Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of InfiniteStacks v1.0.1
InfiniteStacks.dll
Decompiled 8 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("InfiniteStacks")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("InfiniteStacks")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2b503c2b-8ca8-43aa-a404-7c9e1133c06f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace WacoDev.Valheim.InfiniteStacks; [BepInPlugin("wacodev.valheim.infinitestacks", "InfiniteStacks", "1.0.2")] public class InfiniteStacksPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(ZNet), "Awake")] private static class ZNet_Awake_Patch { private static void Postfix(ZNet __instance) { if (__instance.IsServer()) { Log.LogInfo((object)"ZNet.Awake (server) — scheduling ApplyInfiniteStacks when ObjectDB is ready."); ((MonoBehaviour)Instance).StartCoroutine(WaitAndApplyOnServer()); } else { Log.LogInfo((object)"ZNet.Awake (client) — not modifying ObjectDB."); } } } [HarmonyPatch(typeof(InventoryGrid), "UpdateGui")] public static class InventoryGrid_UpdateGui_Patch { private static void Postfix(InventoryGrid __instance) { Log.LogInfo((object)"InfiniteStacks 1.0.2 UpdateGui Postfix."); if (!_hideMaxInTooltip.Value || !(AccessTools.Field(typeof(InventoryGrid), "m_elements")?.GetValue(__instance) is IList list)) { return; } foreach (object item in list) { if (item == null) { continue; } object obj = AccessTools.Field(item.GetType(), "m_amount")?.GetValue(item); if (obj == null) { continue; } PropertyInfo propertyInfo = AccessTools.Property(obj.GetType(), "text"); if (propertyInfo == null || !propertyInfo.CanRead || !propertyInfo.CanWrite) { continue; } string text = propertyInfo.GetValue(obj) as string; if (string.IsNullOrEmpty(text)) { continue; } int num = text.IndexOf('/'); if (num > 0) { string text2 = text.Substring(0, num); if ((object)text != text2) { propertyInfo.SetValue(obj, text2); } } } } private static Component FindFirstTextComponent(GameObject go) { Component[] componentsInChildren = go.GetComponentsInChildren<Component>(true); Component[] array = componentsInChildren; foreach (Component val in array) { PropertyInfo property = ((object)val).GetType().GetProperty("text", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (property != null && property.CanWrite) { return val; } } return null; } } [HarmonyPatch(typeof(Hud), "Update")] public static class Hud_Update_Patch { private static void Postfix(Hud __instance) { if ((Object)(object)__instance == (Object)null) { return; } Transform[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Transform>(true); foreach (Transform val in componentsInChildren) { if (!Object.op_Implicit((Object)(object)val) || string.IsNullOrEmpty(((Object)val).name) || !((Object)val).name.ToLowerInvariant().Contains("hotkey")) { continue; } Component[] componentsInChildren2 = ((Component)val).gameObject.GetComponentsInChildren<Component>(true); Component[] array = componentsInChildren2; foreach (Component val2 in array) { if ((Object)(object)val2 == (Object)null) { continue; } PropertyInfo property = ((object)val2).GetType().GetProperty("text", BindingFlags.Instance | BindingFlags.Public); if (property == null || !property.CanRead || !property.CanWrite) { continue; } string text = property.GetValue(val2) as string; if (string.IsNullOrEmpty(text)) { continue; } int num = text.IndexOf('/'); if (num > 0) { string text2 = text.Substring(0, num); if ((object)text != text2) { property.SetValue(val2, text2); } } } } } } [CompilerGenerated] private sealed class <WaitAndApplyOnServer>d__10 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <WaitAndApplyOnServer>d__10(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; goto IL_0044; case 1: <>1__state = -1; goto IL_0044; case 2: { <>1__state = -1; break; } IL_0044: if ((Object)(object)ZNet.instance == (Object)null || !ZNet.instance.IsServer()) { <>2__current = null; <>1__state = 1; return true; } break; } if ((Object)(object)ObjectDB.instance == (Object)null || ObjectDB.instance.m_items == null || ObjectDB.instance.m_items.Count == 0) { <>2__current = null; <>1__state = 2; return true; } Log.LogInfo((object)"ObjectDB ready on server; applying InfiniteStacks…"); ApplyInfiniteStacks(ObjectDB.instance); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public const string PluginGuid = "wacodev.valheim.infinitestacks"; public const string PluginName = "InfiniteStacks"; public const string PluginVersion = "1.0.2"; private static ConfigEntry<int> _maxStackSize; private static ConfigEntry<bool> _includeEquipment; private static ConfigEntry<bool> _hideMaxInTooltip; public static ManualLogSource Log; internal static InfiniteStacksPlugin Instance; private void Awake() { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Expected O, but got Unknown //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Expected O, but got Unknown Instance = this; int num = 1000; _maxStackSize = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Stack Size", int.MaxValue, new ConfigDescription("Max stack size to assign to eligible items. Default is effectively infinite.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, int.MaxValue), new object[1] { new ConfigurationManagerAttributes { Category = "General", Order = num-- } })); _includeEquipment = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Include Equipment (Advanced)", false, new ConfigDescription("If true, also applies to weapons/armor/tools. Not recommended as stacked gear can be awkward.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = "General", Order = num--, IsAdvanced = true } })); _hideMaxInTooltip = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Hide Max In Tooltip", true, new ConfigDescription("If true, tooltips show only the current stack count (e.g., “Stack: 1234”) and hide the max (e.g., “/999999”).", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = "General", Order = num-- } })); Harmony val = new Harmony("wacodev.valheim.infinitestacks"); val.PatchAll(); Log = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)"InfiniteStacks 1.0.2 loaded."); } internal static bool IsEligible(SharedData sd, bool includeEquipment) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Invalid comparison between Unknown and I4 //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Invalid comparison between Unknown and I4 //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Invalid comparison between Unknown and I4 //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Invalid comparison between Unknown and I4 ItemType itemType = sd.m_itemType; if (includeEquipment) { return true; } return (int)itemType == 1 || (int)itemType == 2 || (int)itemType == 9 || (int)itemType == 13 || (int)itemType == 16; } [IteratorStateMachine(typeof(<WaitAndApplyOnServer>d__10))] internal static IEnumerator WaitAndApplyOnServer() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <WaitAndApplyOnServer>d__10(0); } internal static void ApplyInfiniteStacks(ObjectDB db) { if (((Object)(object)ZNet.instance != (Object)null && !ZNet.instance.IsServer()) || (Object)(object)db == (Object)null || db.m_items == null) { return; } int num = Math.Max(1, _maxStackSize.Value); foreach (GameObject item in db.m_items.Where((GameObject i) => Object.op_Implicit((Object)(object)i))) { ItemDrop component = item.GetComponent<ItemDrop>(); if (component?.m_itemData?.m_shared != null) { SharedData shared = component.m_itemData.m_shared; if (IsEligible(shared, _includeEquipment.Value) && shared.m_maxStackSize < num) { Log.LogInfo((object)string.Format("{0} {1} Applying {2} to {3}.", "InfiniteStacks", "1.0.2", num, ((Object)component).name)); shared.m_maxStackSize = num; } } } } } internal sealed class ConfigurationManagerAttributes { public string Category { get; set; } public int? Order { get; set; } public bool? IsAdvanced { get; set; } public bool? Browsable { get; set; } public bool? ReadOnly { get; set; } public bool? HideDefaultButton { get; set; } public bool? ShowRangeAsPercent { get; set; } public bool? RequiresRestart { get; set; } public string Description { get; set; } }