ValadrielsMadNPCs
Adds 80 tamable and breedable NPCs to your Valheim experience. Bolster your defenses or create the fantasy village of your RP Dreams. Elves, Dwarves, Mages, Necromancers, Dryads and much more to come.
Date uploaded | 2 weeks ago |
Version | 2.0.4 |
Download link | ValadrielTheMad-ValadrielsMadNPCs-2.0.4.zip |
Downloads | 219 |
Dependency string | ValadrielTheMad-ValadrielsMadNPCs-2.0.4 |
This mod requires the following mods to function
Fantu-Sages_Vault
Sages Vault add some elegant clothing for a more civilized age and new Artifacts of incredible power
Preferred version: 1.1.4ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.3MidnightMods-ValheimArmory
ValheimArmory hopes to create a more diverse but not sprawling selection of weapons to make all playstyles feel fully supported at each level.
Preferred version: 1.1.0Meldurson-AllTameableTamingOverhaul
Adds the ability to tame almost any creature
Preferred version: 1.1.4Huntardys-EpicValheimsAdditions
Enhances Valheim's biomes by introducing a plethora of new features, including Vegetation, Mobs, Weapons, Boss Altars, and Mini-bosses meticulously integrated into the Mistlands, Deepnorth, and Ashlands. EVA , Epic Valheim Additions , EpicValheimAdditions
Preferred version: 2.0.1README
Instructions
- Watch this quick video to ensure the game runs properly.
- If you downloaded my mod prior to 9/26/24. Remove all previous configs for this mod.
- If you want to tame creatures from other mods, refer to the instructions at AllTameableTamingOverhaul
Every NPC In this mod can be tamed.
NPC | Spawn Biome | Spawn Location | Breeds With | Description |
---|---|---|---|---|
Human Commoners | Meadows | Draugr villages | Humans and Elves | Friendly |
Vikings | Meadows | Draugr villages | Humans and Elves | Friendly |
Shield Maidens | Meadows | Draugr villages | Humans and Elves | Friendly |
Human Mages | Meadows | Near Eikthyr once Yagluth is defeated. | Humans and Elves | Friendly |
Dwarf Copper Miners | Black Forest | Near Copper Nodes | Dwarves | Friendly |
Elven Commoners | Black Forest | Ruins | Humans and Elves | Friendly |
Elven Rangers | Black Forest | Caves & Crypts | Humans and Elves | Friendly |
Elven Druids | Black Forest | Near Elder once Yagluth is defeated. | Humans and Elves | Friendly |
The Elven Queen | Black Forest | Near Haldor | Elven King | Fires an array of magical arrows |
The Elven King | Black Forest | Near Haldor | Elven Queen | Deals an array of lightning attacks. |
Dwarf Iron Miners | Swamps | Near Mudpiles | Dwarves | Friendly |
Dryads | Swamps | Throughout the biome | Male Humans and Elves | An all female race of elves who kidnap human and elven men for food and breeding. |
Darach | Swamps | Throughout the biome | Male Humans and Elves | Dark Dryad Druids. |
Sirens | Ocean | Throughout the biome | Mermen | Viscious flesh eating creatures that will harrass you at sea. |
Mermen | Ocean | Throughout the biome | Sirens | The male siren is a rare and powerful adversary capable of devastating ships at sea. |
Dwarf Silver Miners | Mountains | Near Silver Veins | Dwarves | Friendly |
Dwarf Commoners | Mountains | Log Cabins | Dwarves | Friendly |
Dwarven Warriors & Rogues | Mountains | Caves and Wells | Dwarves | Friendly |
Dwarven Elite | Mountains | Near Moder Summoning Stone once Yagluth is Defeated | Dwarves | With the Goblin King defeated, the Dwarves are free to harvest black metal and forge it into Dwarven Steel for thier most elite warriors. |
The Dwarven King | Mountains | Near Large Ruins | Dwarven Queen | King of the Dwarves. His Hammer is as heavy as his pockets are full |
The Dwarven Queen | Mountains | Near Large Ruins | Dwarven King | Drops bombs on her enemies from afar and stabs them if they get too close. |
Snow Elf Commoners | Deep North | Throughout the biome | Snow Elves | Friendly |
Snow Elf Warriors | Deep North | Throughout the biome | Snow Elves | Friendly Jotunn half breed Warriors with powerful frost metal weapons. |
Snow Elf Mage | Deep North | Throughout the biome | Snow Elves | Friendly Jotunn half breed mages with powerful frost spells. |
Snow Elf General | Deep North | Throughout the biome | Snow Elves | The Commander of the Snowelves loyal to the Elven Monarchy. |
Half Elf Commoners | NA | Breeding Human and Elven Commoners | Humans, Elves and Half Elves | The offspring of Humans and Elves |
Half Elf Rune Knights | NA | Breeding Human and Elven Mages | Humans, Elves and Half Elves | Half Elven Battle Mages with the power to wield powerful runic weapons. |
Half Elf Spirit Mages | NA | Breeding Human and Elven Mages | Humans, Elves and Half Elves | Half Elven Mages with inate spiritual magic. |
Halflings | Everywhere | I said Everywhere!!! | Hobbits Duh! | Read a Book! |
Orcs | Ashlands | Throughout the biome | Orcs and Monsterlabz Fuelings | They are harmless... |
Uruk-Hai | NA | Breeding MonsterLabz Fuelings and Orcs | NA | The offsping of Orcs and Goblin Men. |
Adar | Ashlands | Throughout the biome | NA | The Orc King. Watch out for the Uruk-Hai that accompany him muahahaahahaha! |
Conflicts
- Not compatible with PopVillages by Fantu as it uses the same spawn locations.
