HelloValheim
Logs a startup message when the plugin loads in Valheim.Hello Valheim
A minimal BepInEx 5 plugin. When Valheim loads it, the plugin writes Hello Valheim is loaded! to the BepInEx log.
Install
Install this package with Gale, r2modman, or Thunderstore Mod Manager. The manager installs its Valheim BepInEx pack dependency. Launch Valheim with Start modded.
Manual installation
Install the Valheim BepInEx pack first. Download this package's ZIP, extract it, and place the extracted folder under the active Valheim profile's BepInEx/plugins directory. Keep HelloValheim.dll inside that folder; manifest.json, README.md, and icon.png can stay there too. Remove any older copy of HelloValheim.dll elsewhere in BepInEx/plugins, then launch Valheim modded.
Build from source
-
From the solution folder, run:
dotnet build .\ValheimMods.slnThe build copies every DLL in the plugin project's output folder to the selected Gale profile's
BepInEx\pluginsfolder. By default, this is%APPDATA%\com.kesomannen.gale\valheim\profiles\Default\BepInEx\plugins.If Valheim is installed elsewhere, pass
-p:ValheimInstall="C:\path\to\Valheim". If your Gale profile is notDefault, pass-p:GaleProfile="C:\path\to\your\Gale\profile". To choose another plugin folder directly, pass-p:ValheimPluginsPath="C:\path\to\BepInEx\plugins". -
Launch Valheim with Start modded in Gale and check Gale's BepInEx log for the message.
The build copies DLLs from this project's output folder. BepInEx and Unity runtime assemblies are supplied by Gale's profile and the game; the project does not copy those assemblies.
License
GNU GPL v3.0 only (GPL-3.0-only). See the repository license.
