appearance of half elves.

1.10.0

  • Removed DragonBlade from dependent mods due to update breaking it.

1.9.3

  • Corrected a Spawn That Error for Human Commoner Females.

1.9.2

  • Adjusted Dwarf Sizes and made changes to Southsil and Arfiroth's weapons.

1.9.1

  • Added Arfiroth.

1.9.0

  • Improved attack animations and sound effects for Rune Knights, Shadow Dwarf King, Cheb.
  • Adjusted Horem and SouthSils armor sets.
  • Added Odinflight to the Dependent Mods list.
  • Added Birdman, LadyHawk,BeakBoy, Wight & VALADRIEL THE MAD MUAHAHAHAHAHAHAHAHA!!!!!!!

1.8.3

  • Improved attack animations for Fire Gnomes, Dark Elf Mages, Sirens, Mermen, Elven Queen and Rune Knights.
  • Adjusted Necrolord's, Darach's and Shadow Dwarf King armor sets.

1.8.2

  • Found a work around for the elf healing issue.
  • Added Shadow Dwarf King Boss.
  • Made adjustments to Snow Elf, and Darach armor sets.

1.8.1

  • Removed Shaman Heal from named elves. It keeps glitching and killing players if you use the shaman heal on an RRRNPC that has attack damage overrides.

1.8.0

  • Snow and Dark Elf Archers have their own armor sets.
  • Made Southsil more Epic.
  • Added Darach Boss.
  • Added Mad Hatter to the dependant mods list.
  • Added hats to Gnomes and Human Fishermen.

1.7.4

  • Fixed an error with the Elven Queen and Elven King that was causing friendly fire.

1.7.3

  • Added bluemushroom spawners to the Deep North.
  • Fixed errors in the taming list.
  • Adjusted Area Spawners.
  • Made changes to Mermen armor.
  • Added Halflings and Gnomes.

1.7.2

  • Adjusted Spawners for Sirens and Mermen. Divers beware #Madness

1.7.1

  • Fixed a Drop That Error that was causing 30 chebs to spawn when you killed the boss.
  • Adjusted Spawners on Elf Commoners based on feedback.

1.7.0

  • Added Chaos Armor to the dependency string.
  • Added Shadow Dwarve Warriors, Rogues, Commoners and Warlocks.

1.6.6

  • Improved Dark and Snow Elf racial abilities.

1.6.5

  • Added Rus Vikings, Snow and Dark Elf Commoners.

1.6.4

  • Fixed issue that was preventing NPCs from swinging Iron swords.

1.6.3

  • Added the new antler weapons from Valheim Armory to the Elves.
  • Added Sirens and Mermen.

1.6.2

  • Fixed an error that prevented the Dark Elf General from loading.
  • Adjusted Dryad spawners based on feedback.

1.6.1

  • Improved attack animations for melee NPCs.
  • Dwarf Miners now spawn near mining materials.
  • Added abother 18 variations to armor, items and weapon combinations across all melee NPCs.
  • NPCs will now retain the the items they are holding upon restart.

1.6.0

  • Improved bow attacks for all archers.
  • Upadated the dependecy string to include the new version of alltameable.
  • Added spawn messages in Elvish, Dwarvish and Giantish to several NPCs. #ChatGPT

1.5.3

  • Made final adjustments to the Elven armor sets.
  • Added Half Elf Commoners and Southsil the Snow Elf General.
  • The Rune Knight and Spirit Mage were changed into generic Rune Knights and Mages witha a variety of appearances and can only be attained through breeding.

1.5.2

  • Made spawner adjustments.

1.5.1

  • Fixed Taming Error for Dark Elf General.
  • Added Althea The Blackthorn, Azumatt the Fel Lord.
  • Fully reworked the taming list. With the new update, only female NPCs can get pregnant and unique hybrids that can only be created through breeding are coming soon.

1.5.0

  • Some feedback was given about the number of dependant mods, so I switched Fantasy Armory and Do or Die Shields, for Do or Die Items. As I develop the mod I will try to limit any further expansions until i am ready to start creating new locations.
  • Added Althea The Blackthorn, Azumatt the Fel Lord.

1.4.1

  • Adjusted spawn timers on King NPCs so they don't break your frame rate (please give feedback if you still think they spawn too often.)
  • Adjusted Spawner times and dependencies so magical NPCs must be within proximity of warriors, which spawn at specific locations on the map.
  • Adjusted spawner dependency chains for all commoners.
  • Corrected an error where Rune Knight's lightning attack was dealing friendly fire.
  • Added AsheFireUlv Monster that is summoned by the Dark Elf Queen who is now a boss (thank you to the author of monsternomicon as I am using assets provided through his mod).
  • Made adjustments to the VFX and SFX of several NPC attacks.
  • Create Loot tables for all of my NPCs.

1.4.0

  • Changed out NPC Gear for Dark Elves (perfection takes time and experimentation #madness).
  • Added Drop That to the list of dependent mods.
  • Made Cheb The NecroLord a Boss that drops a tamed version of himself when defeated.
  • Fixed an error that was causing necromancer minions to attack their summoner.
  • Corrected sound effects on all female NPCs.

1.3.1

  • Adjusted the health of all named NPCs.
  • Added Dark Elf Queen and Mel'Durson The Slaver.
  • Made adjustments to Dark elf behaviors so they will attack your bases.

1.3.0

  • Adjusted world spawners for all NPCs.
  • Rune Knight is now Southsil The Rune Knight.
  • Half Elf Mage Became Elara The Spirit Mage.
  • Added Vapok The Adventurer, Horemvore The Frost smith & The Dwarven Queen.
  • Added Valheim Armory to the dependent mods list.

1.2.0

  • Added Monster Labz to the dependent mods list (I was using animations from this mod and was unaware. Thank you for your patience.)

1.1.4

  • Fixed Thunderstore Mod Manager not downloading configs.

1.1.3

  • Further adjustments to mage spawning.
  • Fixed an error in the tame list for human breeding foods.
  • Fixed Dark Elf Mage Spawners.

1.1.2

  • Fixed Mage over spawning in meadows error.

1.1.1

  • Removed Snow Elves from area spawners and added plentiful spawning for these NPCs in the Deep North.
  • Added spawn messages to all rare world spawns, so you are alerted to look around your area when friendly Royalty, Mages and Druids Spawn.
  • Removed Human Mages and Elf Druids from area spawners to make them much rarer to find.

1.1.0

  • Fixed Elven King not spawning NPCs correctly.
  • Added World Spawners for Half Elf Rune Knight's, Half Elf Mages and Snow Elf Mages.
  • Added Honey Plus to the dependent mods list.
  • Changed breeding and pregnancy rates of different species so you have to grind to breed the strongest NPCs.

1.0.3

  • Fixed local spawners For Necromancers and Snow Elves.
  • Fixed World Spawners and increased the chances of rare NPCs spawning.
  • Fixed Alltameable Elf Breeding Error.

1.0.2

  • Fixed local spawners so various NPCs will spawn at new locations.

1.0.1

  • Made changes to the description.

1.0.0

  • Initial upload.