- Magic Plugin is incompatable with Sages Vault.
Coming Soon
- Not sure.
Changelog
Click Here
2.0.4
- Removed default hunting on enemy NPCs in thier home biomes. This will make them easier to tame and capable of sneaking up on them.
- Dryads will spawn in the Black Forest once you defeat the Elder.
- Dwarven Warriors will spawn in the Plains once you have defeated Yagluth.
- Removed Global keys for most NPCs due to feedback. Global keys remain for magical NPCs to be inline with Vanilla progression.
2.0.3
- Reduced Spawn Timers for all NPCs based on feedback.
2.0.2
- Fixed Snow Elf Breeding Error.
2.0.1
- Added new Snow Elf General.
2.0.0
- Complete overhaul of NPCs, Spawns and Drops. It is recommended you delete older configs for this mod.
1.22.10
- Removed Cheb's Mystical Weapons from the dependency list.
- Fixed Dryad Spawning Issue.
- Fixed Rus Viking Spawning Issue.
1.21.10
- Adjusted drops for Dryads.
1.21.9
- Fixed an error that prevented the Elven Queen from breeding.
1.21.8
- Work around for Dryad Taming issue. Tamable/ non hostile Dryads will occasionally spawn after killing Dryads. Turn Coats in every tribe #Madness
1.21.7
- Improved Shield Maiden Breeding
1.21.6
- Adjusted Drops for Half Elves, Elves and Humans
1.21.5
- Adjusted breeding limits for all NPCS
1.21.4
- Adjusted drops for all elves to make breeding and butchering them more enticing! Muahahahahahaha #Madness
1.21.3
- Cheb's Necromancy error fixed.
1.21.2
- Troubleshooting errors with Cheb's Necromancy. Use version 4.4.2.
1.21.1
- Sirens lay eggs.
1.21.0
- Removed RRR NPCs and Monsters from the dependent mod list as the Core mod now covers both.
1.20.0
- Removed Adventure Backpacks from dependent mod list.
1.19.0
- Finally fixed breeding errors!!!
- Tamed Darach's can breed with elves and human like any Dryad with a chance at spawning another Darach.
- Elven King now has an arsenal of electrical attacks.
- Dwarven king now has a powerful attack that deals frost and blunt damage.
- Vapok and Althea are now a mating pair.
- Added Heroic Sword Mage NPC.
- Updated Southsils's armor (No pun intended) and he is now breedable with Snow Elf Mages.
- Added Shawesome The World Serpent.
- Added ChebsMysticalWeapons and VikingsDoSwim to the mod list.
- Adjusted Dark Elves to tolerate fire.
- Dwarves now tolerate smoke (Because they are smiths... get it?)
- Sirens are now faster swimmers.
1.18.18
- Reverting to version 1.18.13 until I am able to fix the breeding errors.
1.18.17
- Testing fix for taming/ breeding List errors that were preventing NPCs from loaing into the game.
1.18.16
- Testing taming/ breeding List errors fix.
1.18.15
- Reverted to 1.18.12 Taming List while Meldurson and I troubleshoot the problem.
1.18.14
- Troubleshooting breeding errors.
1.18.13
- Finished simplfying breeding
- The Dwarven and Elven Kings no longer spawn warriors, but can now breed with their queens.
1.18.12
- Fixed Snow Elf Mage Spawner Error.
1.18.11
- Adjusted Spawn Triggers so magical NPCs do not begin spawning until after Yagluth is defeated.
1.18.10
- Fixed error with tamed version of Dark Elf General
1.18.9
- Fixed error where bosses did not spawn tamed NPCs.
- Simplified breeding and taming food options for Dark Elves.
- Improved Azumat's combat stats.
1.18.8
- Adjusted Dark Elf invasion rates.
1.18.7
- Fixed Rogue Breeding Issues.
1.18.6
- Troubleshooting breeding problems.
1.18.5
- Fixed Dwarven Rogue Breeding.
1.18.4
- Fixed Dryad loot error.
1.18.3
- Fixed Shadow Dwarf King Breeding Error.
1.18.2
- Increased InfusedGemstone Drop rate from magical NPCs.
1.18.1
- Adjusted Breeding times for elves.
- Fixed Althea SFX issue.
1.18.0
- Removed Honey Plus from dependent mods.
1.17.0
- Fixed appearance errors with half elves.
- Added Wisplights to magical elves and half elves.
- Added Do or Die Item Drops to NPCs
1.16.0
- Adjusted breeding chances for several NPCs.
1.15.0
- Changed breeding requirements for elf rangers.
- Changed taming Foods for Birdman.
1.14.0
- Adjusted drops.
- Adjusted area spawners for elves.
1.13.0
- Adjusted elf breeding mechanics.
- Adjusted Siren Drops.
1.12.0
- Adjusted Spawners.
1.11.0
- Removed OdinFlight From dependent mods due to errors and updated Birdman's cape.
1.10.1
- Adjusted appearance of half elves.
1.10.0
- Removed DragonBlade from dependent mods due to update breaking it.
1.9.3
- Corrected a Spawn That Error for Human Commoner Females.
1.9.2
- Adjusted Dwarf Sizes and made changes to Southsil and Arfiroth's weapons.
1.9.1
- Added Arfiroth.
1.9.0
- Improved attack animations and sound effects for Rune Knights, Shadow Dwarf King, Cheb.
- Adjusted Horem and SouthSils armor sets.
- Added Odinflight to the Dependent Mods list.
- Added Birdman, LadyHawk,BeakBoy, Wight & VALADRIEL THE MAD MUAHAHAHAHAHAHAHAHA!!!!!!!
1.8.3
- Improved attack animations for Fire Gnomes, Dark Elf Mages, Sirens, Mermen, Elven Queen and Rune Knights.
- Adjusted Necrolord's, Darach's and Shadow Dwarf King armor sets.
1.8.2
- Found a work around for the elf healing issue.
- Added Shadow Dwarf King Boss.
- Made adjustments to Snow Elf, and Darach armor sets.
1.8.1
- Removed Shaman Heal from named elves. It keeps glitching and killing players if you use the shaman heal on an RRRNPC that has attack damage overrides.
1.8.0
- Snow and Dark Elf Archers have their own armor sets.
- Made Southsil more Epic.
- Added Darach Boss.
- Added Mad Hatter to the dependant mods list.
- Added hats to Gnomes and Human Fishermen.
1.7.4
- Fixed an error with the Elven Queen and Elven King that was causing friendly fire.
1.7.3
- Added bluemushroom spawners to the Deep North.
- Fixed errors in the taming list.
- Adjusted Area Spawners.
- Made changes to Mermen armor.
- Added Halflings and Gnomes.
1.7.2
- Adjusted Spawners for Sirens and Mermen. Divers beware #Madness
1.7.1
- Fixed a Drop That Error that was causing 30 chebs to spawn when you killed the boss.
- Adjusted Spawners on Elf Commoners based on feedback.
1.7.0
- Added Chaos Armor to the dependency string.
- Added Shadow Dwarve Warriors, Rogues, Commoners and Warlocks.
1.6.6
- Improved Dark and Snow Elf racial abilities.
1.6.5
- Added Rus Vikings, Snow and Dark Elf Commoners.
1.6.4
- Fixed issue that was preventing NPCs from swinging Iron swords.
1.6.3
- Added the new antler weapons from Valheim Armory to the Elves.
- Added Sirens and Mermen.
1.6.2
- Fixed an error that prevented the Dark Elf General from loading.
- Adjusted Dryad spawners based on feedback.
1.6.1
- Improved attack animations for melee NPCs.
- Dwarf Miners now spawn near mining materials.
- Added abother 18 variations to armor, items and weapon combinations across all melee NPCs.
- NPCs will now retain the the items they are holding upon restart.
1.6.0
- Improved bow attacks for all archers.
- Upadated the dependecy string to include the new version of alltameable.
- Added spawn messages in Elvish, Dwarvish and Giantish to several NPCs. #ChatGPT
1.5.3
- Made final adjustments to the Elven armor sets.
- Added Half Elf Commoners and Southsil the Snow Elf General.
- The Rune Knight and Spirit Mage were changed into generic Rune Knights and Mages witha a variety of appearances and can only be attained through breeding.
1.5.2
- Made spawner adjustments.
1.5.1
- Fixed Taming Error for Dark Elf General.
- Added Althea The Blackthorn, Azumatt the Fel Lord.
- Fully reworked the taming list. With the new update, only female NPCs can get pregnant and unique hybrids that can only be created through breeding are coming soon.
1.5.0
- Some feedback was given about the number of dependant mods, so I switched Fantasy Armory and Do or Die Shields, for Do or Die Items. As I develop the mod I will try to limit any further expansions until i am ready to start creating new locations.
- Added Althea The Blackthorn, Azumatt the Fel Lord.
1.4.1
- Adjusted spawn timers on King NPCs so they don't break your frame rate (please give feedback if you still think they spawn too often.)
- Adjusted Spawner times and dependencies so magical NPCs must be within proximity of warriors, which spawn at specific locations on the map.
- Adjusted spawner dependency chains for all commoners.
- Corrected an error where Rune Knight's lightning attack was dealing friendly fire.
- Added AsheFireUlv Monster that is summoned by the Dark Elf Queen who is now a boss (thank you to the author of monsternomicon as I am using assets provided through his mod).
- Made adjustments to the VFX and SFX of several NPC attacks.
- Create Loot tables for all of my NPCs.
1.4.0
- Changed out NPC Gear for Dark Elves (perfection takes time and experimentation #madness).
- Added Drop That to the list of dependent mods.
- Made Cheb The NecroLord a Boss that drops a tamed version of himself when defeated.
- Fixed an error that was causing necromancer minions to attack their summoner.
- Corrected sound effects on all female NPCs.
1.3.1
- Adjusted the health of all named NPCs.
- Added Dark Elf Queen and Mel'Durson The Slaver.
- Made adjustments to Dark elf behaviors so they will attack your bases.
1.3.0
- Adjusted world spawners for all NPCs.
- Rune Knight is now Southsil The Rune Knight.
- Half Elf Mage Became Elara The Spirit Mage.
- Added Vapok The Adventurer, Horemvore The Frost smith & The Dwarven Queen.
- Added Valheim Armory to the dependent mods list.
1.2.0
- Added Monster Labz to the dependent mods list (I was using animations from this mod and was unaware. Thank you for your patience.)
1.1.4
- Fixed Thunderstore Mod Manager not downloading configs.
1.1.3
- Further adjustments to mage spawning.
- Fixed an error in the tame list for human breeding foods.
- Fixed Dark Elf Mage Spawners.
1.1.2
- Fixed Mage over spawning in meadows error.
1.1.1
- Removed Snow Elves from area spawners and added plentiful spawning for these NPCs in the Deep North.
- Added spawn messages to all rare world spawns, so you are alerted to look around your area when friendly Royalty, Mages and Druids Spawn.
- Removed Human Mages and Elf Druids from area spawners to make them much rarer to find.
1.1.0
- Fixed Elven King not spawning NPCs correctly.
- Added World Spawners for Half Elf Rune Knight's, Half Elf Mages and Snow Elf Mages.
- Added Honey Plus to the dependent mods list.
- Changed breeding and pregnancy rates of different species so you have to grind to breed the strongest NPCs.
1.0.3
- Fixed local spawners For Necromancers and Snow Elves.
- Fixed World Spawners and increased the chances of rare NPCs spawning.
- Fixed Alltameable Elf Breeding Error.
1.0.2
- Fixed local spawners so various NPCs will spawn at new locations.
1.0.1
- Made changes to the description.
1.0.0
- Initial upload.